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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • General Vivi
    • August 3, 2006 at 9:38 AM
    • #2,481

    nice job bluestrike looking sexy

    FMPONE. looking great man i love that building . not many people can pull off a design like that and make it look nice great job.

  • Ginger Lord
    • August 3, 2006 at 12:59 PM
    • #2,482

    Valve better update the SDK this week with HDR...

    [Blocked Image: http://img102.imageshack.us/img102/6665/radar03df5.jpg]

  • Furyo
    • August 3, 2006 at 2:16 PM
    • #2,483

    Still very nice John

  • Ginger Lord
    • August 3, 2006 at 3:19 PM
    • #2,484

    I always spot the glaring texture error after I post stuff on the internet.

    Gah.

  • Defrag
    • August 3, 2006 at 3:41 PM
    • #2,485

    Looking good, GL

  • Nysuatro
    • August 3, 2006 at 3:56 PM
    • #2,486

    Make it more dirty bewteen the rocks and the wall

  • tomdon
    • August 3, 2006 at 7:51 PM
    • #2,487

    Looks nice ginger, only real crit is those sandbags look like they might fall over if they where hit by somthing. Maybe need another layer behind them for support.

  • JeanPaul
    • August 4, 2006 at 4:36 AM
    • #2,488

    [Blocked Image: http://xs204.xs.to/xs204/06315/sewer0003.jpg]

    [Blocked Image: http://xs204.xs.to/xs204/06315/sewer0004.jpg]

    [Blocked Image: http://xs204.xs.to/xs204/06315/sewer0005.jpg]

  • Bic-B@ll
    • August 4, 2006 at 4:43 AM
    • #2,489

    you just won the thread

  • General Vivi
    • August 4, 2006 at 5:12 AM
    • #2,490

    wow that looks fantastic jean great use of those props indeed and the the atmosphere of the lights is killer

  • FrieChamp
    • August 4, 2006 at 8:39 AM
    • #2,491

    Looks like somebody got inspired by the fake hl3 screens?

    At least it reminds me of the photos of that russian base or mine or whatever that was.

  • dissonance
    • August 4, 2006 at 9:01 AM
    • #2,492

    holy shit, that looks fantastic.

  • Evert
    • August 4, 2006 at 9:12 AM
    • #2,493

    Looks great so far!

    Really nice~~

  • RD
    • August 4, 2006 at 9:44 AM
    • #2,494

    nice, but way too much repetition. If that corridor grows any longer it will become obvious

  • Sindwiller
    • August 4, 2006 at 10:45 AM
    • #2,495

    Looks very neat JeanPaul! The best Source work ive ever saw It just blows my mind away. It just takes the tought away, that Source is only static lightened. Great!

    Wfr, Sindwiller

  • Mazy
    • August 4, 2006 at 10:55 AM
    • #2,496

    Wow, very nice work there. Now do the rest!

  • Ginger Lord
    • August 4, 2006 at 12:16 PM
    • #2,497
    Quote from RD

    nice, but way too much repetition. If that corridor grows any longer it will become obvious

    Definatly, the lighting seems a bit flat too.

  • RD
    • August 4, 2006 at 12:35 PM
    • #2,498

    If you look at the ceiling now, you can already see its far too repetitive on even this tiny section.

  • Defrag
    • August 4, 2006 at 1:49 PM
    • #2,499

    Looks cool, but the ceiling is a little messy and repetitious.

  • Schmung
    • August 4, 2006 at 2:17 PM
    • #2,500

    Bit of work on the celing and wall textures would be good. Maybe change those cables os theres some variation in how taut they are and have them only conneccting every other arch?

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