advisor
WIP in WIP, post your level screenshots!
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go vivi go!
Quote from Vilhamlol wtf is that an observer?
[Blocked Image: http://1.bp.blogspot.com/_Q2iQkra7ffU/Sv683hw2_TI/AAAAAAAAHkk/5Mqf1cegec4/s1600/fringe_observer-thumb-330x306-18229.jpg]
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Anther test scene while learning Sandbox, thanks to the guys in my help thread for sorting out my vegetation issues

[Blocked Image: http://img838.imageshack.us/img838/9423/jungleriverscene5.jpg]
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Currently playing around with the AI in the cry editor. Anyone know a good tutorial for AI that is more indepth than:
http://doc.crymod.com/SandboxManual/fra ... index.html
Im trying to do things like have AI starting in AA, patrolling round a base etc.
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A little Sci-fi scene I'm working on. Trying to keep everything very basic atm, so it's just normal maps and basic diffuse texture with AO/cavity etc. Next step is making a modular pipe set.
[Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_7.jpg]
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Quote from Vilham
Currently playing around with the AI in the cry editor. Anyone know a good tutorial for AI that is more indepth than:http://doc.crymod.com/SandboxManual/fra ... index.html
Im trying to do things like have AI starting in AA, patrolling round a base etc.
Head over to Crymod.com, there's a tutorial section in the forums with links to video tutorials, and I believe there's stuff like that (patrols, driving a chopper (same as driving an AA), etc. There's also some of them in the wiki of that same website.
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Quote from Corwin
Head over to Crymod.com, there's a tutorial section in the forums with links to video tutorials, and I believe there's stuff like that (patrols, driving a chopper (same as driving an AA), etc. There's also some of them in the wiki of that same website.
Unfortunately any link to the offical video tutorials leads me to: http://crymod.com/board.php?boardid=195
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Yeah, they updated the website recently so all old links are broken. The tutorial section is there now: http://crymod.com/viewforum.php?f=291
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yeah was lookin in there, its cool ive found quite a good site from a post someone placed on the forum there.
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Here's tonight's update to the sci-fi corridor. Finished up the ceiling sections, now I plan to make lots more modular wall panels etc to break this up a little more. Gonna add some doors and rooms and shiz, maybe some signage.
[Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_12.jpg]
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I really like the color scheme, it seems more friendly than your typical dark sci-fi grunge filled scary space.
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From a color standpoint it seems more "friendly" but that repeating ribbed support shape would look menacing as hell with the right lighting. It looks kinda creepy as is - aka I like it!

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Kinda reminds me of outpost31
ehhhh pogo? 
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Portal 2
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Trying to map some chambers.
It's been a long time since my last hammer map !

[Blocked Image: http://dl.dropbox.com/u/13564647/dev/portal2%202011-05-06%2016-25-57-69.jpg]
[Blocked Image: http://dl.dropbox.com/u/13564647/dev/portal2%202011-05-06%2016-28-02-72.jpg]
The lighting is done only with white textures (it give an interesting atmosphere I find).
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Are the portal 2 mod tools out now then?
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No, you have do some ninja-ing with the Alien Swarm SDK:
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Yeah, not very fun. I must close hammer before (or after) launching the game because my viewport become black.
Only a restart of hammer work to get my viewport back.
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Well if you do manage to get it working with the Alien Swarm SDK, everything pretty much works. The entities are amazing too; no weird combinations of entities or prefabs to mess with, like in Portal 1. Just plop down a "prop_tractor_beam" or "prop_button" or something and BOOM it works. I prototyped a map in 5 minutes. Really painless stuff.
[Blocked Image: http://cloud.steampowered.com/ugc/541767472319685644/7D6BA1C829BF7A796F891CF2886FF975A91EB478/]
Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile
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Quote from Campaignjunkie
Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile
I have removed the -alldetail command like the small tutorial on the wiki, and I don't have to put this giant bsp room to compile.
But I have portal 2 entities in my map...
So much tests to do !

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Quote from Froyok
Yeah, not very fun. I must close hammer before (or after) launching the game because my viewport become black. Only a restart of hammer work to get my viewport back.
If you launch the game first, and then launch Hammer, that won't happen, and you will also have access to steam community (-hijack disables steam community it seems)
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