WIP in WIP, post your level screenshots!
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Seems pretty good, but I would argue there could be more player guidance through lighting, that not just because the original was dark it needs to be now… but as well I don't remember the specific areas in the original game (connective areas?), so can't judge properly.
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Quote from TheGuma
Still working on the Kremlin Clock Tower. Some before and after shots:
Before
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After
How on earth did you squish all that in?! Looking amazing!
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All connective in OF2A1, its pretty much an A to B map but I've adjusted the design a little to create a more interesting way of getting to point B, lighting does play a large part in most areas which are not shown, it's also hard to show how the lighting works with just static images too, for example the fan rooms have lights that activate and guide the player towards the broken fan section so you can advance to the next level.
But, as shown on the image, it's still very much WIP and appreciate your feedback, I'm still experimenting a lot with the lighting across OF2A1 and will admit some areas still need to be addressed, just wish I could show more though, would be a lot easier to talk about the level.
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I swear to god the year is not complete if I have not done a Japanese themed map in some form or another
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Quote from Quotingmc
How on earth did you squish all that in?! Looking amazing!
I don't want to turn this thread into a chat room, so I'll post this here so people know in advance.
The bigger structures of the tower are inside 3D skybox, which saves the performance.
Most of the smaller details are props, some of them such as the "spears" I had to turn them into models using Propper as well, so it doesn't hog the performance. They are made from brushwork though.
Most of it is just texture work,one of my friends was visiting that place a few months ago and sent me a few snaps so I turned them into textures. Some of the parts were very low detail so I had to redraw it completely using Photoshop.
The result is quite satisfying, though. So far I haven't had any issues with performance of the map. I am also using normal maps to make the textures look a bit more "indent", but this was after I took these screenshots. I want to make the map look authentic, but at the same time stray away from being completely too realistic, not only because of my poor capabilities and performance reasons, but also because of all the Terrorism issues going around. The tower is not a complete 1:1 carbon copy, of course.
Anyways, I'll keep you guys updated on this thread as I go. I might also release the .vmf after I publish the map so people could check it out and learn something new from it, so keep an eye out for that.
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Quote from FMPONE
Still messing with this editor
Half-Life 3 confirmed
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Quote from Bastion
I swear to god the year is not complete if I have not done a Japanese themed map in some form or another
I'd reconsider the lighting angle of the sun. The only thing you can see right now is shadows. Or, if you've taken the values from Valve according to the skybox: rotate the map.

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Trying something new, trying to get away from the mirage look.
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We are going to the moon boys!
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Quote from Klems
I don't see any moon or moon related thingy.
It's based on moon surface. In image parts 1 4 and 5 you can see the grey area being surface of it. It has indoor aswell as outdoor areas too with craters and tunnels. I just wanted to share something and see what people would like about a map being based on moon. So far many people are excited to see something like this. Could be because Valve's moon map rd_asteroid has been dev textured over a year now and payload seems to be according to user polls the most favored gamemode in TF2.
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Quote from ics
It's based on moon surface. In image parts 1 4 and 5 you can see the grey area being surface of it. It has indoor aswell as outdoor areas too with craters and tunnels. I just wanted to share something and see what people would like about a map being based on moon. So far many people are excited to see something like this. Could be because Valve's moon map rd_asteroid has been dev textured over a year now and payload seems to be according to user polls the most favored gamemode in TF2.
I'm just saying it could use more moon stuff, like a giant glass dome with the earth in the skybox, or a cool rocket ship somewhere. All I can see is yet another grey base TF2 map. But then the screens are fairly small so I dunno
We need more! -
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The last few days have been dedicated to the CTF level.
Here is another screencap from it.
Trying to add some flavor with light and costume ground meshes.Happy new year to you all as well.

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can this be called "suburban"?
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Quote from slavikov4
The content cannot be displayed because it is no longer available. can this be called "suburban"?
Looks good! The top of the buildings could use some variation on the trims, as well as maybe some satellite dishes on the roof, antennaes? The gaps between buildings should be more visible, not like an actual gap but the length of the buildings, because now it kind of looks like a one big building with just brick variations.
Could add some flowers too! Make it more lively
Anyways, I know its WIP, just some of my thoughts. And yes, definitely, it can be named whatever you want as long as there's not another map with the same as this on the workshop.
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I think he may have been meaning if the area could be referred to as looking suburban? If that's the case then I would say that is much more of an urban scene than a suburban one. There are townhomes/rowhomes in suburban areas but they are rarely brick and rarely have stairs leading down like that. If that's not what he meant then my bad for misinterpreting.
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Mmh, suburban areas come up with detached houses with gardens… anyway it's a good start. Guess there could be little gaps between some houses, you can bring forward/push back some facades, just slightly raise the roof of one house to variate etc
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