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Call of Duty: Modern Warfare 2 Teaser

  • KungFuSquirrel
  • March 26, 2009 at 3:58 AM
  • Izuno
    • October 20, 2009 at 4:30 AM
    • #241

    Yeah it really feels like times are changing. I've always felt my best MP fun was on the PC, whether back in the DoD/CS days, WoW ( :roll: ), CoD:UO on a LAN at work or holy_shit_fun CoD2 PC after hours...

    ...and now I'm in love with the general simplicity of Uncharted 2 MP...which is limited to 5v5...and the gameplay is marginally original for MP if that. Next I'm thinking I'll play BL co-op, and MW2 on my PS3 or 360. WTF is the world coming to when I'm anticipating enjoying MP on my consoles?

  • dux
    • October 20, 2009 at 6:05 AM
    • #242
    Quote from Izuno

    Yeah it really feels like times are changing. I've always felt my best MP fun was on the PC, whether back in the DoD/CS days, WoW ( :roll: ), CoD:UO on a LAN at work or holy_shit_fun CoD2 PC after hours......and now I'm in love with the general simplicity of Uncharted 2 MP...which is limited to 5v5...and the gameplay is marginally original for MP if that. Next I'm thinking I'll play BL co-op, and MW2 on my PS3 or 360. WTF is the world coming to when I'm anticipating enjoying MP on my consoles?

    The day this fully happens to me, I quite life.

  • Furyo
    • October 20, 2009 at 7:20 AM
    • #243

    You guys should listen to the latest Bonus Round to hear what Pachter has to say about this and Microsoft's strategy for XBL. It's not mindblowing because anyone who can read between the lines has seen this coming for years now, but it does a nice job at summing it all up in one sentence.

    My experience with MP is only PC based. And not only that it's only Valve based. I have never played a MP game that wasn't a Valve game, so the list adds up to a grand total of 4 games. I was always a SP gamer back in the 90s, and the only thought of having no control over who I play with makes me go offline. I won't pay for XBL for what it is today. I'll start paying for such a service once it's as mundanely mandatory as paying for your ISP.

    And no I'm not a PC elitist. Again the games I play on the PC all come from Steam, and judging by my list of games, 90% of them are Valve games. Any other game I play is on my 360, and the only reason is I'll play on the console any game that's multiplatform and has a PC version that's a port. If the game was built for the PC first, then it's played on the PC. Easy as that.

    I do believe most publishers have a tendency to roll every PC gamer into the same crowd and dismiss them as the sales are low. There is more than a single crowd of PC gamers, and mine is a market for both platforms. It's the crowd that can purchase on either platform. And a large part of the reason why PC releases get delayed past the console version. If I'm impatient enough I will get the console version over the PC version, so the argument that delaying the PC release ends in lost sales gets torn to shit. And you still win over those who would have downloaded it illegally if they want it bad enough.

  • -HP-
    • October 20, 2009 at 9:20 AM
    • #244

    lol... what's next?

    XBox360 Controller needed to Play MW2 on PC?

  • D3ads
    • October 20, 2009 at 9:55 AM
    • #245

    I wouldn't be surprised in all honesty

    [edit]I just realised my sig, I wonder how Rick feels now

  • FrieChamp
    • October 20, 2009 at 11:05 AM
    • #246
    Quote from Furyo

    You guys should listen to the latest Bonus Round to hear what Pachter has to say about this and Microsoft's strategy for XBL. It's not mindblowing because anyone who can read between the lines has seen this coming for years now, but it does a nice job at summing it all up in one sentence.

    The gist of what Pachter says: "Microsoft wants everybody to play all games on the 360, especially those with MP, so they can rake in the XBOX Live memberships. It's a profit decision." - couldn't you have said this, so I didn't have to look for the line in the latest bonus round?

    I've got a 360 and a bunch of games, but each time I play a PC game that I enjoy, it's 100 times more fun than any experience I had on the 360....ok except for Guitar Hero, which was the primary reason why I bought the console in the first place (that's nothing to be ashamed of right? RIGHT? ). Even if Pachter says "PC is so 90's", it can't hide the fact that I'm probably spoilt for the rest of my life!

