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Making the sky a non solid (source)

  • Marcos
  • August 25, 2009 at 8:58 AM
  • Marcos
    • August 25, 2009 at 8:58 AM
    • #1

    Hello!

    Just a quick Q here:

    Remember in the old days (hl1), it was possible to add a command making the sky brushes in your maps non solid? In CS you could throw a nade in the sky and it would disapear. How do I get the same effect in source? Anyone knows?

  • Campaignjunkie
    • August 25, 2009 at 9:06 AM
    • #2

    Maybe put a trigger_teleport there, set to teleport away any physics objects that touch it - or put a trigger_remove maybe. It's basically the same effect, a grenade disappearing.

  • Marcos
    • August 27, 2009 at 5:20 PM
    • #3

    Good idea CJ, I will try that

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