1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Deus Ex 3

  • kleinluka
  • October 4, 2008 at 8:16 PM
  • 2d-chris
    • October 6, 2008 at 11:47 PM
    • #41

    Klein your my hero, I wish every artist in the games industry cared as much about game design as you

  • dux
    • October 7, 2008 at 1:09 AM
    • #42
    Quote from kleinluka

    Just some answers to some of the major questions from our Marketing community dude.Auto Health

    Yes, Deus Ex 3 will use auto-health regeneration. This is a departure from the original but the industry as a whole has grown up and changed quite a bit in the last eight years and the designers didn’t want people exploring levels just for health packs or having to reload to an old save game because they messed up a scenario and couldn’t advance. I know some people actually liked the exact scenario I just described but this is a decision the team made.

    This REALLY should be an aug/implant/whatever it's going to be. The industry has not grown up, while it has changed - that change has swerved onto serving the more casual gamer as consoles are now the mainstream and primary focus of a lot of developers. That idea right there for health regen is designed for the causal / console gamer. Having health regen is going to be a real no brainer. If you're hurt all you're going to have to do is sit in a corner and suck on your thumb for a while until you're at full hit points. In deus ex 1 you'd actually have to think about how you're going to approach a given combat situation if you're low on the old hit points. But oh no, health regen has just thrown that out of the window. I would shit my pants in deus ex 1 when I had low hit points and had to take down several enemies. It made me think about other alternatives to the situation as there was always more than one. But from the sounds of it all I'm going have to worry about is if I can find a corner to sit in. I'm still looking forward to what can be done with the game, but it's little design choices like this that start to make me lose confidence.

    Ho ho ho, I'm gonna get raped.

  • Furyo
    • October 7, 2008 at 2:10 AM
    • #43

    It's actually a very valid point to me, and while my previous reply may have been misinterpreted as not caring for feedback, the "some times" in the quote was important. It's actually a major design decision, not just a small one as it impacts the entire game.

  • kleinluka
    • October 7, 2008 at 3:09 AM
    • #44

    Some more FACTS about the game as taken from our Community Manager to answer some questions on the official boards...

    RPG

    Deus Ex 3 is an RPG. An action/RPG like the first one (Deus Ex).

    FIRST PERSON OR THIRD PERSON

    The game is FIRST person, but automatically switches to third person for some contextual actions.

    You, as the player, do not have the ability to swap between views...it's a first person game but there are times where we want you to see Adam doing cool things.

    STORY/PLOTLINE

    The story and conspiracy elements are every bit a Deus Ex game. It's awesome.

    The writing team at EM is made up of many talented and experienced people. And did you notice the Sheldon reference...?

    MULTIPATH/NON LINEAR

    It's still based around making decisions which have consequences, selecting from a multi-path, multi-solution approach in a non-linear space (think DX1 not Invisible War), and you're able to customize your character (Adam) as well as your weapons. DX3 is an action/RPG just like the first game.

    When it comes to freedom, having space to search and roam in, and to run the streets and sewers, don't worry - we have that.

    This was just a magazine first look. That stuff will come next time.

    AUGMENTATION & TIMELINE

    Adam has mechanical augmentations. Paul and JC were the first of the nano augmented. That's why it makes sense as a Prequel...remember Anna and Gunther were mechanically augmented. And with mechanical augmentations, you will actually be able to see Adam look awesome whereas JC looked pretty normal.

    LOADING/LEVEL CHANGE

    Our tech supports streaming of data so the transition from indoors to outdoors will be seamless.

    FETUS IN TRAILER

    I don't think it's a character in the game. I think it has hidden meaning...

    HACKING

    Hacking is a major pillar of gameplay and is certainly not a mini game. (Sorry Bioshock)

    Hacking in Deus Ex 3 is a significant gameplay option which you can modify with augmentations if that's the way you develop your character.

    Our hacking is well beyond a "mini game" and is really freaking cool.

    CHOICE & CONSEQUENCE

    The social aspect of the game is extremely important. Do not fear.

    Choice and consequence is a major design influence. This is still a Deus Ex game.

    GLOBAL/LOCAL/SOCIAL ENVIRONMENT

    Don't worry - we know that traveling the world is one of the core values for Deus Ex...

    You have city hubs to explore in a non-linear fashion.

    There are different routes and different ways to complete an objective.

    The social element is huge. There are tonnes of characters to interact with and the story is massive with a global conspiracy.

    CHARACTER/AUGMENTATION DEVELOPMENT

    You do gain experience points throughout the game which you can use to either upgrade yourself or your weapons. It's a choice.

    There are many augmentations in the game so like the first one, you can choose how your character (Adam) develops.

