updated?
WIP in WIP, post your level screenshots!
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I'm going to agree with Ferret on this one. Bit Cramped and I dont like the atmosphere, dosn't tell me much except that its a bunch of buildings crammed together. Good use of lighting.

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is it gonna be for CAL or CPL?
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Looking damn nice there.
It would probably be damn fun too

Only thing it lacks atm IMO is a nice 3d skybox.
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As I reported before on the last month, this map have been going better and better. We've playtested it and it's about to be 70 % now. Expect that we have to optimize it so it can take some time. Here is an update of de_hogsatra again. Bombplace 2 is a store. You must wear
to play on the map! It is using HDR effect![Blocked Image: http://img390.imageshack.us/img390/7053/dehogsatra2k600536bj.jpg]
[Blocked Image: http://img390.imageshack.us/img390/576/dehogsatra2k600421fu.jpg]
[Blocked Image: http://img390.imageshack.us/img390/6669/dehogsatra2k600459hy.jpg]
more to come...
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are there any HDR tutorials online
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I like those outdoors very much
And I think you can add more cables here and there :wink: -
to be honest i don't even know what the theme of the map is suposed to be
...I just like the feel *shrugs* -
The overall effect of those shots is nice nexus, but if you add in some more detail to break up the repetition of the buildings it could be better still. Get some shit up on those roofs (things like satellite dishes, aerials, chimneys; anything to stop the shared and definate height that everything just stops at. The soft bloom effect from the HDR in shot 3 is lovely

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Nexus... add some clothlines and some powerlines to break that up, and other details.... looking good tho

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My first source-MP-project. It needs a few more details and the lighting on some models doesn't really seem to be correct - but the brushwork is done I guess.
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Looking great there Deckaux!
I love the detail in the beam work =)
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niceness, I'd like to see more of that, to get a better feel of it.
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Looks great, make sure to have some more open places in the map aswell.
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Thats amazing.
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Thanks, everybody.

This map's for the mod 'The Hidden', and I wanted to create a constant gloomy and claustrophobic atmosphere - like in the 3rd alien-move, remembering? There aren't any further 'wide open' areas, as you can see in the following screenshots (the first one is the already posted one...):
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen.jpg]
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen02.jpg]
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen03.jpg]
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen04.jpg]
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen05.jpg]
[Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/lodestone/lodestone_screen06.jpg]
There's only one outside area, which is in fact very small and linear. Most of the combat will take place via - how do you call it - z-axis? The 'Hidden's hideouts are mostly above the usual floors - or below.
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Superb.
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Wow great lighting, great atmosphere and great brushwork. I'm very interested to see how it plays and what its like ingame.
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