Quote from SamComWhat do you think they did wrong? The dialogue and characters killed it for me, besides the fact that the main story quests felt weak. I didn't feel like it mattered if I found my dad or not. But some of the side quests were a blast, and I thought it was very atmospheric , just wandering through the wastes was pretty fun.
the entire atmosphere just reminded me of oblivion with guns. the music (apart from the main theme) was unfitting and i cringed every time it switched to the "battle theme" while you were out exploring. the music of any of the isometric games is far more dark, and this for one creates a much better atmosphere. on top of that, like you said the characters and dialogue. the entire companion system (or whatever it's called) is crudely made, and the AI is disasterous.
in addition to that, it felt like DC was not a coherent whole, but rather small pieces that sometimes didn't fit together very well. you went from one metro stop to another underground and ended up on the other side of the map. or you went a long way underground and ended up almost next to the same spot you were in before, but with an entirely different theme (compare super mutants to those watery things, i can't remember their names).
that being said, there were some things that were very fallout-esque, such as the vault with the toxin released, fucking up the map for you; or the bit where you find those people in stasis (perhaps excluding the entire memory lane thing, it didn't fit the rest).