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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dux
    • April 30, 2011 at 12:27 AM
    • #8,501

    advisor

  • Mr. Happy
    • April 30, 2011 at 3:58 AM
    • #8,502

    go vivi go!

    Quote from Vilham

    lol wtf is that an observer?

    [Blocked Image: http://1.bp.blogspot.com/_Q2iQkra7ffU/Sv683hw2_TI/AAAAAAAAHkk/5Mqf1cegec4/s1600/fringe_observer-thumb-330x306-18229.jpg]

  • PaulH
    • April 30, 2011 at 4:40 PM
    • #8,503

    Anther test scene while learning Sandbox, thanks to the guys in my help thread for sorting out my vegetation issues

    [Blocked Image: http://img838.imageshack.us/img838/9423/jungleriverscene5.jpg]

  • Vilham
    • May 1, 2011 at 2:53 PM
    • #8,504

    Currently playing around with the AI in the cry editor. Anyone know a good tutorial for AI that is more indepth than:

    http://doc.crymod.com/SandboxManual/fra ... index.html

    Im trying to do things like have AI starting in AA, patrolling round a base etc.

  • PogoP
    • May 2, 2011 at 5:48 PM
    • #8,505

    A little Sci-fi scene I'm working on. Trying to keep everything very basic atm, so it's just normal maps and basic diffuse texture with AO/cavity etc. Next step is making a modular pipe set.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_7.jpg]

  • Corwin
    • May 3, 2011 at 8:46 AM
    • #8,506
    Quote from Vilham

    Currently playing around with the AI in the cry editor. Anyone know a good tutorial for AI that is more indepth than:http://doc.crymod.com/SandboxManual/fra ... index.html

    Im trying to do things like have AI starting in AA, patrolling round a base etc.

    Head over to Crymod.com, there's a tutorial section in the forums with links to video tutorials, and I believe there's stuff like that (patrols, driving a chopper (same as driving an AA), etc. There's also some of them in the wiki of that same website.

  • Vilham
    • May 3, 2011 at 10:53 AM
    • #8,507
    Quote from Corwin

    Head over to Crymod.com, there's a tutorial section in the forums with links to video tutorials, and I believe there's stuff like that (patrols, driving a chopper (same as driving an AA), etc. There's also some of them in the wiki of that same website.

    Unfortunately any link to the offical video tutorials leads me to: http://crymod.com/board.php?boardid=195

  • Corwin
    • May 3, 2011 at 2:47 PM
    • #8,508

    Yeah, they updated the website recently so all old links are broken. The tutorial section is there now: http://crymod.com/viewforum.php?f=291

  • Vilham
    • May 3, 2011 at 3:13 PM
    • #8,509

    yeah was lookin in there, its cool ive found quite a good site from a post someone placed on the forum there.

  • PogoP
    • May 3, 2011 at 8:57 PM
    • #8,510

    Here's tonight's update to the sci-fi corridor. Finished up the ceiling sections, now I plan to make lots more modular wall panels etc to break this up a little more. Gonna add some doors and rooms and shiz, maybe some signage.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_12.jpg]

  • Mr. Happy
    • May 3, 2011 at 11:15 PM
    • #8,511

    I really like the color scheme, it seems more friendly than your typical dark sci-fi grunge filled scary space.

  • Serenius
    • May 3, 2011 at 11:17 PM
    • #8,512

    From a color standpoint it seems more "friendly" but that repeating ribbed support shape would look menacing as hell with the right lighting. It looks kinda creepy as is - aka I like it!

  • General Vivi
    • May 4, 2011 at 4:44 PM
    • #8,513

    Kinda reminds me of outpost31 ehhhh pogo?

  • Froyok
    • May 6, 2011 at 3:34 PM
    • #8,514

    Portal 2

    ---

    Trying to map some chambers.

    It's been a long time since my last hammer map !

    [Blocked Image: http://dl.dropbox.com/u/13564647/dev/portal2%202011-05-06%2016-25-57-69.jpg]

    [Blocked Image: http://dl.dropbox.com/u/13564647/dev/portal2%202011-05-06%2016-28-02-72.jpg]

    The lighting is done only with white textures (it give an interesting atmosphere I find).

  • PaulH
    • May 6, 2011 at 11:16 PM
    • #8,515

    Are the portal 2 mod tools out now then?

  • Bunglo
    • May 7, 2011 at 12:10 AM
    • #8,516

    No, you have do some ninja-ing with the Alien Swarm SDK:

    http://developer.valvesoftware.com/wiki ... ring_Tools

  • Froyok
    • May 7, 2011 at 4:10 PM
    • #8,517

    Yeah, not very fun. I must close hammer before (or after) launching the game because my viewport become black.

    Only a restart of hammer work to get my viewport back.

  • Campaignjunkie
    • May 7, 2011 at 7:26 PM
    • #8,518

    Well if you do manage to get it working with the Alien Swarm SDK, everything pretty much works. The entities are amazing too; no weird combinations of entities or prefabs to mess with, like in Portal 1. Just plop down a "prop_tractor_beam" or "prop_button" or something and BOOM it works. I prototyped a map in 5 minutes. Really painless stuff.

    [Blocked Image: http://cloud.steampowered.com/ugc/541767472319685644/7D6BA1C829BF7A796F891CF2886FF975A91EB478/]

    Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile

  • Froyok
    • May 7, 2011 at 7:48 PM
    • #8,519
    Quote from Campaignjunkie

    Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile

    I have removed the -alldetail command like the small tutorial on the wiki, and I don't have to put this giant bsp room to compile.

    But I have portal 2 entities in my map...

    So much tests to do !

  • Mr. Happy
    • May 7, 2011 at 8:51 PM
    • #8,520
    Quote from Froyok

    Yeah, not very fun. I must close hammer before (or after) launching the game because my viewport become black. Only a restart of hammer work to get my viewport back.

    If you launch the game first, and then launch Hammer, that won't happen, and you will also have access to steam community (-hijack disables steam community it seems)

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