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Totally random concept/sketch thread

  • arhurt
  • December 22, 2009 at 7:35 PM
  • selmitto
    • July 2, 2013 at 10:03 PM
    • #121

    http://blog.anselmo.gd/?p=1129


    Random test of a turnaround animation of my lovely character ;D

    (it was created on Nintendo DSi's Flipnotes while I was testing that thing)


    [Blocked Image: http://blog.anselmo.gd/wp-content/uploads/2013/07/turnaround_animation_gif_130630.gif]

  • Tschoppo
    • August 9, 2013 at 2:59 PM
    • #122

    Thanks for the Feedback back then Sentura, i didnt wanted to revise it too drastic but i´ll try to avoid those problems for future work.

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/IMG_1169.jpg]

    I started this one on a long night drive in sweden,

    closest thing to a live painting i ever did.

  • Sentura
    • September 29, 2013 at 1:56 AM
    • #123

    This came out of some damage control for a different concept. ~1 hour


    [Blocked Image: http://i.imgur.com/MU46wVk.jpg]

  • Sentura
    • September 30, 2013 at 2:04 PM
    • #124

    I guess I should have said CRITS WELCOME LOL

  • KoKo5oVaR
    • September 30, 2013 at 2:23 PM
    • #125

    Well this is very.. VAGINAL .. I LIKE IT


    Seriously it looks good mate , the bottom is great because you feel the depth very nicely, but you don't have the same effect with the upper part of the image, maybe that could be a path of improvement

  • Sentura
    • September 30, 2013 at 3:56 PM
    • #126

    Good point. I think I'm kind of missing some way of doing it since it's "opening up". I think maybe adding some gradient between the foreground and background would help, but then it might also destroy the image by forcing too much of the foreground into the background. Maybe I just need to accentuate the foreground more as foreground and the background more as background.


    I think I generally botched the shading - so that's definitely where I want to improve.

  • Warby
    • December 13, 2013 at 8:34 PM
    • #127

    this game just doesnt leave me alone


    [Blocked Image: https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/1040793_606047942763725_73201094_o.jpg]

  • blackdog
    • December 14, 2013 at 11:58 AM
    • #128
    Quote from Sentura

    I guess I should have said CRITS WELCOME LOL

    Like it. To give more depth i'd try to add something in the very foreground; and expanding on what KoKo wrote, you probably can darken a bit the top part and that should maybe add that depth.And the shadow of the character looks a little bit washed out for how dark is the character's back.

  • AlexM
    • February 5, 2014 at 5:58 AM
    • #129

    Practicing pixel art and programming in Haxe/OpenFL/HaxeFlixel (special programming language that translates to other languages, really good for multiplatform stuff).


    [Blocked Image: https://31.media.tumblr.com/3250c20cdd139c…pa2huo1_500.png]


    You can also see the clouds in motion (their brightness changes relative to how close they are to the sun.


    http://mahwebspace.levelism.com/flixel/chasingthedead/


    EDIT: CRAP! those clouds should not be moving that fast, I was just doing that to debug the lighting thing.

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