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Trouble With Sound Not Resetting

  • the Carpenter
  • September 19, 2008 at 5:22 PM
  • the Carpenter
    • September 19, 2008 at 5:22 PM
    • #1

    [This is a Specialists (HL1) related question.]

    I've added a 2 minute long song to my latest map.

    It's set up to be cued by a trigger_multiple.

    It starts fine & runs for it's duration as well.

    The trouble is that, although I've set the reset time

    on the trigger to 240 (4 minutes), the wave won't play again.

    The sound has a start point & an end point encrypted into it.

    It is set to not toggled, start silent & play everywhere.

    I should add that there are multiple instances of the entity,

    as the play everywhere flag semed to fail at it's purpose.

    Any ideas as to what I'm doing wrong ?

  • Warby
    • September 21, 2008 at 10:19 AM
    • #2

    my guess would have been that you are missing the QUE point inside the wav but maybe thats what you meant by "start and end point" in the wav ... actually i never heard of an end point and i never added one either maybe try without it ?!

  • the Carpenter
    • September 21, 2008 at 4:20 PM
    • #3

    240 was too long.

    It works fine at 120.

    SOLVED.

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