    As far as MW2 goes - I got MW1 for the PC and I said before that I loved the MP part. I'd get MW2 almost exclusively for playing online, but I will not pay a monthly fee for having to use a controller. I don't like their plans with the matchmaking stuff, but I'm not furious about it. More so I am concerned about the general direction that PC gaming is going. Maybe in a few years there will only be big games being released on consoles and there are only garage studios developing indie games for the PC, sort of like shareware. Then the PC platform has finally come full circle

  • Rick_D
    • October 20, 2009 at 11:49 AM
    • #247

    hey bros what's happening in this thread?

    yeah shit on my face and spin me around with a dick in my ass. MW2 went from my most-anticipated to oh-boy-i-am-not-paying-for-this-shit.

    what is going to happen to communities, to people playing regularly in servers, what will happen to the "fun clans" consisting of people who slap on a tag and pub in their own servers with friends old and new alike?

    what will happen to choosing your own game mode and preferences, to joining servers half-way through a game?

    CoD has been a PC game from the start, supported in massive numbers by the community, CoD2 has hundreds of mods still being worked on, people still play it competitively.. did we as PC gamers offend someone high up so much that we are now being given second-hand console bullshit? who raped koticks wife? come on, own up.

    any IW bros want to comment on what happened in the decision making process to allow it to get into this state, are you allowed to? are we all taking it out of context, and has the guy made a huge error in describing the system? say it isn't so guys!

    with no decent multiplayer i see no real reason to purchase the game. maybe i'll buy it second hand in a month or two when the price has gone down to 20 quid.

    also, 60 dollars lol? you out of your fucking minds?

  • Rick_D
    • October 20, 2009 at 12:08 PM
    • #248
    Quote from Mazy

    To be honest then I think its a miracle that anyone doing games where the majority of their sales come from consoles can be bothered with porting them to PC anymore. Although probably hard to really prove anything, then I think the general trend is that a lot of hardcore gamers with a decent rig will always pirate the games they can on PC and only buy the console exclusives because they're forced to it.Then again, there's still a market there, especially for something such as MW2, question being if you'd get more legit people than you'd lose by doing a PC version

    no. bullshit. i am calling bullshit on this right now.

    people cry and bitch about piracy but you know what: it is nowhere near as bad as you think it is.

    i bought two copies of kayne and lynch (pc and 360 - pc version wouldn't get past the first menu screen) and if there was a game that could have been pirated, it was that.

    i own two copies of cod4 (dif steam accounts, one for friends who don't have DAT DOLLA).

    i have pirated games sure, but i have BOUGHT more games than i have ever stolen.

    http://www.steamcalculator.com/id/rick_d

    Account value: $1142.51

    and i have multiple steam accounts.

    so bullshit, PC gamers are not fucking dirty thieves, they don't steal everything they can. when something is of too poor quality and too high a price, then people will pirate it regardless of platform, it just so happens that it is easier to do it on the PC, because it's been going a lot longer.

    It is hard to get legitimate figures about piracy, because of the nature of it, but MW1 has sold in excess of 13 million copies. On PC nearly 400,000 from north american retailers alone (not including steam, or the rest of the world).

    The last number I saw on piracy was 90,000 leechers across the many trackers.

    I think piracy is just an excuse to not bother with PC versions considering console versions sell much much more.

  • Rick_D
    • October 20, 2009 at 12:24 PM
    • #249
    Quote from CompoSITe

    Lol, I don't see many guys mapping or making unique gametypes or modes for COD4 though.

    i joined a server that overhauled the entire game to make it paintball, with custom weapons, unlocks, perks, maps etc etc etc

    you crazy.

  • Jetsetlemming
    • October 20, 2009 at 12:33 PM
    • #250

    I haven't seen a paintball mode in an fps since the N64!

  • st0lve
    • October 20, 2009 at 12:35 PM
    • #251

    You certainly do not encourage people do make proper mods or maps for a game when you do not add any tools to do so, both to development and proper testing. This is bullshit, and by the looks of it, my wallet is "empty" at the moment, and will probably be "empty" for a long, long time. When the only form of modding will be to make cheats, oh god, this just screams out for failure as far as I can see.

    I think I'll be able to enjoy MW2, especially SP and SF, but it sure as hell won't capture my life due to low support.

    Oh well, there are other fish in the sea.

    MW3\COD7 (since there will be a sequal due to massive sales) shouldn't even have a PC version, it just generates a major loss of sales due to piracy, since millions of sales aren't enough

  • Skjalg
    • October 20, 2009 at 1:43 PM
    • #252

    What I think is funny, is that they appareantly do this to stop people from warezing the game on the PC.

    Has it ever occured to them that this will encourage people to warez the game, since there isn't a decent multiplayer now?

  • Jetsetlemming
    • October 20, 2009 at 2:00 PM
    • #253

    I'm pretty sure it has nothing at all to do with piracy and everything to do with putting the game in a closed, tightly controlled system so they can advertise and sell DLC and sunset MW2 when MW3 comes out.

  • Skjalg
    • October 20, 2009 at 2:24 PM
    • #254

    So you dont think the fact that you cant really host pirated servers, since you cant host a server didnt factor in?

