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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • DaedleHack
    • November 30, 2005 at 9:58 PM
    • #1,041

    UT2004 deathmatch map, inspired by a much older map I made for Half-Life: Sub-station33.

    Textures are by Hourences.

    [Blocked Image: http://img248.imageshack.us/img248/4520/shot000169ym.th.jpg]

    [Blocked Image: http://img447.imageshack.us/img447/6640/shot000178gc.th.jpg]

    [Blocked Image: http://img439.imageshack.us/img439/5938/shot000186xb.th.jpg]

    [Blocked Image: http://img436.imageshack.us/img436/816/shot000196td.th.jpg]

    [Blocked Image: http://img430.imageshack.us/img430/9666/shot000202yl.th.jpg]

    [Blocked Image: http://img426.imageshack.us/img426/3986/shot000214te.th.jpg]

  • ⌐■_■
    • November 30, 2005 at 10:24 PM
    • #1,042

    Looks nice!

  • von*ferret
    • November 30, 2005 at 11:00 PM
    • #1,043

    any of that custom art assets of yours?

  • DaedleHack
    • November 30, 2005 at 11:35 PM
    • #1,044

    All Hourences, forgot to copy the credit into the post

  • Minos
    • November 30, 2005 at 11:56 PM
    • #1,045
    Quote from DaedleHack

    UT2004 deathmatch map, inspired by a much older map I made for Half-Life: Sub-station33.Textures are by Hourences.

    [Blocked Image: http://img248.imageshack.us/img248/4520/shot000169ym.th.jpg]

    [Blocked Image: http://img447.imageshack.us/img447/6640/shot000178gc.th.jpg]

    [Blocked Image: http://img439.imageshack.us/img439/5938/shot000186xb.th.jpg]

    [Blocked Image: http://img436.imageshack.us/img436/816/shot000196td.th.jpg]

    [Blocked Image: http://img430.imageshack.us/img430/9666/shot000202yl.th.jpg]

    [Blocked Image: http://img426.imageshack.us/img426/3986/shot000214te.th.jpg]

    Display More

    Looks pretty cool. Needs a new and cool skybox tho.

  • D3ads
    • December 1, 2005 at 1:58 PM
    • #1,046

    Welcome evilair!

    Btw is there any chance you could finish off this set:

    http://evillair.net/e107/content.php?content.17

    I'd really like to use that style but on a greater scale (ie more textures)

  • rockdude86
    • December 1, 2005 at 7:11 PM
    • #1,047

    looks cool DaedleHack.

    couldnt resist doing something else for a few hours

    (also hourences textures)

    dont know if i will continue with it, maybe someday

    for now its just toying around...

    [Blocked Image: http://img226.imageshack.us/img226/1885/1jpg3ew.jpg]

    [Blocked Image: http://img226.imageshack.us/img226/9828/21ut.jpg]

  • Quakis
    • December 1, 2005 at 7:21 PM
    • #1,048
    Quote from D3ads

    Welcome evilair! Btw is there any chance you could finish off this set:

    http://evillair.net/e107/content.php?content.17

    I agree, those textures are great. Hope you do think about finishing them

  • Minos
    • December 1, 2005 at 8:04 PM
    • #1,049

    rockdude: I thought that was quake at first It's pretty dark, I can see the basic structure only.

  • von*ferret
    • December 1, 2005 at 8:43 PM
    • #1,050

    emphasize something neat with some contrasting lights. I agree with mino, looks very quakish.

  • insta
    • December 1, 2005 at 9:21 PM
    • #1,051

    rockdude: I like it! Solid brushwork

  • mike-0
    • December 1, 2005 at 9:45 PM
    • #1,052

    needs some decals and interesting light sources

  • evillair
    • December 1, 2005 at 11:33 PM
    • #1,053
    Quote from D3ads

    Welcome evilair! Btw is there any chance you could finish off this set:

    http://evillair.net/e107/content.php?content.17

    I'd really like to use that style but on a greater scale (ie more textures)

    Thanks.

    Those textures have been bought by a game company so I can't release them.

  • von*ferret
    • December 2, 2005 at 12:52 AM
    • #1,054

    wow someone bought your textures lol, neat stuff! congrats

  • ⌐■_■
    • December 2, 2005 at 12:56 AM
    • #1,055

    Yeah, good work on that!

    How much did you get for it?

  • st0lve
    • December 2, 2005 at 1:52 PM
    • #1,056

    He works at UBI, and anyway he is a professional 2d artist (lead artist?) (as far as my lurking at HFX and your page told me)..

    So selling textures is prolly just an every day thing D:

  • D3ads
    • December 4, 2005 at 2:16 AM
    • #1,057
    Quote from evillair

    Thanks.

    Those textures have been bought by a game company so I can't release them.

    Oh balls!

    I'm trying to make my own Sci-fi textures but it's not happening as I can't draw from scratch and you can't get photos of something that doesn't exist!

    Can you give me any tips? At the moment I'm looking into editing d3 textures by taking screens in the editor :roll:

  • von*ferret
    • December 4, 2005 at 3:39 AM
    • #1,058

    lol that is the definition of desperation

  • insta
    • December 4, 2005 at 3:40 AM
    • #1,059
    Quote from D3ads

    Thanks.

    Those textures have been bought by a game company so I can't release them.

    Oh balls!

    I'm trying to make my own Sci-fi textures but it's not happening as I can't draw from scratch and you can't get photos of something that doesn't exist!

    Can you give me any tips? At the moment I'm looking into editing d3 textures by taking screens in the editor :roll:

    Aren't doom3 textures .tga's? Why not just import them directly into HL2, or whatever engine you're working on.

  • von*ferret
    • December 4, 2005 at 3:42 AM
    • #1,060

    cause thats cheating! lol jk

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