  • Jetsetlemming
    • October 7, 2008 at 3:13 AM
    • #45
    Quote from kleinluka

    Just some answers to some of the major questions from our Marketing community dude.Auto Health

    Yes, Deus Ex 3 will use auto-health regeneration. This is a departure from the original but the industry as a whole has grown up and changed quite a bit in the last eight years and the designers didn’t want people exploring levels just for health packs or having to reload to an old save game because they messed up a scenario and couldn’t advance. I know some people actually liked the exact scenario I just described but this is a decision the team made.

    So is it like the COD system where you're the videogame equivalent of that one girl from Heroes and damage is irrelevant, like STALKER where your health regenerates over time naturally and there are healing items to help in an emergency, or what? Both systems prevent the player performing himself into a corner like that and screwing himself over, while one is unfun and arcady and far too simplified. :/ It fits Call of Duty but Call of Duty isn't a deep RPG. Call of Duty isn't about the gameplay as much as it is the "cinema" of the events, and if the hero dies that sort of ruins the scene. Deus Ex however is about consequences and options, and there's no more concrete consequence than death and options without risk are pretty boring.

    Quote from kleinluka

    Cover System

    The design has been updated to utilize a cover system should you choose to engage it. As the game is still 1st person, it’s only if you press a key when up against a wall that the view changes to a 3rd person perspective. As soon as you move away from the wall, the game returns to 1st person automatically.

    So it's just an option if you want to play that way. If you like the good 'ol DX1 style, you don't have to engage the cover system if you don't want to, so you'll see even less of the contextual 3rd person elements. You can just as easily walk up to that same wall in 1st person and never see the 3rd person cover. It’s just an option if you want to see the way Adam looks with augmentations you’ve chosen throughout the game.

    Can you turn off your PC connecting to the cover point if you get close? I know that's a complaint I've heard a lot about games with cover systems like GTA4 and Kane and Lynch, where the game will auto-connect to viable cover points when you're trying to move past it or near it. Perhaps a setting where you have to hold down a button while pressing against the wall to take cover, or move up against it then press into it again, like how MGS works with leaning against things (I've never heard anyone bitch about that ).

  • kleinluka
    • October 7, 2008 at 5:50 AM
    • #46

    That's what I said, you press a button to engage cover mode. No getting stuck.

  • dux
    • October 7, 2008 at 5:58 AM
    • #47

    I always found that being removed from first person detracts from the immersion of the game. You cease being the person and end up being a puppet master.

  • Jetsetlemming
    • October 7, 2008 at 7:24 AM
    • #48

    I find that concept of "immersion" to be extremely overrated and overrepresented in importance to gamers. Personally, the only kinds of games where I've ever felt that avatar bond type of immersion are in games where your avatar really is nothing but an avatar- a customizable shell representing you. Games like CRPGs and Harvest Moon (where you actually can't customize your character but that's besides the point, when your game goal is hard manual labor you form a connection to your character ). What's important as far as REAL immersion, ie. being immersed in play, are good design and details, ie NOT BUNGIE'S COPYPASTE HALLWAY THEORY OF DESIGN, and good controls. There are elements of realism some people support that actually break immersion and entertainment due to being cheap and unfun. Having the dialogs in DX be in third person didn't hurt MY enjoyment of the game any, certainly, and there's no chance I would ever feel like Vin Deisal anyway so the use of third person in Chronicles of Riddick was pure positive.

  • dux
    • October 7, 2008 at 7:25 AM
    • #49

    Go play some looking glass / irrational games and get back to me on the immersion subject

  • Taylor
    • October 7, 2008 at 10:04 AM
    • #50
    Quote from Erratic

    I can't even describe how irritated I feel when someone says something like that.

    Seconded.

    Ignoring the fan-base is clearly a stupid move, community is more important than ever and the whole point of reviving an old franchise is to expand on it capitalise off the name and existing fans. However, there is a rather bad ratio of signal to noise. It’s clear if they change anything fans will protest heavily against it, and similarly other fans and potential new customers will complain if the series does not advance on what came before it.

    Fans will be complaining a lot more than they are celebrating. You could have a whole press release of good stuff in the game, but one vague sentence people don’t like will be picked out, assumed the worst of, blown out of proportion and complained about rabidly and often in a contradictory way. People are not looking for things to be excited about, they are looking for things to complain about, they are looking for evidence for their fear the game will not live up to the original – not matter how small, petty or uncertain that evidence might be. The same is true for all the recent revivals: Megaman, System Shock, Diablo, Fallout.

    Something you can do to counter-act this, and something DX3 hasn't really had a chance to do yet, is turn up the fan service. The reason the Diablo 3 trailer contained Deckard Cain, the Barbarian class, and a number of in-jokes was to win over the fans. Though, of course, there was still that diatribe about the art direction...

    Edit: Er.

  • -HP-
    • October 7, 2008 at 10:48 AM
    • #51

    Woa, woa... Tkx for sharing that with us Klein, although I'm both happy and sad at the same time!

