Im glad you liked xen!
The lack of marine chatter is a bug and will be fixed. Also youre in luck because our release coming out of early access will include a human grunt ai overhaul and a ton of small earthbound map refinements ![]()
Im glad you liked xen!
The lack of marine chatter is a bug and will be fixed. Also youre in luck because our release coming out of early access will include a human grunt ai overhaul and a ton of small earthbound map refinements ![]()
I'm almost done replaying HL2 EP2 and I've got hungry af for more HL. perfect opportunity to play this.
Update time!
https://steamcommunity.com/games/362890/a…867920418803575
@Pampers I urge you to replay the earthbound maps with our new marine AI and combat space refinements. The AI is an incredible improvement imo. They have classes, bark all their voice lines loud and clear, and will flank the ever living crap out of you :P.
We also implemented our improved vorts from the alien maps into all the earthbound chapters. The new vorts run around the combat spaces a ton more, actively dodge your attacks mid fight, and had a lot of their timings changed so they feel like an actual thinking creature out to get you. They also have a new AOE slam attack that damages you and pushes you back if you get to close so watch out!
I really cannot state enough how much the combat has improved its legitimately like a whole new game in certain areas and that much closer to the old half life feel.
Quote from JeanPaul1 hour ago, JeanPaul said: They have classes, bark all their voice lines loud and clear,
Hey I just played it and was wondering a couple things
-Are the different voice lines indicative of different classes, I noted most of the shotgun soldiers have the deeper pitch and play more aggressive soundbytes. But at the same time some regular soldier used the pitched down voice lines?
-Are the new voice lines just pitch down versions of the old ones or are they new in some way and were they also voiced by Mike Tsarouhas?
Quote from JeanPaul2 hours ago, JeanPaul said: Update time!
https://steamcommunity.com/games/362890/a…867920418803575
@Pampers I urge you to replay the earthbound maps with our new marine AI and combat space refinements. The AI is an incredible improvement imo. They have classes, bark all their voice lines loud and clear, and will flank the ever living crap out of you :P.
We also implemented our improved vorts from the alien maps into all the earthbound chapters. The new vorts run around the combat spaces a ton more, actively dodge your attacks mid fight, and had a lot of their timings changed so they feel like an actual thinking creature out to get you. They also have a new AOE slam attack that damages you and pushes you back if you get to close so watch out!
I really cannot state enough how much the combat has improved its legitimately like a whole new game in certain areas and that much closer to the old half life feel.
![]()
Awesome @JeanPaul, I still have never played Black Mesa, waiting for the Xen maps. Been playing on the PS4 as of lately but a good jump back in HL would be nice.
I was being put off the thought by what was being said, of the discrepancy in quality between Black Mesa and Xen levels.
Well now is your chance ![]()
Quote from fewseb20 hours ago, fewseb said: Hey I just played it and was wondering a couple things
-Are the different voice lines indicative of different classes, I noted most of the shotgun soldiers have the deeper pitch and play more aggressive soundbytes. But at the same time some regular soldier used the pitched down voice lines?
-Are the new voice lines just pitch down versions of the old ones or are they new in some way and were they also voiced by Mike Tsarouhas?
Only the gasmask marines use new lines which are just pitched down Tsarouhas recordings.
Love how after what, 15+ years? This comes out a couple weeks before the new official HL game! xD
Played the mod version upon release back in 2012
Played it a second time upon commercial release on steam in 2015
Guess I'll be playing the third time soon, now that it's complete with Xen and out of early access.
Well done to the devs for persevering for so long against all odds.
@JeanPaul @shawnolson great work and congrats on the release!
Imagine what they can do with Opposing Force ?
Congratz to everyone who was involved at some point in the 15-years development cycle! I'm looking forward to playing the full version ![]()
Is there a way to map controller inputs? Options only seem to allow for keyboard and mouse mapping. I enjoy playing with a controller on my couch, and some of the default controller inputs aren't exactly to my liking.
Edit: Nvm, I'm a retard it's right there next to the main input bindings category.
Some random other thoughts, both good and bad.
- Feels weird how the flashlight is located around the waist of the character, it usually creates some pretty long and buggy shadows.
- the texture of the players hands is really dark. Even in bright areas, your hands are just a black void.
- great checkpoint system, no need to constantly f6 / f9.
- This game needs an option to make crouch a toggle
- thank you for removing that annoying crouch during jump mechanic.
- grenades take a second too long to explode it feels like. By the time they explode, most enemies already moved out of the aoe. Frustrating.
- sometimes i find myself in a situation where I've got 1hp and i gotta take down 4 or 5 soldiers, and there's no health packs anywhere. Could this be remedied by, if player has <= 10 hp, breakable boxes always spawn a couple of health packs?
- soldiers feel a tad bullet spongy, and their aim is ruthless.
- shotgun / reloading behavior just feels off. If you click fire during reload, it will finish the reload anim then auto fire when anim ends, probably better to one click stop reloading then click again to fire.
Quote from [HP]Display More19 hours ago, [HP] said: - the texture of the players hands is really dark. Even in bright areas, your hands are just a black void.
-I guess this is just how the original game was.
- This game needs an option to make crouch a toggle
-Should be possible in the settings, at least i think it was in other source games.
- thank you for removing that annoying crouch during jump mechanic.
-YOU ARE WEAK
- grenades take a second too long to explode it feels like. By the time they explode, most enemies already moved out of the aoe. Frustrating.
-Hold longer before release, it works like in Worms.
So now that the 1.0 is out, mapping contest ? ![]()
FPS for Surface Tension is big oof.
All finished. Xen looked great. I didn't have much fun, though ![]()
I really enjoyed being back in Black Mesa, and I loved Xen.. At first. It soon got very tedious, unfortunately. Still, it's better than what Half-life did with Xen.
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