Awesome stuff ![]()
I can't believe I'm saying this but there is a little too much blue and not enough orange imo ![]()
Awesome stuff ![]()
I can't believe I'm saying this but there is a little too much blue and not enough orange imo ![]()
Wow, reminds me of Prey screens I've seen. Great job ![]()
Event horizon isnt it ![]()
I actually did a double-take as I was scrolling down the page; I wasn't expecting to see anything for q4, let alone that much of a match for one of our maps. Wouldn't mind seeing some more dramatic lighting more along the lines of the hub maps, but otherwise the texturing and geometry look great.
Good use of geometry from hub, too, it really helps pull it into that theme but it's not overdone to the point where it feels like a lame ripoff.
Nicely done. ![]()
lol or was that sphere? ah they're all the same. ![]()
nice job r_yell and freakman.
r_yell and his crazy terrain maps!
That's brilliant, can't wait to see it in action.
PS: Event Horizon ftw!
I'm aware about the horizont, is off on purpose. Could be called "foggy skybox", it matches the map fog color to prevent some ugly effects when you have a giant map with z clip distance and 3dskybox. It works because they can't be seen ![]()
Thanks guys!
It's a mischmasch of Event Horizon and Sphere. I love these films!
Freakman, thats.. thats.. Thats a one smoking hot map ![]()
Why do my support beams look completely fake? I think they may be too big... 16x16. Maybe it's the dev texture? It'll be a pain in the ass to resize them. Ugh...
Also, are there too many? not enough? let me know.
[Blocked Image: http://img57.imageshack.us/img57/4048/dmtraindepot00006yd.jpg]
i think itll look good with textures, put some on a couple of the beams and recompile. i bet it will look better ![]()
Thank you for the reassurance...
I have, however, some other parts of the map I want to finish before I start the texturing.
Some of the beams look 1 unit thick, and others 10000. Also some of those beams are hanging from the sides of the fat beams.
maybe use models instead?
i found some time to continue building my quake 4 map "dm_stoned". the map layout is as far as ready. now i will add some more textures and more details. still lots of work, how you can see ![]()
pics are from the editor, not ingame
[Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip1.jpg]
[Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip2.jpg]
[Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip3.jpg]
Oh its just one of my maps im working on
and its a singleplayer game.. my first one.. well.. i try to finish it..
I dont know but its some underground base you know.. this base is deep under the ground thats why it looks like it does.
[Blocked Image: http://img302.imageshack.us/img302/3218/independencenezuaaxnexuslevel1.jpg]
Cool one VoodooBenshee! I like it a lot, especially the two first ones.
The third one looks kinda strange with that orange...pipes?
Stracciatella, dunno it lacks character and has some weird texture usage.
A little something i have been messing with.
[Blocked Image: http://cjmaps.hlgaming.com/images/part2a.jpg]
[Blocked Image: http://cjmaps.hlgaming.com/images/part2b.jpg]
Do you have stretching going on on the turbines against the wall? They look distorted.
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