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Call of Duty: Modern Warfare 2 Teaser

  • KungFuSquirrel
  • March 26, 2009 at 3:58 AM
  • FrieChamp
    • November 5, 2009 at 1:49 PM
    • #481

    Got mixed feelings about the choice of music in the trailer but one thing's for sure: the singleplayer does look promising!

    Quote

    they blow up the frickin' ISS - America fuck yeeeeah

  • Seldoon182
    • November 5, 2009 at 3:00 PM
    • #482

    Ah! Ah! Can't wait the Call of Duty 7 response from Treyarch!

  • Jetsetlemming
    • November 5, 2009 at 5:37 PM
    • #483
    Quote

    ":13u43h0u]I guess this has not been posted yet! WHAT an awesome trailer! And I hate Hip Hop... http://www.gametrailers.com/video/launc ... fare/58641

    spoilers spoilers spoilers tho!

    Space missions!

    Spoiler that you might want to read in response to your spoiler:

    Quote

    From what I've heard from OTHER spoilers, the space station is only in a cutscene, it's not a level

  • -HP-
    • November 5, 2009 at 5:47 PM
    • #484
    Quote from Jetsetlemming

    Spoiler that you might want to read in response to your spoiler:

    Quote

    From what I've heard from OTHER spoilers, the space station is only in a cutscene, it's not a level

    Quote

    wot? but you can see the arms of the guy... It's FPS! c'mon, I wanna kill some martians in CoD!Wait... wat!

  • D3ads
    • November 5, 2009 at 7:36 PM
    • #485

    Fucking Hell, people can bitch all they like about the multiplayer being "bad" but if anyone complains about the single-player experience then they need to die... that was fucking awesome!

    Quote

    America in flames, with sububurn houses blowing up all around... and COD in space?! Holy fuck! MW3 is going to have to be in 3D to beat this potential gem!

    Still, I'm kinda dubious about what is trying to be achieved here... I mean with the terrorist section it's supposed to be all gritty and in-your-face and then you've got something that looks like it's from NOLF's

    Quote

    space

    level... it kinda all feels a bit like a cross of the former title and Arma II...

    But.. shit, I might even preorder this mother... worst music choice for the trailer though, would have got 10/10 if it wasn't for that annoying wigger grunting over the action.. ugh.

  • st0lve
    • November 5, 2009 at 8:45 PM
    • #486
    Quote from D3ads

    MW3 is going to have to be in 3D to beat this potential gem!

    But MW2 is 3D.... Almost all FPS games are

    Gah, someone find me a place to a digital copy with $ currency, my laptop gets way to hot with a DVD running while playing. Steam is fucking ~$20 more than what I'd pay for a hard copy.

  • D3ads
    • November 5, 2009 at 8:48 PM
    • #487

    I meant like proper 3D as in UP! and Toy Story 3...

    My sister works at HMV and said they've got 200 copies of the game already, if only the public knew...

  • Lord Ned
    • November 5, 2009 at 8:54 PM
    • #488
    Quote from st0lve

    But MW2 is 3D.... Almost all FPS games are

    Gah, someone find me a place to a digital copy with $ currency, my laptop gets way to hot with a DVD running while playing. Steam is fucking ~$20 more than what I'd pay for a hard copy.

    It's $60 on Steam right? It's selling for $60+ here, in some stores they've supposedly got it marked up to double the price.

  • st0lve
    • November 5, 2009 at 9:09 PM
    • #489
    Quote from Lord Ned

    But MW2 is 3D.... Almost all FPS games are

    Gah, someone find me a place to a digital copy with $ currency, my laptop gets way to hot with a DVD running while playing. Steam is fucking ~$20 more than what I'd pay for a hard copy.

    It's $60 on Steam right? It's selling for $60+ here, in some stores they've supposedly got it marked up to double the price.

    It's probably $60 on Steam, but it's also €60 ($90!!!!).Since I'm in Norway, with a strong currency, another example (normal hard copy costs about 450kr):

    $60 = 345kr

    €60 = 510kr

    Easy pick. Besides, I still want a digital copy, because of the laptop. I see no reason why I should pay MORE for a digital copy than for a hard copy these days when everyone wants to be so friendly to the environment.

  • Jetsetlemming
    • November 5, 2009 at 9:45 PM
    • #490
    Quote from D3ads

    Fucking Hell, people can bitch all they like about the multiplayer being "bad" but if anyone complains about the single-player experience then they need to die... that was fucking awesome!

    I watched a video of the tutorial and first two levels and it might as well have been an on-rails light-gun shooter, for all the choice the player had in actually playing. Heh.

    "Stand still and shoot those guys!" "Get driven around on the back a humvee and shoot those guys!" "Follow those guys into a building and shoot those other guys!" "Oscar mike actually hooah motherfuckers!"

  • -HP-
    • November 5, 2009 at 9:48 PM
    • #491

    What would you expect for a consolized FPS in 2009 Jetsetlemming?

  • FrieChamp
    • November 5, 2009 at 10:08 PM
    • #492

    A Call of Duty title a linear experience? NO WAY!

  • CompoSITe
    • November 5, 2009 at 10:43 PM
    • #493

    Lol, we had two "rail" shooter section in COD1....the PC one.

  • CompoSITe
    • November 5, 2009 at 10:45 PM
    • #494

    Oh dear.

    What's next electric cars?

    http://weblogs.variety.com/the_cut_scen ... -hear.html

  • Jetsetlemming
    • November 5, 2009 at 11:19 PM
    • #495
    Quote from CompoSITe

    Lol, we had two "rail" shooter section in COD1....the PC one.

    The one in the car, early on in the US missions, was one of my favorite on rails sections of any otherwise not on rails games... until I tried to play it on Veteran. Harder difficulty modes break a whole lot of COD1 (In retrospect my reaction to realizing Veteran deletes all the health packs, halfway through the first level, was pretty funny ), but the levels where you can't hide and slow way down and be super ultra cautious get it the worst. The one where you're in the truck with the few rocket launchers took me DOZENS of tries to get past the section where you run out of rocket launchers.

    Still, both were absolutely amazing action movie moments if you were playing on Normal.

    Quote from CompoSITe

    http://weblogs.variety.com/the_cut_scen ... -hear.html

    I wasn't even aware RAGE had multiplayer, last I heard that detail was "TBA", and they were super focused on creating an epic single player console focused sandbox car fighting game in an effort to be as Bizarro-id as possible.

  • st0lve
    • November 5, 2009 at 11:22 PM
    • #496

    Jetset, read your PMs....

    Wouldn't it be possible to have dedicated servers "authing" with IW.net? So that you can have "official servers" and unofficial servers? Aka. by the rules and whatever rules you want.

  • Thrik
    • November 5, 2009 at 11:35 PM
    • #497

    What if Carmack has come up with some ultra-sophisticated algorithm that makes Rage's peer-to-peer technology the fastest, smoothest, most stable way of playing online games ever? For Carmack of all people to say dedicated servers are a relic of older PC gaming is certainly surprising, he must really have faith in what they're putting together.

  • Jetsetlemming
    • November 6, 2009 at 12:40 AM
    • #498

    I thought Carmack was supposed to be an uber engine guy, does he also have a history of being an uber netcode guy?

  • Seldoon182
    • November 6, 2009 at 7:48 AM
    • #499
    Quote from Seldoon182

    Ah! Ah! Can't wait the Call of Duty 7 response from Treyarch!

    http://www.gamespot.com/news/6239258.html

  • D3ads
    • November 6, 2009 at 8:46 AM
    • #500

    Call Of Duty: Vietnam

    You know it makes sense

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