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Kane & Lynch 2: Dog Days

  • Mazy
  • November 18, 2009 at 10:16 PM
  • skdr
    • March 18, 2010 at 9:10 AM
    • #41

    How much of that footage is actually ingame stuff? Looks purdy!

  • Mazy
    • March 18, 2010 at 9:29 AM
    • #42

    All of it is ingame. Obviously there's some flying around with the camera for cool shots and some of it is cut scenes, but its all ingame.

  • Sentura
    • March 18, 2010 at 1:08 PM
    • #43
    Quote from Mazy

    All of it is ingame. Obviously there's some flying around with the camera for cool shots and some of it is cut scenes, but its all ingame.

    that's a huge upgrade to the original one then. what happened?

  • Zacker
    • March 18, 2010 at 2:07 PM
    • #44
    Quote from Sentura

    that's a huge upgrade to the original one then. what happened?

    Eh, now it's a while back, but as far as I remember that was also mostly how we did the trailers for the original one?

  • deceiver
    • March 20, 2010 at 2:38 AM
    • #45

    Is the video camera feel in-game as well? Or is that something that's been done in post-production on the video and something you guys still intend to implement?

  • Mazy
    • March 20, 2010 at 2:42 PM
    • #46
    Quote from Sentura

    that's a huge upgrade to the original one then. what happened?

    New Art Director

    Quote from deceiver

    Is the video camera feel in-game as well? Or is that something that's been done in post-production on the video and something you guys still intend to implement?

    The shaky cam is definitely in-game, but it's been done with a lot of thought so it never gets in the way of the shooting or general orientation.

    Oh and on a related note, then I figure you guys already saw this bit of surprising casting http://kotaku.com/5497007/jamie-foxx-jo ... ynch-flick

  • Sentura
    • March 20, 2010 at 8:38 PM
    • #47

    that's pretty cool. i am definitely hyped for this now!

  • Mazy
    • May 3, 2010 at 8:09 PM
    • #48

    Bump I guess, some gameplay footage~~

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  • Erratic
    • May 3, 2010 at 11:00 PM
    • #49

    I'm digging the lens effects. Camcorder person shooter

  • -HP-
    • May 3, 2010 at 11:14 PM
    • #50

    August release, cool!

  • jaboo224
    • May 4, 2010 at 11:48 AM
    • #51

    Seriously loving the lighting and the camera in this game. soooo badass

  • Warby
    • May 4, 2010 at 8:16 PM
    • #52

    the crawling to cover in order to revive yourself i hadn't seen that yet that is really cool all cover shooters should have this !

  • Rick_D
    • May 4, 2010 at 8:44 PM
    • #53

    looks absolutely great, you guys better not fuck this one up - i bought TWO fucking copies of the first game, one on pc (it crashed whilst loading the first level, no patch for MONTHS), then i bought it on 360, and it had some of the most annoying level design i've seen in a current gen game.

    and i was so excited for the game, really really excited

    don't let me down IO, you used to be so good :3

  • Rick_D
    • May 4, 2010 at 8:50 PM
    • #54
    Quote from Mazy

    Bump I guess, some gameplay footage~~

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    shit, now i'm really excited - you guys are fantastic

  • Mazy
    • May 5, 2010 at 6:27 PM
    • #55
    Quote from Warby

    the crawling to cover in order to revive yourself i hadn't seen that yet that is really cool all cover shooters should have this !

    Heh, I think I underestimate just how long it is since you left, feels like that feature has been in the game like forever

    Anyway, Joystiq has their hand-on with FA up (Other sites should have theirs up later today), they really dig it, and they were only playing one of my maps

    http://www.joystiq.com/2010/05/05/hands ... ltiplayer/

    Oh and lastly, possible K&L reference in 24?

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    Oh and giev monies Rick!

  • Buddy
    • May 5, 2010 at 7:22 PM
    • #56

    Lol he really either whispers loudly or yells out full steam lol

  • Warby
    • May 5, 2010 at 11:36 PM
    • #57

    speaking of fa:

    zacker san just informed me that a new trailer is out showing ma level and ma leet bot scripting skillz:

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    how ever the narrator explaining the rules is confusing more than helping ^^

  • Rick_D
    • May 6, 2010 at 7:52 AM
    • #58

    lol at that rope ladder

    defying the laws of physics since 1802

  • Warby
    • May 6, 2010 at 10:07 AM
    • #59

    Rick_D level designer animations FOR THE WIN better than code art since 2009

  • insta
    • May 6, 2010 at 1:47 PM
    • #60

    Haha did she really say "should you choose to fuck us"?

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