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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ReFlex
    • June 24, 2006 at 9:55 PM
    • #2,321
    Quote from KoKo5oVaR

    that's looking pretty nice, from the top . What about the gameplay anyway ?

    Gameplay... ahm... railgun, railgun, railgun, railgun and ammo.

  • ColonelBurton
    • June 25, 2006 at 3:11 PM
    • #2,322

    I like your creativity but the map will get boring after 10 minutes playing.

    @my post: Thank you. Further Screenshots will follow in a few weeks.

  • hamst3r
    • June 27, 2006 at 3:21 AM
    • #2,323

    Okay since my last test map was a failure, I wanted to try to get back into mapping seriously. This is a small texture / theme test map for my upcoming map. It is going to be an oriental / chinese garden. I am trying my hardest to learn how to texture well, and that is probally the main goal of this project. All custom content is either mine or (hessie's they are place holders ). The textures are not prefect, but this is my first real time I have ever tried to make textures for a map.

    [Blocked Image: http://img481.imageshack.us/img481/7425/11sy.jpg]

    [Blocked Image: http://img477.imageshack.us/img477/7659/26rk2.jpg]

    [Blocked Image: http://img235.imageshack.us/img235/6012/31jr.jpg]

    [Blocked Image: http://img204.imageshack.us/img204/2906/45eo2.jpg]

    [Blocked Image: http://img477.imageshack.us/img477/1779/68nr1.jpg]

    Sorry if the jpg compression is shitty :roll:

  • KoKo5oVaR
    • June 27, 2006 at 7:45 AM
    • #2,324

    The kiosk is a model right? nice stuff there hamstah, the part where the water is, still looks a bit plain, but that's just a start i guess. Eager to see it with an awesome skybox

  • Evert
    • June 27, 2006 at 8:08 AM
    • #2,325

    The last two are great!

    I am not too fond of the stone walkway in the second screen though, and the third one is hard to say anything about when the surroundings are so unfinished, content looks nice still.

    Also in the second screen, the ivy is too repetitive, maybe have it like that once, and the rest is cleaner?

  • Mazy
    • June 27, 2006 at 8:44 AM
    • #2,326

    ooo nice hamst3r, definitely needs a lot more work and polish but I really like where this is going~~oh and the grass texture really sticks out a bit too much imo, less colourful wouldnt hurt I say

  • hamst3r
    • June 27, 2006 at 2:14 PM
    • #2,327

    Thanks for the replies, but the grass texture and the ivy texture are both hessie's. They are just place holders, but then again they are kinda what I was going for, I plan on making the replacements today. Oh, and this is just a complete test map, nothing here is final, I need a layout.

  • hessi
    • June 27, 2006 at 4:37 PM
    • #2,328
    Quote from hamst3r

    Thanks for the replies, but the grass texture and the ivy texture are both hessie's. They are just place holders, but then again they are kinda what I was going for, I plan on making the replacements today. Oh, and this is just a complete test map, nothing here is final, I need a layout.

    i was just about to flame y0 i cant remember allwoing you to use my stuff. btw. those trees and bushes are from me too (de_mediterrano) but you can use those two models if you want.

    i dont like the windows you just threw over my de_corse wall texture. they look just inset. there is nothing that creates a _connection_ to the wall in the background. maybe add an overlay with dirt around the window.

  • hamst3r
    • June 27, 2006 at 5:33 PM
    • #2,329

    Sorry for not asking your permission to use your wonderful models and textures, but I plan on replacing them all anyway. I have a friend who says he is willing to model me some props, and I have always wanted to learn how to model anyway. Just finished up making some new textures to replace hessi's.

    New grass, walkway, wall, wall/ivy textures

    [Blocked Image: http://img163.imageshack.us/img163/1522/b7yu.jpg]

    New stone wall, wally/ivy textures (I'm not too satisfied with these yet, but I'm going to keep working on them)

    [Blocked Image: http://img201.imageshack.us/img201/5485/a4ug.jpg]

  • csharp
    • June 27, 2006 at 6:03 PM
    • #2,330

    is it because of your settings, or is that grass a bit blurry?

  • hessi
    • June 27, 2006 at 9:32 PM
    • #2,331

    the wall reminds me of something....

    http://www.thomashess.net/IMG_8045.JPG

    btw: i should start my own "3d.sk" or "mayang" or "environment-texutres"

  • hamst3r
    • June 27, 2006 at 10:18 PM
    • #2,332

    Yepp <3

    I was having trouble going through Mayang trying to find a rock wall refrence that I actaully like, then I eventualy gave up. And then I was browsing through the WIP texture section and I was like "Oh my God."

  • Nysuatro
    • June 27, 2006 at 10:49 PM
    • #2,333

    yeah hessi pleas do

  • michi.be
    • June 28, 2006 at 7:32 PM
    • #2,334

    i dont like this walkway very much. looks to blocky.

    maybe you should place some omf the bricks loosely around at the way. i think that will give it a more realistic touch.

  • VoodooBenshee
    • June 28, 2006 at 8:51 PM
    • #2,335

    hooray michi.be in da house

    yes you´re right, that walk way doesn´t look good. this is a bad match for all the nice things around

    btw i love the 1st shot, looks really sexy

  • Minos
    • June 28, 2006 at 10:38 PM
    • #2,336

    Nice stuff hammy~

  • Quakis
    • June 28, 2006 at 11:38 PM
    • #2,337

    Some early screens of my current Zdoom map. Nothing special and I want this one to be short. First real DooM map as well. Yeah, another project...

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Doom_Map_003.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Doom_Map_002.jpg]

  • Squirrelly
    • June 29, 2006 at 12:54 AM
    • #2,338

    Old skool.

  • dissonance
    • June 29, 2006 at 1:45 AM
    • #2,339

    doom is open source now?

  • dissonance
    • June 29, 2006 at 1:56 AM
    • #2,340

    [Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/gamlabsp.jpg]

    gamla stan, just for kicks. i might work this into a sp map i've been planning.

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