  • Rick_D
    • October 20, 2009 at 3:35 PM
    • #255

    i think the main reason is the fact they can control everything. load up the game, big splash screen showing you the latest dlc, all servers playing with settings devised by the devs, making it super user friendly (selecting a multiplayer game no longer becomes a search through a server list but simply a single click to join a lobby and then the wait).

    i am sure IW want to control the experience to draw in new customers onto the PC, which is currently the weakest seller (and i don't believe that is due to piracy).

    the problem with that, is i know i, and many others, have played games where custom content, server mods and so on have actually extended the life of a product, increased the fun, and encouraged you to purchase other games by the developer.

    IW have taken a pretty huge u-turn on the whole custom content thing. going from releasing an sdk which many thousands of people played with (even though it's fucking radiant lol..), to simply removing _any_ customising abilty at all.

    i would still love to hear the reasons behind it. they did so many other good things, vac instead of pb, full steam integration, and the list is actually quite long of all the thigns that they have made big improvements on.. but to simply remove the ability for people to customise the game?

    what does this mean for competitive play? i don't mean tournaments, just simple ladders online as so forth.

    counterstrike 1.6/source would be quite bad if played using the default valve config. the fact that so much is open to the end user, allowing people to tailor the game towards different groups of people is a major factor in extending the life of the game.

    personally i don't think any of these factored into the decision, it is simply about money - and that is great, but it also means a lot of people won't be buying the game at all because it lacks the things that make it worth paying for, and playing again and again.

    i am looking forward to, and have been hyped for the SP and coop campaigns for a long time, i am really looking forward to seeing what IW have done, i have faith that it'll be of the highest quality

    i would actually prefer it if they sold SP/coop and MP seperately. take the time to make the MP a good experience. i mean it is already launched through a different .exe (since cod1 lol) so why not make them seperate packages.

    or how about game companies stop making retarded decisions. it really feels like the industry is going backwards at times.

    we had the option of branching off towards a film industry route, but i think we swerved away from that and have ended up in a kind of nike sweatshop, pumping out shit for the sake of money alone.

  • Jetsetlemming
    • October 20, 2009 at 3:38 PM
    • #256
    Quote from Skjalg

    So you dont think the fact that you cant really host pirated servers, since you cant host a server didnt factor in?

    If this was their line of thinking then it'd be a PS3 exclusive.

  • dux
    • October 20, 2009 at 3:40 PM
    • #257
    Quote from Rick_D

    who raped koticks wife? come on, own up.

    Sorry bro I messed up.

    But seriously, what rick said in his posts +1

    PC is now the weakest seller because they just outright fuck us in the ass. We've become 2nd rate citizens in the market getting sloppy ports or a console game in a PC case. Piracy is a massivley overblown issue that is used to scare off developers for this platform.

    Quote from Mazy

    To be honest then I think its a miracle that anyone doing games where the majority of their sales come from consoles can be bothered with porting them to PC anymore. Although probably hard to really prove anything, then I think the general trend is that a lot of hardcore gamers with a decent rig will always pirate the games they can on PC and only buy the console exclusives because they're forced to it.

    Whoa mazy you be out of touch, bro. I'm as hardcore a PC gamer as you can get with a massive rig. Does that mean you just labelled me a pirate?

  • Rick_D
    • October 20, 2009 at 3:59 PM
    • #258

    YARRR

  • FrieChamp
    • October 20, 2009 at 4:06 PM
    • #259

    You know what this whole discussion reminds me of? The "L4D2 stand-alone title announcement" drama. I don't hear anybody crying about this anymore. So instead of everybody running around screaming "IW have become puppets of Activision - lord have mercy Bobby Kotick has come to fuck us in the ass WAH WAH WAH" we could all chill down a little and wait until there is an official response from IW about this. Just sayin'..

    Edit: I must admit, the "UNITED WE STAND - DIVIDED WE FALL" PC gamer sticker is pretty hilarious!

  • Mazy
    • October 20, 2009 at 4:27 PM
    • #260

    So much anger in this thread

    No, I'm not saying anyone with a decent rig is automatically gonna pirate PC games, or at least that's not what I was trying to say.

    What I am saying that the consoles (especially in this generation) represent a much more sure thing when it comes to making sure that you're actually selling copies. With PC you'll still sell copies, but it'll be easier to have your game pirated, and you will have a higher uncertainty than you will with the consoles. And AFAIK then modding consoles have more or less died with this generation.

    But obviously you guys still take the PC very seriously as a gaming platform and I've just given up and taken the easy way out with the consoles

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