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Black Mesa Source

  • Skjalg
  • December 14, 2010 at 7:30 AM
  • El Moroes
    • May 6, 2015 at 8:44 AM
    • #661

    Ahah I had fun too on the multiplayer yesterday...it was crazy, I remembered a lot of things on the maps, it was like I never stopped playing on this game ^^ aha

  • FrieChamp
    • May 6, 2015 at 9:12 AM
    • #662

    They aren't getting my money before they've added Crossfire tho...

  • blackdog
    • May 6, 2015 at 9:24 AM
    • #663

    Never thought someone would run in the trip mines, they're so apparent

  • Sprony
    • May 6, 2015 at 9:47 AM
    • #664
    Quote from blackdog

    Never thought someone would run in the trip mines, they're so apparent


    That's why you have to place them around corners and low on the ground.

  • Thrik
    • May 6, 2015 at 11:00 AM
    • #665

    Haha yeah, you could do some incredibly annoying things with those trip mines. I really wish they were in Team Fortress, although the TF2 sticky bombs were close. xD

  • blackdog
    • May 6, 2015 at 11:23 AM
    • #666
    Quote from SpronyvanJohnson

    That's why you have to place them around corners and low on the ground.Yeah but still, when you are approaching a 90 degree corner you can see the projected ray at the opposite end… or was that disabled in MP? I really had just two LAN parties where I played HLMP.

    I found HL2MP much more fun tho, Gravity Gun reigns.

    These "being chased" mechanics are incredibly fun tho, it's great when games implement them; I remember using my body as a bait in Prey, while standing just beside a portal or any kind of doorway

  • Sprony
    • May 6, 2015 at 11:38 AM
    • #667
    Quote from blackdog

    Yeah but still, when you are approaching a 90 degree corner you can see the projected ray at the opposite end… or was that disabled in MP? I really had just two LAN parties where I played HLMP.

    No, tactics man. Not directly around it. A tiny bit in so they miss the ray. It's all about positioning. You get creative when on dial up with a crappy connection. Gotta make those frags any which way I could.

    PS: Sorry about the edit, pressed the wrong button. Didn't change anything in your post.

  • Thrik
    • May 6, 2015 at 12:12 PM
    • #668

    Trip mines + ladders =

  • -HP-
    • May 6, 2015 at 5:46 PM
    • #669

    So what's the biggest difference between this and the free version?

  • Buddy
    • May 6, 2015 at 5:51 PM
    • #670
    Quote from (HP)

    So what's the biggest difference between this and the free version?


    money

  • JeanPaul
    • May 6, 2015 at 6:55 PM
    • #671
    Quote from (HP)

    So what's the biggest difference between this and the free version?


    http://www.blackmesagame.com/bms_presskit.pdf


    Quote from FrieChamp

    They aren't getting my money before they've added Crossfire tho...


    Working on it!

  • will2k
    • May 6, 2015 at 7:55 PM
    • #672
    Quote from FrieChamp

    This is where it all started for me. Enjoy!!!

    Seconded.


    Half-Life Deathmatch was the main reason I opened Worldcraft editor 2.1 in early 1999 and started making HL maps; the good old days

  • FMPONE
    • May 6, 2015 at 10:20 PM
    • #673

    We had an excellent HL:DM contest what seemed like yesterday, I'm sure it was years and years ago.

  • blackdog
    • May 7, 2015 at 12:08 AM
    • #674

    Guess we might have a new challenge for the forum

  • leplubodeslapin
    • May 7, 2015 at 7:31 PM
    • #675

    [Blocked Image: http://i.imgur.com/z1J88mo.png]


    Uhuh there's a mad guard !!


    I don't know if it's due to today's update, but the game crashed twice today (and both time i was at the top of the scoreboard )

  • Seldoon182
    • May 12, 2015 at 10:25 PM
    • #676

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  • -HP-
    • May 12, 2015 at 10:42 PM
    • #677

    Man, it might sound like nitpicking but those hitting sounds with the physical stuff really need to be swapped by something else. Nothing screams more like a "I'M A HL2 MOD", than keeping those sounds.

  • dux
    • May 12, 2015 at 11:17 PM
    • #678

    I'm a bit late to the party. But lol still no Xen? Cmon guys.

  • Thrik
    • May 13, 2015 at 12:23 AM
    • #679
    Quote from (HP)

    Man, it might sound like nitpicking but those hitting sounds with the physical stuff really need to be swapped by something else. Nothing screams more like a "I'M A HL2 MOD", than keeping those sounds.


    Surely that's OK for this mod specifically though, because both Half-Life 1 and 2 already share lots of sounds. If anything it adds some in-universe consistency. xD

  • blackdog
    • May 13, 2015 at 1:23 AM
    • #680

    Just quickly browsing their forums... so am I right, seems possible to develop maps and complete mods/add-ons for this, even the mod version?

    Was just thinking today about when I wanted to create an SP add-on for good ol' HL.

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