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Splinter Cell: Conviction

  • Grinwhrl
  • December 11, 2009 at 1:47 AM
  • Serenius
    • April 12, 2010 at 1:39 PM
    • #61

    5 hour campaign? Why are more and more games coming out with such criminally short single player campaigns?

    Sorry Dark, this game just went to rental status.

  • Skjalg
    • April 12, 2010 at 1:49 PM
    • #62

    Because short campaigns are cooler in many ways.

    1. It takes less time to develop, so you get more games more quickly

    2. It takes less time to play through, so an investment in a game doesn't chain you to your sofa for 30 hours in order "to get your moneys worth."

    On the other hand the games should be cheaper tho ^^

  • Grinwhrl
    • April 12, 2010 at 1:55 PM
    • #63
    Quote from Serenius

    5 hour campaign? Why are more and more games coming out with such criminally short single player campaigns?Sorry Dark, this game just went to rental status.

    lol, reviewers need to rush through games in order to get the review out asap. Im sure if u rush, run and gun your way through the entire game, yeah it might be 5 hours. That was also the case with MW2, but being 4 hours long. And MW2 took me 8 hours on hard. It really depends on your playstyle, play stealth and enjoy the core of the game and it will be 8 - 13 hours.

    There is a lot more replay value in this game then you would get from say, Mass Effect 2. There is also a coop campaign which is around 4 - 6 hours depending on play style. Then you will have deniable ops. But like the reviewer said if you are only going in for Singleplayer, its probably not worth getting, but if your going in for the total package, there are many hours to be had.

    Here's a review from someone who has put over 20 hours into the game.

    http://forums.ubi.com/eve/forums/a/tpc/ ... 2401065158

    For those who buy, rent, or borrow Conviction tomorrow or whenever it is available to you, I hope you have fun and enjoy!

  • Gloglebag
    • April 12, 2010 at 2:17 PM
    • #64

    I care more about the length content wise. In an hour of God of War or Prince of Persia I'll do 10 times as many interesting stuff as in a virtual Skinner box. They could have easily lengthened the game by copy pasting like some do, I'm glad they didn't.

  • Serenius
    • April 12, 2010 at 4:31 PM
    • #65
    Quote from Skjalg

    Because short campaigns are cooler in many ways.1. It takes less time to develop, so you get more games more quickly

    What games have come out quicker due to this? 2-3 years still appears to be the standard, despite shorter campaign length in some franchises.

    Quote

    2. It takes less time to play through, so an investment in a game doesn't chain you to your sofa for 30 hours in order "to get your moneys worth."

    I don't see how this is a good thing. As long as a game has a built in system to let you walk away for every 10-15 minute play segment, that seems casual friendly enough. God of War 3 and Batman Arkham Asylum are two games with a medium length campaign (10-12 hours), and despite that they aren't as long as some of the 20-30 hour non-RPG campaigns, they feel just right in length. Long enough to feel satisfied, but not so long as to get repetitive.

    Quote

    On the other hand the games should be cheaper tho ^^

    Agreed. I feel like I'm paying for a full price game for an expansion pack's worth of content lately.

  • Sentura
    • April 12, 2010 at 6:35 PM
    • #66
    Quote from Skjalg

    Because short campaigns are cooler in many ways.1. It takes less time to develop, so you get more games more quickly

    2. It takes less time to play through, so an investment in a game doesn't chain you to your sofa for 30 hours in order "to get your moneys worth."

    On the other hand the games should be cheaper tho ^^

    i think it's fairly possible to make longer campaigns by at least making use of proper level design techniques. of course these are not applicable to every game or indeed every level, but still. honestly there is no justification for making short campaigns.

  • Gloglebag
    • April 12, 2010 at 6:46 PM
    • #67

    Actually there is no justification for making longer games. As most games longer then that do it by diluting and spreading the experience, like by copy pasting, making the actions slower, backtracking.

    There are only a few gameplay styles which allow for longer campaigns and even then it's questionable, like is the time spent comparing armor, moving , selling products, stat tracking, stat updating in rpg's really quality time spent. Games like SC in which every single square inch on the level is important and can greatly influence game play are much harder to design and take much longer then a dungeon in an RPG's.

  • Skjalg
    • April 12, 2010 at 6:54 PM
    • #68

    I think movies are great this way. Most movies last 1,5 hours. Its something you can enjoy with friends without the movie itself taking multiple sittings.

    Its cool with a longer game from time to time, its like doing a lord of the rings marathon with your friends, but most of the time you just want 1 evenings' worth of entertainment.

