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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • hessi
    • March 24, 2007 at 2:11 PM
    • #3,521

    displacement.

  • Psy
    • March 24, 2007 at 7:32 PM
    • #3,522
    Quote from Mkz

    he propably brushed it?

    with arch tool ofc...

    I know what a brush is...

    Was it done manually or by using the arch tool?

  • Grinwhrl
    • March 24, 2007 at 8:05 PM
    • #3,523

    He most likely used displacements to create it which hessi pointed out above. If he did use Displacements which is looks, it would be a manual process. Most good curves are.

  • Erratic
    • March 24, 2007 at 11:01 PM
    • #3,524

    Actually they're just brushes, if for no other reason than simplicity. Here's a shot if you're wondering Psycho. Nothing special, just a line of brushes cut up into however many you prefer and then extruded upwards to form whatever arch shape you need.

    [Blocked Image: http://www.joeyadey.com/brush_brdige.jpg]

    As far as texture alignment goes, just make sure the top faces are aligned with alt+click before hand so that when they're extruded up, you can simply select the top face and align the side face (using alt+click) to the appropriate angle. Hope that clears it up for you.

  • Quakis
    • March 25, 2007 at 12:28 AM
    • #3,525

    Progress! Is it me or has this place got wider?

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_023.jpg]

  • Psy
    • March 25, 2007 at 11:18 AM
    • #3,526
    Quote from Erratic

    Actually they're just brushes, if for no other reason than simplicity. Here's a shot if you're wondering Psycho. Nothing special, just a line of brushes cut up into however many you prefer and then extruded upwards to form whatever arch shape you need.*snip*

    As far as texture alignment goes, just make sure the top faces are aligned with alt+click before hand so that when they're extruded up, you can simply select the top face and align the side face (using alt+click) to the appropriate angle. Hope that clears it up for you.

    Thanks for that.

  • El Moroes
    • March 25, 2007 at 5:02 PM
    • #3,527

    Erratic I like your map!

    It's just ... so beautiful! Great work!

  • Furyo
    • March 25, 2007 at 9:31 PM
    • #3,528

    Great job Erratic, most definitely a great lighting touch

  • Seldoon182
    • March 26, 2007 at 3:58 PM
    • #3,529

    Nice done Erratic !

  • KoKo5oVaR
    • March 26, 2007 at 4:04 PM
    • #3,530

    French combo.

    Fuck you erratic, what's wrong with the internets seriously, first it's stalker and now it's you giving me inspiration to make a DoD map, I HAVE A SHITLOAD OF EXAMS THIS WEEK GODAMMIT

  • neotic
    • March 27, 2007 at 4:02 AM
    • #3,531

    Just a quick compile of a lil something...

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/shambala20000.jpg]

  • Grinwhrl
    • March 27, 2007 at 5:26 AM
    • #3,532

    Off to a much better start neotic. I Like the building, maybe add a few more textures to it to make it stand out more.

  • zeon
    • March 27, 2007 at 7:04 AM
    • #3,533

    looks good. but i think the texture loop to much on the wall in the middle. you can see it loop 10 times or so.

  • Skjalg
    • March 29, 2007 at 8:35 AM
    • #3,534

    This is most likely your gfx settings, but I thought that was hl1 at first

  • Psy
    • March 29, 2007 at 4:18 PM
    • #3,535

    Aye! The displacements looks really jagged and noisy.

  • Wesley Tack
    • April 2, 2007 at 1:28 AM
    • #3,536

    No screenshot, but a video of the map I posted shots of some time ago (the one with the big dock crane + boat). We had a playtest on it this evening, and I recorded a small bit of it (sound isn't too good). Map plays very smooth so far too, which makes me happy

    http://users.pandora.be/simon.wt/OffLim ... rsiege.avi

    (xvid: http://www.koepi.org/XviD-1.1.2-01112006.exe )

  • Quakis
    • April 2, 2007 at 4:25 PM
    • #3,537

    I'll be redoing these graphics again and put more time and effort, but I did get 15 frames done for the new enemy in my mansion project. Merge of the Bull Demon (Doom) and Newbeast (Duke)

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_demon02.jpg]

  • D3ads
    • April 2, 2007 at 5:28 PM
    • #3,538

    That looks awesome, I love editing sprites, I made a load of old Blood/Doom hacks awhile ago, I'll try and find them for you

  • JohnSmith
    • April 2, 2007 at 7:46 PM
    • #3,539

    Some screens of a map I'm working on:

    [Blocked Image: http://pix.nofrag.com/92/70/d4d65d28b856a75111afe59c4d64.jpg]

    [Blocked Image: http://pix.nofrag.com/b8/45/156606757087cf10feaf6a31cadd.jpg]

    [Blocked Image: http://pix.nofrag.com/af/06/04900683c2917c3c24e68cb55204.jpg]

    Map is far from being finished, and i'm not sure if I will finish it ever..

  • hessi
    • April 2, 2007 at 8:10 PM
    • #3,540

    where does he say it is a dod map? in any way: this lighting looks awesome. can't wait to see this piece finished

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