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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • D3ads
    • June 22, 2006 at 4:30 PM
    • #2,301
    Quote from ReNo

    Silent Hill is now D3's standard "see this for reference" game

    Yeah well it does, so suck my ass

  • KoKo5oVaR
    • June 22, 2006 at 11:09 PM
    • #2,302

    Hey mapcorians, two really early screens of the map i'm working on. That's the remake of one of my first hl2 map dm_gits :

    http://kokosovar.free.fr/mapshl/dm_gitsbeta1.jpg

    Now that i have improved my skills in hl2 modding, especialy in the modeling and texturing fields, i've thought of remaking the map into something which uses 80% of models.

    Those are really early, everything is pretty much wip

    the roof

    [Blocked Image: http://kokosovar.free.fr/gitsreloaded_1.jpg]

    and the pillars

    [Blocked Image: http://kokosovar.free.fr/gitsreloaded_2.jpg]

  • Meotwister
    • June 22, 2006 at 11:19 PM
    • #2,303

    looking really cool koko, obviously dark but it's really early so cant really give criticism.

  • KoKo5oVaR
    • June 22, 2006 at 11:20 PM
    • #2,304

    yeah don't critic the lighting, it's just an omnidirectional light at the top of the level

  • Quakis
    • June 22, 2006 at 11:44 PM
    • #2,305

    I'm not really sure about the brick texture, it has obvious tiling issues. But again it's early to criticise and probebly be changed. I like the structure however.

    (I seem to be spelling awfully bad today, excuse those mistakes if any)

  • mabufo
    • June 23, 2006 at 1:49 AM
    • #2,306
    Quote from KoKo5oVaR

    yeah don't critic the lighting, it's just an omnidirectional light at the top of the level

    It looks neat.

  • ColonelBurton
    • June 23, 2006 at 11:32 PM
    • #2,307

    Hello guys,

    this is my first Post and i do not have an idea what to say.

    Just want to show very early shots of my new map. Hope you enjoy them.

    [Blocked Image: http://img508.imageshack.us/img508/8716/0045ry.th.jpg]

    [Blocked Image: http://img508.imageshack.us/img508/797/0065xj.th.jpg]

    [Blocked Image: http://img97.imageshack.us/img97/483/0050zt.th.jpg]

  • Minos
    • June 23, 2006 at 11:40 PM
    • #2,308

    Reminds me of Vice City

  • hamst3r
    • June 24, 2006 at 12:00 AM
    • #2,309

    yepp, the first thing that popped into my head was vice city, looks good.

  • mike-0
    • June 24, 2006 at 4:34 AM
    • #2,310

    Haha I made a miami map for old CS back in the day

  • Mr.Ben
    • June 24, 2006 at 10:06 AM
    • #2,311

    That's really nice. I applaud you, sir.

  • Sindwiller
    • June 24, 2006 at 11:12 AM
    • #2,312

    Wow, another very good German artist is here

    Nice work Colonel! Keep up the good work.

    Mfg, Sindwiller

  • D3ads
    • June 24, 2006 at 11:21 AM
    • #2,313

    That's so awesome, just like everyone said, Vice City owns

  • RD
    • June 24, 2006 at 11:22 AM
    • #2,314

    Looks great Burton, but you might have problems filling up the rest of the area.

    Quote from mike-0

    Haha I made a miami map for old CS back in the day

    hahaha!

  • Quakis
    • June 24, 2006 at 5:23 PM
    • #2,315

    Pure sex! Really does have a Vice City look to it. Good work so far!

  • Quendae
    • June 24, 2006 at 5:59 PM
    • #2,316

    Hi, im quite new in map making, my first WIP is project of my school I've made custom textures, all work is done with brushes (no models). Map is for q3, im doing all the stuff in gtk radiant I'm trying to reach the 1:1 scale, but i think q3 engine is difficult to do that thing, but of corse it is not impossible...

    [Blocked Image: http://img472.imageshack.us/img472/1382/shot00107iy.jpg]

    [Blocked Image: http://my.opera.com/Quendae/homes/albums/86377/shot0008.jpg]

    (Yes, im know, very shitty stuff here , but i am doing this for training, cos' i want to do maps for source)

    PS. Sorry for my bad english

    PS. 2: Oh, more shots at http://%7boption%7d

  • von*ferret
    • June 24, 2006 at 6:54 PM
    • #2,317

    agh, q3's beautiful blob shadows Looking interesting. Keep fleshing it out!

  • ReFlex
    • June 24, 2006 at 7:56 PM
    • #2,318

    ...and I was bored... :ugly:

    [Blocked Image: http://reflexsuite.com/private/quake4/redm11/uglyrailarena_wip2.jpg]

    [Blocked Image: http://reflexsuite.com/private/quake4/redm11/uglyrailarena_wip1.jpg]

    above is a giant mirror which shows the ugly-smiley.

  • insta
    • June 24, 2006 at 8:27 PM
    • #2,319

    I love it.

  • KoKo5oVaR
    • June 24, 2006 at 9:20 PM
    • #2,320

    that's looking pretty nice, from the top . What about the gameplay anyway ?

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