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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • tomdon
    • April 13, 2007 at 8:24 PM
    • #3,581

    Uni project stuff, its for an animation, so it isnt a real level as such. I am making it like a film set, only what the camera will see is in.

    [Blocked Image: http://tomdon.net/images/in_game.jpg]

  • hessi
    • April 13, 2007 at 9:08 PM
    • #3,582

    looking pretty cool though! i'd love to see this as a playable map will you post the uni project as soon as it is done?

  • tomdon
    • April 13, 2007 at 9:20 PM
    • #3,583

    Yeh when its done in 23 days (thats the deadline). The final thing will be an animation taken from all in game stuff. It would not work as a real level as that is just a facade.

  • Buddy
    • April 13, 2007 at 9:23 PM
    • #3,584

    Psycho, this architecture doesn't make any sense .

  • PhilipK
    • April 13, 2007 at 11:14 PM
    • #3,585

    woah that's really neato tomdon. just think the lighting is a bit lacking. even if you want it to be kind of cloudish looking it looks a bit dull.

    I dunno perhaps it's that some of the shadows look really dark while the lighting makes it feel they shouldn't be that fark really.

    But I love the content

  • JeanPaul
    • April 13, 2007 at 11:45 PM
    • #3,586

    Reminds me of Stalker

  • tomdon
    • April 14, 2007 at 1:45 PM
    • #3,587

    [Blocked Image: http://tomdon.net/images/colour_change.jpg]

    Baked shadows in to building, adjusted grass colour and sizes. Made some gate posts and railings.

  • KoKo5oVaR
    • April 14, 2007 at 1:51 PM
    • #3,588

    Wow, impressive !! You did a really sweet job tomdom, just one thing tho, maybe the pillar on the right should have a shadow on it's side, since the lighting is coming from the right on the building ?

  • tomdon
    • April 14, 2007 at 2:02 PM
    • #3,589

    Yeh thats a good call, I have not baked any shadows for them yet.

  • freakadelle
    • April 14, 2007 at 3:45 PM
    • #3,590

    looks good but I don't like the colorsetting. but it's up to you, I just think beige with less saturation would look better but I don't even know what the animation will be about.... so just keep up the good work

  • tomdon
    • April 14, 2007 at 4:41 PM
    • #3,591

    [Blocked Image: http://tomdon.net/images/signy.jpg]

    Arch added.

    As for the colours, I am changing them every time, I dont think I will be fully set until I have all the shots done so I can make sure they all work together.

  • TeddyBear
    • April 14, 2007 at 5:16 PM
    • #3,592

    Awesome! Fantastic! Tremendous! The most realistic grass I've ever seen for a game. The right tree however, in my opinion, really brings the homogenity in quality down. Anyways, don't stop the music

  • Mkz
    • April 14, 2007 at 5:21 PM
    • #3,593

    i like it.

    but the house looks too clean - ? not sure becouse the picture is "small"

    also those pillar-textures should be sharpened a bit. (looks like blurred..)

  • KungFuSquirrel
    • April 14, 2007 at 7:36 PM
    • #3,594

    That looks awesome, tomdon, great composition.

  • SixThree
    • April 14, 2007 at 9:20 PM
    • #3,595

    Incredible

  • Kakburk
    • April 14, 2007 at 9:48 PM
    • #3,596

    Wow! Looks great tomdon! Btw, is it just going to be a scene to add to your portfolio or will that be a playable map? (Just asking out of curiosity. )

  • tomdon
    • April 14, 2007 at 10:14 PM
    • #3,597

    Its for an animation for uni.

  • Quakis
    • April 15, 2007 at 7:17 AM
    • #3,598

    Looks like a photo at first glances, good work there.

  • Albatros
    • April 15, 2007 at 10:00 AM
    • #3,599

    Tomdon, did you change the lighting a bit between the last two shots? The newer one seems to be more saturated and a tad darker. Personally, I like the "paler" feeling of shot #1 slightly better than #2 - it's really coming close to a photo-realistic scene.

    Outstanding work anyways .

  • Hourences
    • April 15, 2007 at 10:31 AM
    • #3,600

    The composition and geometry is really good but the lighting as you have it now is as unfinished as it can get, it does not do justice to the scene imo. It can look mindblowing with the right polish.

    It looks to me like youve spend 99.5 percent of your time on the geometry and texturing and just placed a random light to light it out. Almost like default Max Maya lighting. White, no real believable source, very washed out.

    Finish it correctly, and itll kill anything and any one.

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