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Making texture that is solid paint color?

  • cps
  • December 11, 2004 at 3:00 AM
  • cps
    • December 11, 2004 at 3:00 AM
    • #1

    Hi, I need to make two textures, one offwhite and one burgandy, I wanted these to represent a painted wall. Of course, if I just take a solid color from PS and put it in the map (for CS) it ends up looking pretty bad. In real life the stuff would look like this (burgandy on the top trim and offwhite inbetween the windows).

    [Blocked Image: http://img84.exs.cx/img84/372/pic9tl.jpg]

    Does anyone have any ideas on how to make something like that look quality?

  • marque_pierre
    • December 12, 2004 at 3:46 AM
    • #2

    What you wanna do is make sure you make a noise layer on top of that solid colour in Photoshop. Even better do a colour noise map (do render - clouds with black and white in each of the blue, red and green channels), and then lower the opacity to something ridiculously little and find a blend mode that does it for you (try Hard Light off the top of my mind). Then your "solid" colour will be a lot more real and interesting.

  • The Postman
    • December 12, 2004 at 9:22 AM
    • #3

    Um...never use "noise" in your textures. Ever. That is all.

  • kleinluka
    • December 13, 2004 at 5:12 AM
    • #4

    Never use render clouds either.

    Thanks.

  • brendank310
    • December 13, 2004 at 5:44 AM
    • #5

    what do you use then?

  • mikezilla
    • December 13, 2004 at 6:24 AM
    • #6

    i'd go for a photo ref of like a stucco or painted looking surface (black and white) and soft light it on top, to give it that texture.

    then i'd make a gradient from back to transparent on the top of the texture and fade it way down, so you get a sense of depth.

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