I don't like to post a lot of unfinished / w.i.p work usually because all people are complaining about my stuff. ![]()
But this is a nice project and I posted on some other forums for feedback so why not here too. ![]()
A client asked me to do a presentation of an Afghan street for further presentations. My responsibilty is t deliver a certain amount of assets based on Leadwerks Engine 2.4. No cars or humans.
After some more work on the city I'm coming to an end now after nearly two/three weeks of work from scratch because deadline is approaching this weekend. Made props today and placed wires over the street. Someone wrote a nice .lua script for cables so the editor got extended with this feature. Tomorrow there is some more modeling on my To-Do list plus the final Leveldesign. I would love to see the level populated with cars and people but this was (unfortunatly) not part of my task.
[attachment=0]arab_building.jpg[/attachment]
(Some artistic 60-70's photoshopping)
I also had some fun with panorama images. So I just took screenshots with "print screen" key pasted into Photoshop and let "Photomerge" (it's part of Photoshop) do some work. I had to cut the result because of roundings on the merged screenshots. Thats why it's so small in height.
Those tryouts had the background of doing very high-res screenshots suitable for print media in A1/A2 format or 10.000k pixels. I can render the buffer to a screenshots so I also get nice AA if I crop the image later.
[Blocked Image: http://pure3d.de/Leadwerks/panorama-test.jpg]
For just one try it's not bad so I decided to share the result plus you see the current project state. ![]()
I'm not very pleased with the indoor light but I'm limited to only an ambient light I could use "PureLight" which supports Leadwerks to do GI maps but it would waste an heavy amount of resources.
A nice trick to simulate dark spots is to use a light with a black color so certain spots get darker. I also got a nice .lua script which enables me to do so.