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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Zeta
    • July 21, 2007 at 12:53 PM
    • #4,421

    No. -KFS

  • Sa74n
    • July 21, 2007 at 1:10 PM
    • #4,422

    very nice, robert.

    the ground texture could be better. it looks a bit cobbly and dry. how about adding some moss and more vivid colours and contrast to it?

    the rest is very very good looking, mister

  • FMPONE
    • July 21, 2007 at 1:16 PM
    • #4,423

    absolutely ridiculous talent on display

  • Vinny Testaverde
    • July 21, 2007 at 2:07 PM
    • #4,424

    Beautiful,

    does all that transparency affect the frame rate and such?

    But regardless though it looks incredible, wonderful images, your thinking way out of the box.

  • Gorion
    • July 21, 2007 at 2:53 PM
    • #4,425

    wow

    doesn't the source engine melt when you play it ?

  • MrBaracuda
    • July 21, 2007 at 3:27 PM
    • #4,426
    Quote from Zete

    No -KFS

    exactly my thoughts

  • Sindwiller
    • July 21, 2007 at 3:28 PM
    • #4,427

    A sick one you are Robert, that use grammar correctly I can't. I hope you can get a good job.

  • st0lve
    • July 21, 2007 at 3:51 PM
    • #4,428

    Robert is the new Hessi.

    Sorry, the germans lost the Source war.

  • Buddy
    • July 21, 2007 at 4:01 PM
    • #4,429

    Nice Rob.

    Rob's arleady got one Sind

  • Psy
    • July 21, 2007 at 4:17 PM
    • #4,430

    I demand a screenshot showing the readings from cl_showfps 1!

  • Sindwiller
    • July 21, 2007 at 4:21 PM
    • #4,431
    Quote

    Rob's arleady got one Sind

    Oh crap, I'm damn late

  • KungFuSquirrel
    • July 21, 2007 at 4:38 PM
    • #4,432

    JeanPaul - what's this? No curves?! Nothing wrong with stock content, especially not for a doodling sort of thing. I like.

    Robert - I loved the night setting, but I think if this is going to be playable you'll have better luck with this theme. People like to bitch about even moderate darkness and even in CSS I don't see a lot of people wanting to spend money on nightvision... though it'd be funny to see if a release of a map like that would actually skew demand enough to upend the new pricing model

  • D3ads
    • July 21, 2007 at 7:35 PM
    • #4,433

    That's even more amazing Robert, someone give this man a job

  • Quakis
    • July 21, 2007 at 7:51 PM
    • #4,434
    Quote from Sindwiller

    Oh crap, I'm damn late

    Don't worry, so is D3ads.

  • D3ads
    • July 21, 2007 at 8:19 PM
    • #4,435

    Reading other people's comments is so passé.

  • Method
    • July 28, 2007 at 5:35 AM
    • #4,436

    Don't have any new areas to show. Been mostly working on textures. I revisited the first area I posted here and added a few new things, plus changed some textures:

    [Blocked Image: http://www.methodonline.com/temp/revisit.jpg]

    Here are some texture tests:

    [Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]

    [Blocked Image: http://www.methodonline.com/temp/beam_support.jpg]

    -Method

  • aevirex
    • July 28, 2007 at 8:58 AM
    • #4,437

    The illuminated advertising ruins the atmosphere

    (Apart from that its obviously good)

  • Zeta
    • July 28, 2007 at 2:17 PM
    • #4,438

    yeah that avertisment doesnt really make sense in that location

  • Gorion
    • July 28, 2007 at 8:09 PM
    • #4,439

    looks very nice

  • Bic-B@ll
    • July 28, 2007 at 9:59 PM
    • #4,440

    psht, porn is welcome everywhere

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