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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • July 8, 2010 at 9:48 PM
    • #7,921

    You know what would be cool? Sharing the .PSD... ahah

    Nice job man, they look nice.

  • PogoP
    • July 8, 2010 at 10:56 PM
    • #7,922

    I see a lot of old NS2 art assets there! Are they not being used any more Philip?

  • dux
    • July 8, 2010 at 11:41 PM
    • #7,923

    I see three that are of similar look that we still use.

  • PhilipK
    • July 9, 2010 at 5:25 AM
    • #7,924

    Yes, most are old ns stuff

    Don't worry I asked Cory about it tho.

    Some of them are actually originally older than my PK01 set :S

  • Campaignjunkie
    • July 10, 2010 at 1:56 AM
    • #7,925

    The computer consoles at the top-left remind me of Nightwatch.

  • TermInator525
    • July 10, 2010 at 12:43 PM
    • #7,926

    awesome!

  • Sa74n
    • July 10, 2010 at 1:26 PM
    • #7,927

    nice textures, phil

  • PhilipK
    • July 10, 2010 at 4:32 PM
    • #7,928

    thx released it now: viewtopic.php?f=61&t=15428

  • Kaz
    • July 12, 2010 at 1:12 AM
    • #7,929

    Very nice, I can't wait to try building something with those!

    Right now I'm trying to add:

    *leaking things

    *pipes

    *fans

    *machinery/pumps

    *maybe some old-timey wetsuits/helmets?

    If you have some references or concept art (that's not from bioshock) handy, send it my way!

    My first attempts:

    [attachment=2]noghost36.jpg[/attachment]

    [attachment=1]noghost37.jpg[/attachment]

    [attachment=0]noghost39.jpg[/attachment]

  • Chunks
    • July 12, 2010 at 5:58 AM
    • #7,930
    Quote from Kaz

    Very nice, I can't wait to try building something with those! Right now I'm trying to add:

    *leaking things

    *pipes

    *fans

    *machinery/pumps

    *maybe some old-timey wetsuits/helmets?

    If you have some references or concept art (that's not from bioshock) handy, send it my way!

    My first attempts:

    [attachment=2]noghost36.jpg[/attachment]

    [attachment=1]noghost37.jpg[/attachment]

    [attachment=0]noghost39.jpg[/attachment]

    Display More

    Ha, I like it. Your palette reminds me of Q1. What's with the autodesk advert?

  • Kaz
    • July 12, 2010 at 6:37 AM
    • #7,931

    It's for a competition sponsored by Autodesk and several other companies, so each level has to have a bunch of big ads all over the place ;(

  • ShockaPop
    • July 12, 2010 at 9:07 PM
    • #7,932

    Wow Kaz, that looks awesome.

  • Aalexanderrr
    • July 14, 2010 at 2:04 AM
    • #7,933

    UT99 GOTY CTF map.

    [Blocked Image: http://i231.photobucket.com/albums/ee281/aalexanderrr/PubPeri5.jpg]

  • dux
    • July 14, 2010 at 8:35 AM
    • #7,934

    Yowzers is that a sharpen filter going on there?

  • Aalexanderrr
    • July 14, 2010 at 3:49 PM
    • #7,935
    Quote from dux

    Yowzers is that a sharpen filter going on there?

    Nope, that's a software renderer. DirectX one does not work properly in the editor.

  • Daze
    • July 14, 2010 at 5:14 PM
    • #7,936
    Quote from Aalexanderrr

    Nope, that's a software renderer. DirectX one does not work properly in the editor.

    Looks good nonetheless Always liked your BSP magic.

  • Hipshot
    • July 17, 2010 at 1:13 PM
    • #7,937
    Quote from Aalexanderrr

    UT99 GOTY CTF map. [Blocked Image: http://i231.photobucket.com/albums/ee281/aalexanderrr/PubPeri5.jpg][/iasdlkalksdjasjdoisajdlikashdfliajshdlfasdfasdfasdfasdfsadfasdfasdfasdfasdfasdfasdfmg]

    Looks better than every single level shipped with UT3.

  • Aalexanderrr
    • July 18, 2010 at 4:07 PM
    • #7,938

    Thank you guys!

  • Campaignjunkie
    • July 18, 2010 at 8:49 PM
    • #7,939

    My WIP entry into the TF2 artpass thingy. The TF2 mapping style is a lot more complicated than I thought, I'm finding it pretty difficult to make "new" theme that still looks TF2-ish

  • mjens
    • July 18, 2010 at 11:22 PM
    • #7,940

    Maybe make it still industrial but more rusty? :>

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