Hmm, havn't seen much of that mod.
WIP in WIP, post your level screenshots!
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It begs for higher lightmap quality.
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Well, I'll probably stick to the default level until I start to get more detailed.
[Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/portfolio_shot010007.jpg]
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3rd map I'm finishing for Off Limits, the biggest yet. Still a lot to do, like making some of the rocks go into the 3Dskybox, and lots of tweaks / fixes. Still need to open up the canals underneath the rocks as well.
[Blocked Image: http://www.wesleytack.com/images/undersiege/undersiege_002.jpg]
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looks sweet! but yeah, rocks are obviously WIP
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Rokusho39: Feels odd to see a tree in a place like that, looks like a cool start anyway

WesleyTack: Nice wip there
There's few textures which repeats kinda badly, the view might distract a bit tho. -
Looks very nice, Love the custom texture work. How long are your compile times for these huge maps?
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Wesley...For some reason that reminds me of what a TFC2 map would look like. Looks unique.
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Quote from Dark
Looks very nice, Love the custom texture work. How long are your compile times for these huge maps?
This is from the latest log, fast compile no HDR.
Quote2 hours, 30 minutes, 46 seconds elapsed
In hammer the map + 3Dskybox is half of a full grid in top view. And I still need to optimize the final layout. So I hope compile will go a bit faster in the end
Quote from sk3tchWesley...For some reason that reminds me of what a TFC2 map would look like. Looks unique.
Really? Any screenshots, I'm interested in seeing it

I've been thinking about the rocks, I kinda want rocks like in the movie "Duel" they look like what I have atm, but they aren't very nice right now. Maybe I'll make props for them, once the layout is complete I think I'll just make big props of rocks and replace the displacements. This should give a much better look. Not sure yet though.
Here is a screencap from Duel, shows the rocks I wanted:
[Blocked Image: http://www.jahsonic.com/Duel.jpg]
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Wesley pwnz, nuff said

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Wesley, don't know if you are planning this, but may be neat to make the loading platforms sunk down on a ramp (don't know if you have seen this) where the truck backs down this ramp and then offloads into those numbered doors -- would give a little variation to the flatness on that level and folks could use that area (potentially) as cover.
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here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go.
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wow, looks fantastic


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that is looking very nice!
great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action? would be cool (I love the Crysis movies
). Can't wait to see more, great work so far! -
is this one of my trees in the first screenshot? (de_corse)



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awesome trees

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Looking very good.
The only tip I have is get it done cos I want to play it!
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Reminds me of Resident Evil 4... When you use the Cablecar, somewhere in the near of Mendez.
Nice, though a bit plain at the moment.
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Quote from hessi
is this one of my trees in the first screenshot? (de_corse)



those are the only thick trees in the entire game, which is what i need. once i make my own i'll replace them.
Quote from WesleyTackthat is looking very nice!great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action?
The map's set in mt kumotori, the cable car station is a real place in okutama, but the rest i'm just making up based on these references:
http://home.f01.itscom.net/spiral/research.html
This map is mostly indoors, there will be outdoor parts but you wont be able to go off into the forest, and you'll be able to see off into the forest from windows and platforms. In the L4D version, there'll be another map at the bottom of the mountain before a cable car ride to this section, which'll be a woodland tourist type place set in the woods, sort of like this:
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glow sprites ftw...

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