1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mr. Happy
    • December 5, 2010 at 5:46 AM
    • #8,141

    Well let's see, the color variation in the barn looks more like camo than different boards having different amounts of weathering. Do the color variation per board. Also I think if it was weathered the red would be a little paler, not pale, but paler. Also I think you should darken the barn area so there is more contrast with the fireballs and with the light above the doors. About that light, an oil lamp sitting on some crates might be more appropriate. You could also have some hay barrels, broken farm equipment, or something else besides the tires to break up the line where the building meets the grass as the tires are flat, dark, and therefore blend into the background.

    The barn door has no visual seperation or any kind of shape to it and the arrangment of the boards to indicate doorness: it looks like an extruded section of wall. Maybe use an X arrangement on it and trim on the edges. The hinges melt into the wall and are hard to see.

    The lighting on the right silo has a blue tint to it in the center of the highlight that looks weird. Also it has a secondary tube shape coming down the side that doesn't reach the ground...not sure what that is but maybe have it's mouth angled towards the camera. The lightness of gravel might looks nice on the road.

    All in all it's a nice scene but I think the barn is weird looking regardless of the spec map. Maybe post a new screen.

    Oh one last thing, the top window of your barn would be more interesting as a door as they are used for loading/unloading hay barrels. They also have a small crane arm with pulley often.

    Look at the wood on this barn:

    [Blocked Image: http://www.tommckay.net/wp-content/uploads/2009/05/old_barn.jpg]

  • PogoP
    • December 5, 2010 at 5:14 PM
    • #8,142

    Awesome feedback, thanks Mr Happy. I'll look at everything you've said. Cheers!

  • AlexM
    • December 7, 2010 at 6:04 PM
    • #8,143

    That NDS environment is looking really sweet Pogo. What is the triangle count?

  • Mr. Happy
    • December 8, 2010 at 1:00 AM
    • #8,144

    Glad it helped sorry I didn't give better before.

    The Vulture didn't see your update before, looks great man. Perfect!

  • Lunaran
    • December 9, 2010 at 4:35 AM
    • #8,145
    Quote from The Vulture

    Okay, so... better or worse? I always seem to find something to adjust, but I can't work on it the entire night. [Blocked Image: http://img220.imageshack.us/img220/9793/00119.jpg]

    Other planets are behind the atmosphere, and are lit by the sun.

    So, the small moon should not be any darker than the sky around it, or else it looks like it's somewhere up in the air at cloud level - it looks like it's occluding some air, instead of being behind the air entirely. Spaceballs-vacuum all the atmosphere off the planet and that moon would be a crescent against a black sky, right? So when you pour it all back you should only have that crescent behind the blue. The ringed planet does this well, but the moon doesn't. Neither of them should have fresnel terms like this, either - they don't look like the light on them is coming from the star. They'd both just be slender crescents against the black.

    That ring? cosmically, rings are paper thin, so it won't be lit around the rim like a saucer - the whole thing will be lit like it's wax paper, glowing, and not like it has thickness. I think that might just be where the sky clouds overlap it, though, that makes it look that way, so I could be wrong on that part. But, where the planet's shadow crosses over it, it won't glow at all - you want this but you have this.

    uh, thus ends today's lesson :science:

  • dux
    • December 9, 2010 at 5:05 AM
    • #8,146

    Well, I learnt something.

  • DaanO
    • December 9, 2010 at 4:52 PM
    • #8,147

    Maybe remove that glowing sunrise / sunset altogether. Put your thumb over it and look I like the colors better and it'd also solve the problem of too many things to look at in one picture (which unfortunately makes sure nobody is really looking at anything in particular)

  • Chrjs
    • December 9, 2010 at 8:39 PM
    • #8,148

    So, I worked on a cave for an upcoming Crysis Wars mod named Wreckage.

    [Blocked Image: http://www.abload.de/thumb/wreckage_5kl0e.jpg]

  • Campaignjunkie
    • December 9, 2010 at 8:52 PM
    • #8,149

    I love you, Lunaran.

  • KungFuSquirrel
    • December 10, 2010 at 2:32 AM
    • #8,150

    Oh come on, I said mostly the same thing a page ago. Mostly.

    Chrjs, that looks pretty nice so far, but might I recommend a different image host? You can feel free to attach screenshots directly to the forum, too!

  • Campaignjunkie
    • December 10, 2010 at 6:23 AM
    • #8,151

    Reviving an old idea: a level where you have to make a level. (Sort of.) We'll see how it goes.

    (before I get attacked for posting what's got to be the blandest Hammer screenshot ever: this is an in-game screenshot... your view = the 3D view in Hammer, the wonders of env_screenoverlay...)

  • dux
    • December 10, 2010 at 6:52 AM
    • #8,152

    Are you left handed?

  • insta
    • December 10, 2010 at 8:33 AM
    • #8,153

    I played that flashgame!! Cool concept, but maybe make a tinted version of the textures that you can slap on some walls to get some depth, since it's a bit hard to see the 3d-ish-ness of it right now.

  • PogoP
    • December 10, 2010 at 10:31 AM
    • #8,154

    Gay sex? Gaytube?

  • DysPatch
    • December 10, 2010 at 11:00 PM
    • #8,155
    Quote from PogoP

    Gay sex? Gaytube?

    im confused, I saw that as well.

  • D3ads
    • December 11, 2010 at 12:29 AM
    • #8,156

    We've had this all before, I think that Campaignjunkie is gay, if that's the case it's pretty dumb to post a screenshot with that kind of stuff on it, you don't see anyone heterosexual posting screenshots with windows that read "Double D divas" on or whatever... :/

  • Campaignjunkie
    • December 11, 2010 at 2:14 AM
    • #8,157

    Geez, what is this, the gay police? Anyway, it's based on this: http://www.increpare.com/2008/12/rara-racer/

    Your apartment in Brooklyn. Probably too green. Trying to match the near-future of George Clooney's apartment in Solaris. Using PhilipK's Morning Star set.

  • DysPatch
    • December 11, 2010 at 2:57 AM
    • #8,158
    Quote from D3ads

    We've had this all before, I think that Campaignjunkie is gay, if that's the case it's pretty dumb to post a screenshot with that kind of stuff on it, you don't see anyone heterosexual posting screenshots with windows that read "Double D divas" on or whatever... :/

    Yeah, it seemed pretty deliberate. I mean, maybe I am in the minority when it comes to not watching porn when I map.

  • PogoP
    • December 11, 2010 at 3:38 AM
    • #8,159

    I only said something because it seemed a bit out of place. It was the fact that there was porn even open in a screenshot that made me comment, regardless of what type it was!

    Looks good but you're right; too green.

  • dux
    • December 11, 2010 at 5:18 AM
    • #8,160
    Quote from Campaignjunkie

    Geez, what is this, the gay police?

    Oh come on. Some people just wouldn't be comfortable with that along the bottom of their screen. That's fair, isn't it?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™