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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Polaris
    • May 23, 2006 at 8:47 PM
    • #2,181

    Awesome stuff

    I can't believe I'm saying this but there is a little too much blue and not enough orange imo :S

  • dissonance
    • May 23, 2006 at 9:02 PM
    • #2,182
    Quote from Polaris

    Awesome stuff I can't believe I'm saying this but there is a little too much blue and not enough orange imo :S

    Eh, I don't think that's a problem, but it does seem like the orange doesn't contrast enough with the blue. Make the orange brighter and we'll be ship-shape.

  • PhilipK
    • May 23, 2006 at 9:03 PM
    • #2,183

    Wow, reminds me of Prey screens I've seen. Great job

  • RD
    • May 23, 2006 at 9:31 PM
    • #2,184

    Event horizon isnt it

  • KungFuSquirrel
    • May 23, 2006 at 9:52 PM
    • #2,185

    I actually did a double-take as I was scrolling down the page; I wasn't expecting to see anything for q4, let alone that much of a match for one of our maps. Wouldn't mind seeing some more dramatic lighting more along the lines of the hub maps, but otherwise the texturing and geometry look great.

    Good use of geometry from hub, too, it really helps pull it into that theme but it's not overdone to the point where it feels like a lame ripoff.

    Nicely done.

  • Meotwister
    • May 24, 2006 at 12:09 AM
    • #2,186

    lol or was that sphere? ah they're all the same.

    nice job r_yell and freakman.

    r_yell and his crazy terrain maps!

  • D3ads
    • May 24, 2006 at 11:33 AM
    • #2,187

    That's brilliant, can't wait to see it in action.

    PS: Event Horizon ftw!

  • R_Yell
    • May 24, 2006 at 1:49 PM
    • #2,188

    I'm aware about the horizont, is off on purpose. Could be called "foggy skybox", it matches the map fog color to prevent some ugly effects when you have a giant map with z clip distance and 3dskybox. It works because they can't be seen

  • Freakman
    • May 24, 2006 at 1:51 PM
    • #2,189

    Thanks guys!

    It's a mischmasch of Event Horizon and Sphere. I love these films!

  • csharp
    • May 24, 2006 at 2:02 PM
    • #2,190

    Freakman, thats.. thats.. Thats a one smoking hot map

  • mabufo
    • May 27, 2006 at 5:59 PM
    • #2,191

    Why do my support beams look completely fake? I think they may be too big... 16x16. Maybe it's the dev texture? It'll be a pain in the ass to resize them. Ugh...

    Also, are there too many? not enough? let me know.

    [Blocked Image: http://img57.imageshack.us/img57/4048/dmtraindepot00006yd.jpg]

  • dc-mike
    • May 27, 2006 at 6:43 PM
    • #2,192

    i think itll look good with textures, put some on a couple of the beams and recompile. i bet it will look better

  • mabufo
    • May 27, 2006 at 10:25 PM
    • #2,193

    Thank you for the reassurance... I have, however, some other parts of the map I want to finish before I start the texturing.

  • RD
    • May 28, 2006 at 10:27 AM
    • #2,194

    Some of the beams look 1 unit thick, and others 10000. Also some of those beams are hanging from the sides of the fat beams.

  • Skjalg
    • May 30, 2006 at 8:25 PM
    • #2,195

    maybe use models instead?

  • VoodooBenshee
    • May 31, 2006 at 10:12 AM
    • #2,196

    i found some time to continue building my quake 4 map "dm_stoned". the map layout is as far as ready. now i will add some more textures and more details. still lots of work, how you can see

    pics are from the editor, not ingame

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip1.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip2.jpg]

    [Blocked Image: http://web7.vs188242.vserver.de/q4maps/dm_stoned_wip3.jpg]

  • Stracciatella
    • May 31, 2006 at 3:59 PM
    • #2,197

    Oh its just one of my maps im working on

    and its a singleplayer game.. my first one.. well.. i try to finish it..

    I dont know but its some underground base you know.. this base is deep under the ground thats why it looks like it does.

    [Blocked Image: http://img302.imageshack.us/img302/3218/independencenezuaaxnexuslevel1.jpg]

  • Evert
    • May 31, 2006 at 6:26 PM
    • #2,198

    Cool one VoodooBenshee! I like it a lot, especially the two first ones.

    The third one looks kinda strange with that orange...pipes?

    Stracciatella, dunno it lacks character and has some weird texture usage.

  • Crackerjack
    • May 31, 2006 at 6:38 PM
    • #2,199

    A little something i have been messing with.

    [Blocked Image: http://cjmaps.hlgaming.com/images/part2a.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/images/part2b.jpg]

  • von*ferret
    • May 31, 2006 at 6:44 PM
    • #2,200

    Do you have stretching going on on the turbines against the wall? They look distorted.

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