    So, CoD like health regenaration?! ffs, I know you people at eidos had lot's of reunions about this, and came to the conclusion that, "oh well, CoD has it, Halo has it, and casual gamers like it because it facilitates the gameplay", well that's the thing, it facilitates the game and that sucks imho!

    I agree with Dux, the industry has not grown towards that aspect, the industry has changed and although I obviously understand you guys want to grab the attention of other gamers apart from the hardcore fans, I don't that fact.

    Quote

    I know some people actually liked the exact scenario I just described but this is a decision the team made.

    Fuck yeah I liked it! In DX1 there were lot's of medpacks, and It's pretty awesome to search the world for them, and somewhere on the game you get a "health regeneration" augmentation that regenerates your health in exchange of cell energy!And as you progress on the game, you can upgrade this aug so it wont waste too much energy, This my friends is a fucking RPG element, resources managing, not sit in a corner and suck on your thumb until you're at full health!

    But oh well, the team has already made that decision and we'll have to live with it.

    Other than that, I guess Eidos is doing a good work, judging by the community manager's words. I guess I can live with all the other aspects mentioned, including the 3rd person thingy, which is obviously made thinking about console gamers, but whatever... I especially like how he keeps on repeating "Don't worry, we have it just like DX1 and not like IW!"

  • Jetsetlemming
    • October 7, 2008 at 11:26 AM
    • #52
    Quote from dux

    Go play some looking glass / irrational games and get back to me on the immersion subject

    I have. The whole "Garret has a name and personality of his own, writes the mission briefings as if he's talking to you, and is shown acting independently in FMVs" thing doesn't throw you off that? The fact that you are in fact not a future hacker 200 years from now who got cyberized and fights an evil AI, or a space marine?

    It's not a bad thing at all to be separate from the character you're controlling. Some games, for example the MGS series, fully embrace this. It's not a problem and it's not something that needs to be addressed and needless silly shit to increase "immersion" like taking away HUDs and not doing cutscenes and silent protagonists don't make games better for their inclusion. No matter what things the game dev makes for immersion the only time I ever feel the connection most gamers erroneously describe with the term is when I create that character myself. It's not necessary in the least to enjoy the game.

  • dux
    • October 7, 2008 at 12:18 PM
    • #53

    You're letting that destroy the whole point of immersion. Immersion is nothing to do with who the character is - it's how you, as the character experience the world. And those two titles are peerless in their execution of it. Everything you do and see in those games happens to you in first person, you're never removed from it. Garrett narrates the mission because, well, it's cool! As soon as that's over with you become Garrett. And you don't need to be taken into third person for stealth, thief proved that. And well, I feel being taken out of first person in a rich detailed world which I expect DE3 to be will just break the whole atmosphere of the game for me. I never liked it in MSG, or any other game that's done it.

  • Minos
    • October 7, 2008 at 12:29 PM
    • #54

    Deus Ex 3 is the new Fallout 3! Go go whining.core!

  • dux
    • October 7, 2008 at 12:35 PM
    • #55

    It's great, anyone who actually says anything about the game's design choices gets labelled a whiner.

  • Ginger Lord
    • October 7, 2008 at 1:11 PM
    • #56

    You must conform!

  • 2d-chris
    • October 7, 2008 at 1:57 PM
    • #57

    I was so immersed in Mass Effect with a 3rd person camera! Even though before playing it I had different opinions on the matter. I think any single mechanic won't screw a games experience, if the rest of them you really like.

    In terms of health regen, Why not tie it to the difficulty setting? CoD4 has a hardcore mode that makes the game a little more challenging. That way you really can play the game how you want, rather than being forced down a direction.

  • dux
    • October 7, 2008 at 2:40 PM
    • #58

    I'm not talking about fully 3rd person games though. I'm talking about 1st person games that remove you from that viewpoint for X reason.

  • Sa74n
    • October 7, 2008 at 3:01 PM
    • #59

    missed the pics, where else can i see them?

  • kleinluka
    • October 7, 2008 at 4:07 PM
    • #60
    Quote

    ":1h7t3j2c]Other than that, I guess Eidos is doing a good work, judging by the community manager's words. I guess I can live with all the other aspects mentioned, including the 3rd person thingy, which is obviously made thinking about console gamers, but whatever... I especially like how he keeps on repeating "Don't worry, we have it just like DX1 and not like IW!"

    3rd person isn't made "to please console gamers". The only time you go into third person is if you decide to switch into cover mode or if there's an interaction/action sequence, so you can see your character doing something cool and you get to see the awesome augmentations you have, which I personally think is a good thing and not a bad thing (you make it sound like it's a bad thing).

    And I guess the reason why Rene keeps repeating and pointing out that our game keeps a lot of core features and values from DX1 as opposed to IW is because that's the truth and our hardcore fan base needs a lot of reassuring on that matter

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 10 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™