displacement.
WIP in WIP, post your level screenshots!
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He most likely used displacements to create it which hessi pointed out above. If he did use Displacements which is looks, it would be a manual process. Most good curves are.
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Actually they're just brushes, if for no other reason than simplicity. Here's a shot if you're wondering Psycho. Nothing special, just a line of brushes cut up into however many you prefer and then extruded upwards to form whatever arch shape you need.
[Blocked Image: http://www.joeyadey.com/brush_brdige.jpg]
As far as texture alignment goes, just make sure the top faces are aligned with alt+click before hand so that when they're extruded up, you can simply select the top face and align the side face (using alt+click) to the appropriate angle. Hope that clears it up for you.
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Progress! Is it me or has this place got wider?
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_023.jpg]
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Quote from Erratic
Actually they're just brushes, if for no other reason than simplicity. Here's a shot if you're wondering Psycho. Nothing special, just a line of brushes cut up into however many you prefer and then extruded upwards to form whatever arch shape you need.*snip*
As far as texture alignment goes, just make sure the top faces are aligned with alt+click before hand so that when they're extruded up, you can simply select the top face and align the side face (using alt+click) to the appropriate angle. Hope that clears it up for you.
Thanks for that.

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Erratic I like your map!

It's just ... so beautiful! Great work!
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Great job Erratic, most definitely a great lighting touch

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Nice done Erratic !

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French combo.
Fuck you erratic, what's wrong with the internets seriously, first it's stalker and now it's you giving me inspiration to make a DoD map, I HAVE A SHITLOAD OF EXAMS THIS WEEK GODAMMIT
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Just a quick compile of a lil something...
[Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/shambala20000.jpg]
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Off to a much better start neotic. I Like the building, maybe add a few more textures to it to make it stand out more.
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looks good. but i think the texture loop to much on the wall in the middle. you can see it loop 10 times or so.
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This is most likely your gfx settings, but I thought that was hl1 at first

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Aye! The displacements looks really jagged and noisy.
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No screenshot, but a video of the map I posted shots of some time ago (the one with the big dock crane + boat). We had a playtest on it this evening, and I recorded a small bit of it (sound isn't too good). Map plays very smooth so far too, which makes me happy

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I'll be redoing these graphics again and put more time and effort, but I did get 15 frames done for the new enemy in my mansion project. Merge of the Bull Demon (Doom) and Newbeast (Duke)
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_demon02.jpg]
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That looks awesome, I love editing sprites, I made a load of old Blood/Doom hacks awhile ago, I'll try and find them for you

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Some screens of a map I'm working on:
[Blocked Image: http://pix.nofrag.com/92/70/d4d65d28b856a75111afe59c4d64.jpg]
[Blocked Image: http://pix.nofrag.com/b8/45/156606757087cf10feaf6a31cadd.jpg]
[Blocked Image: http://pix.nofrag.com/af/06/04900683c2917c3c24e68cb55204.jpg]
Map is far from being finished, and i'm not sure if I will finish it ever..
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where does he say it is a dod map? in any way: this lighting looks awesome. can't wait to see this piece finished

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