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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Rokusho39
    • February 14, 2007 at 1:14 PM
    • #3,341

    Hmm, havn't seen much of that mod.

  • Zacker
    • February 14, 2007 at 2:26 PM
    • #3,342

    It begs for higher lightmap quality.

  • Rokusho39
    • February 14, 2007 at 5:21 PM
    • #3,343

    Well, I'll probably stick to the default level until I start to get more detailed.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/portfolio_shot010007.jpg]

  • Wesley Tack
    • February 14, 2007 at 10:47 PM
    • #3,344

    3rd map I'm finishing for Off Limits, the biggest yet. Still a lot to do, like making some of the rocks go into the 3Dskybox, and lots of tweaks / fixes. Still need to open up the canals underneath the rocks as well.

    [Blocked Image: http://www.wesleytack.com/images/undersiege/undersiege_002.jpg]

    [Blocked Image: http://www.wesleytack.com/images/undersiege/undersiege_004.jpg]

    [Blocked Image: http://www.wesleytack.com/images/undersiege/undersiege_010.jpg]

  • von*ferret
    • February 14, 2007 at 11:44 PM
    • #3,345

    looks sweet! but yeah, rocks are obviously WIP

  • teeluu
    • February 15, 2007 at 12:21 AM
    • #3,346

    Rokusho39: Feels odd to see a tree in a place like that, looks like a cool start anyway

    WesleyTack: Nice wip there There's few textures which repeats kinda badly, the view might distract a bit tho.

  • Grinwhrl
    • February 15, 2007 at 5:38 AM
    • #3,347

    Looks very nice, Love the custom texture work. How long are your compile times for these huge maps?

  • sk3tch
    • February 15, 2007 at 5:42 AM
    • #3,348

    Wesley...For some reason that reminds me of what a TFC2 map would look like. Looks unique.

  • Wesley Tack
    • February 15, 2007 at 9:50 AM
    • #3,349
    Quote from Dark

    Looks very nice, Love the custom texture work. How long are your compile times for these huge maps?

    This is from the latest log, fast compile no HDR.

    Quote

    2 hours, 30 minutes, 46 seconds elapsed

    In hammer the map + 3Dskybox is half of a full grid in top view. And I still need to optimize the final layout. So I hope compile will go a bit faster in the end

    Quote from sk3tch

    Wesley...For some reason that reminds me of what a TFC2 map would look like. Looks unique.

    Really? Any screenshots, I'm interested in seeing it

    I've been thinking about the rocks, I kinda want rocks like in the movie "Duel" they look like what I have atm, but they aren't very nice right now. Maybe I'll make props for them, once the layout is complete I think I'll just make big props of rocks and replace the displacements. This should give a much better look. Not sure yet though.

    Here is a screencap from Duel, shows the rocks I wanted:

    [Blocked Image: http://www.jahsonic.com/Duel.jpg]

  • FrieChamp
    • February 15, 2007 at 1:00 PM
    • #3,350

    Wesley pwnz, nuff said

  • Dradz
    • February 15, 2007 at 5:20 PM
    • #3,351

    Wesley, don't know if you are planning this, but may be neat to make the loading platforms sunk down on a ramp (don't know if you have seen this) where the truck backs down this ramp and then offloads into those numbered doors -- would give a little variation to the flatness on that level and folks could use that area (potentially) as cover.

    http://%7boption%7d

  • the0rthopaedicsurgeon
    • February 15, 2007 at 7:11 PM
    • #3,352

    here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go.

    [Blocked Image: http://img129.imageshack.us/img129/7130/l4dyama0020rs0.jpg]

    [Blocked Image: http://img162.imageshack.us/img162/5313/l4dyama0021vk7.jpg]

    [Blocked Image: http://img238.imageshack.us/img238/4061/l4dyama0024fg9.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/766/l4dyama0025dh1.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/4061/l4dyama0026yt5.jpg]

  • Josch
    • February 15, 2007 at 7:15 PM
    • #3,353

    wow, looks fantastic

  • Wesley Tack
    • February 15, 2007 at 7:18 PM
    • #3,354

    that is looking very nice!

    great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action? would be cool (I love the Crysis movies ). Can't wait to see more, great work so far!

  • hessi
    • February 15, 2007 at 7:20 PM
    • #3,355

    is this one of my trees in the first screenshot? (de_corse)

  • Minos
    • February 15, 2007 at 7:43 PM
    • #3,356

    awesome trees

  • Rokusho39
    • February 15, 2007 at 7:56 PM
    • #3,357

    Looking very good.

    The only tip I have is get it done cos I want to play it!

  • aevirex
    • February 15, 2007 at 7:59 PM
    • #3,358

    Reminds me of Resident Evil 4... When you use the Cablecar, somewhere in the near of Mendez.

    Nice, though a bit plain at the moment.

  • the0rthopaedicsurgeon
    • February 15, 2007 at 8:40 PM
    • #3,359
    Quote from hessi

    is this one of my trees in the first screenshot? (de_corse)

    those are the only thick trees in the entire game, which is what i need. once i make my own i'll replace them.

    Quote from WesleyTack

    that is looking very nice!great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action?

    The map's set in mt kumotori, the cable car station is a real place in okutama, but the rest i'm just making up based on these references:

    http://home.f01.itscom.net/spiral/research.html

    This map is mostly indoors, there will be outdoor parts but you wont be able to go off into the forest, and you'll be able to see off into the forest from windows and platforms. In the L4D version, there'll be another map at the bottom of the mountain before a cable car ride to this section, which'll be a woodland tourist type place set in the woods, sort of like this:

    http://www.flickr.com/search/?q=kumotoriyama&page=3

  • ReFlex
    • February 15, 2007 at 9:11 PM
    • #3,360

    glow sprites ftw...

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