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[L4D2] Escape From Parkdale

  • Oilcake
  • February 12, 2010 at 10:47 PM
  • Oilcake
    • February 12, 2010 at 10:47 PM
    • #1

    Hey, everyone! I'm new to the forums, and fairly new to mapping, too. I've put hundreds of hours in over the last 8 months, though! This new map, Escape From Parkdale, was built for the World of Level Design 11-Day Winter Mapping Competition (which it won!) and is currently entered in the L4Dmaps.com Winter Mapping Contest. The map supports Scavenge and Survival modes. Some of the latest screenshots can be seen on my blog. Here's the poster as a teaser...

    [Blocked Image: http://lh5.ggpht.com/_0Jso_Xy5jIk/S3XT3NHji3I/AAAAAAAABL4/R4M54Lf-KbU/s800/Poster_EFP_Version5.jpg]

    Hope you all like it! Cheers!

  • e-freak
    • February 13, 2010 at 12:33 PM
    • #2

    Three things:

    Screenshots

    Download Link

    No Bevel and Emboss, Outer Glow and the likes.

  • Oilcake
    • February 13, 2010 at 11:51 PM
    • #3

    Yeah, I've been told by a bunch of people I should be posting some screens here, so there are a few below, following my comments! The download link is in the first post: it's available from the L4Dmaps.com page. Not sure what you meant by this "No Bevel and Emboss, Outer Glow and the likes.". Do you mean on the poster? I honestly don't see why not? Love to know why you say there shouldn't be any, though!

    Anyway, a few screens:

    [Blocked Image: http://lh5.ggpht.com/_0Jso_Xy5jIk/S3EjG_5k05I/AAAAAAAABK4/8nbzvOv6quQ/s800/efp_game_108_800.jpg]

    [Blocked Image: http://lh3.ggpht.com/_0Jso_Xy5jIk/S3EjoOEtgfI/AAAAAAAABK8/g-FY0nkGvNk/s800/efp_game_111_800.jpg]

    [Blocked Image: http://lh6.ggpht.com/_0Jso_Xy5jIk/S3EjoXIbk_I/AAAAAAAABLA/6EVRXS4N6LQ/s800/efp_game_110_800.jpg]

    [Blocked Image: http://lh4.ggpht.com/_0Jso_Xy5jIk/S3Ejo6AjlqI/AAAAAAAABLE/K7gOO4fTatM/s800/efp_game_112_800.jpg]

    [Blocked Image: http://lh5.ggpht.com/_0Jso_Xy5jIk/S3Ejo_6QlbI/AAAAAAAABLI/uuMIZ44ACtk/s800/efp_game_109_800.jpg]

    [Blocked Image: http://lh6.ggpht.com/_0Jso_Xy5jIk/S3Ejo69BuuI/AAAAAAAABLM/n3kN7MvglOQ/s800/efp_game_113_800.jpg]

    Hope you all like 'em! Cheers!

  • e-freak
    • February 14, 2010 at 10:52 AM
    • #4

    Those Screens look decent! Seems like solid work you've done there.

    The point about the Download Link is it should be huge and first thing you see (after the Screenshots) - you sell a product, so you should make it as availble as possible.

    On the BaE - When I asked around what I should teach at my Photoshop Tutorials, alot of professionals put it like that: "It's only a good use of filters and layer styles if you can't see it's a filter or layer style".

  • Grinwhrl
    • February 15, 2010 at 1:12 AM
    • #5
    Quote from e-freak

    Those Screens look decent! Seems like solid work you've done there.The point about the Download Link is it should be huge and first thing you see (after the Screenshots) - you sell a product, so you should make it as availble as possible.

    On the BaE - When I asked around what I should teach at my Photoshop Tutorials, alot of professionals put it like that: "It's only a good use of filters and layer styles if you can't see it's a filter or layer style".

    You know there are some mappers who are not graphic designers right But I agree, Bevel and Emboss is best if u cannot tell its a filter. Outer glow can work wonders with certain setups though.

  • Oilcake
    • February 17, 2010 at 1:20 AM
    • #6

    Thanks for the tips, guys!

  • 2d-chris
    • February 17, 2010 at 1:43 PM
    • #7

    nice work

  • ⌐■_■
    • May 2, 2010 at 2:23 AM
    • #8

    not a fan of the foliage you used but your lighting seems very very well done

  • Oilcake
    • May 3, 2010 at 9:00 PM
    • #9

    Thanks!!!

    Yeah, the models are all stock Valve stuff (not that that's an excuse!). Learning to make my own is next on the list, after I'm a little more comfortable with custom textures... Cheers!

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