  • Sentura
    • April 12, 2010 at 6:57 PM
    • #69
    Quote from Gloglebag

    Actually there is no justification for making longer games. As most games longer then that do it by diluting and spreading the experience, like by copy pasting, making the actions slower, backtracking.There are only a few gameplay styles which allow for longer campaigns and even then it's questionable, like is the time spent comparing armor, moving , selling products, stat tracking, stat updating in rpg's really quality time spent. Games like SC in which every single square inch on the level is important and can greatly influence game play are much harder to design and take much longer then a dungeon in an RPG's.

    i don't agree. many games with 'stages/missions' suffer from being put into a level-box that has over time become smaller and smaller, at the cost of the quality of the game. in games such as these where a certain standard of quality is always upheld, size does indeed matter. i'm not saying levels should be excessive or go beyond the point of narrative, but i certainly don't think the short campaigns like modern warfare should become the norm. i'm also not speaking of RPGs as they usually have an entirely different timescale implemented (compare 10 hours to 80 hours).

  • Serenius
    • April 12, 2010 at 9:41 PM
    • #70

    Sorry for the hijack, Dark. Good luck with the release!

  • Grinwhrl
    • April 12, 2010 at 11:04 PM
    • #71
    Quote

    Sorry for the hijack, Dark. Good luck with the release!

    Its ok, as this is a great topic to talk about. I also agree that Conviction, MW2, etc should be much longer games, hell Conviction was said to be 12 hours orginally. So I figured at least 8h minimum. I donno if they cut stuff or what, but what I do know is the entire time you play the game all cut scenes are your loading times, therefore there is never a feeling to stop playing. From all of the reviews of the game that I have read on the Conviction forums, people have been engaged from beginning to end and completely satisfied with the experience. Same for COOP.

  • Pampers
    • April 13, 2010 at 12:41 AM
    • #72

    played all the other sc-games from start to finnish and I want to get this one as well for the pc, but drm and price may put me off

  • Mazy
    • April 14, 2010 at 9:09 PM
    • #73

    Just played the first few levels. It's decent enough, but I'm really waiting for one of my colleagues to get his copy so we can dig into the co-op.

    Oh and the Iraq level was pretty awful, I thought the fact that IGN's review had that as their sole negative point was kind of over the top, but so far it's definitely the lowest point for the game.

  • Grinwhrl
    • April 14, 2010 at 11:29 PM
    • #74
    Quote from Mazy

    Just played the first few levels. It's decent enough, but I'm really waiting for one of my colleagues to get his copy so we can dig into the co-op.Oh and the Iraq level was pretty awful, I thought the fact that IGN's review had that as their sole negative point was kind of over the top, but so far it's definitely the lowest point for the game.

    yup, the Iraqi level, taking out all of the cool mechanics in the game for a generic shooter was a bad idea. Level looks nice but the gameplay is pretty lame. End of it isn't to bad though, at least it feels a bit tense.

  • deceiver
    • April 15, 2010 at 12:05 AM
    • #75

    Haven't played it yet (waiting for the PC version!), but was the rationale behind that level... making it into a generic shooter for one level only?

  • Grinwhrl
    • April 15, 2010 at 3:06 AM
    • #76
    Quote from deceiver

    Haven't played it yet (waiting for the PC version!), but was the rationale behind that level... making it into a generic shooter for one level only?

    \The problem with talking about splinter cell is if I tell you, its a spoiler at every turn. You will just have to wait and find out

  • deceiver
    • April 15, 2010 at 1:25 PM
    • #77

    Alright =P. I'll get back to you when I've played it lol.

  • jaboo224
    • April 15, 2010 at 7:24 PM
    • #78

    just played the coop with a buddy on split screen and was one of the best gaming experiences i have had in a while. I dont think it would of been the same online.

  • Grinwhrl
    • April 15, 2010 at 8:57 PM
    • #79
    Quote from jaboo224

    just played the coop with a buddy on split screen and was one of the best gaming experiences i have had in a while. I dont think it would of been the same online.

    Nice I have been hearing alot of positive feedback. Still I wish we had NVG's in the game as it gets darks due to less of a light budget. But I'm happy you guys are having fun with split screen

  • skdr
    • April 16, 2010 at 1:55 PM
    • #80

    Been playing this a while now, very cool. Really well done, I love snatching people from the windows and watch others to look what happened to the other guy and snatch him too.

    Need to try out coop.

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