pls share the technique with the community...d´oh i mean with me ![]()
first try at moddeling normalmaps:
[Blocked Image: http://home.arcor.de/ar03650741/images/steel_trim.jpg]
pls share the technique with the community...d´oh i mean with me ![]()
first try at moddeling normalmaps:
[Blocked Image: http://home.arcor.de/ar03650741/images/steel_trim.jpg]
thats a bit blurry
can you upload a render?
another one
, inspired from the old hl1 texture [Blocked Image: http://schmung.nupo.org/images/gratething.jpg]
render
[Blocked Image: http://kokosovar.free.fr/graterender.jpg]
Thanks peris
, yeah i'm using lightmaps for each diffuse maps of my textures, that's a pretty fast way to have some kickass shadows.
The technique which consist of using 3ds lighting to make normal maps is way more efficient than the NVIDIA filter imo, at least for the geometry of the texture, for the little reliefs i used the NVIDIA filter and merged the two normal layers in photoshop.
another one before going to bed
[Blocked Image: http://kokosovar.free.fr/labwallrender.jpg]
that's another hl texture, one from the lab
@ Koko5oVar
Your really making good work with those "next-gen" Textures
How about giving the source-image? ![]()
@ m4d1n
Very nice work. And im glad to see you here too ![]()
Wfr, Sindwiller
A tutorial would be brilliant
I cant manage to veiw my normal maps in 3ds max ![]()
Awesome stuff kokos! Especially like both HL texture remakes. Good work ![]()
I'm impressed it doesn't looks all that bad in source
[Blocked Image: http://kokosovar.free.fr/labwallmh.jpg]
I thought that was doom for a moment! Cool stuff.
Just another experiment. Been messing around with detail layers (highpass another texture, make it tile then use it as a pattern stamp in overlay mode). Still not happy with the contrast / sharpness, but fun messing around anyway. I'll probably size this down to 512^2 as there's not really enough detail to warrant 1024^2.
[Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/wall_concrete01.jpg]
Ah nice to see all these lab stuff ![]()
good work ppl ![]()
That's awesome koko
Holy shit, great stuff guys ![]()
some more crap
[Blocked Image: http://philipk.net/other/new_shit3.jpg]
I think the dirt around the floor panels to the right is a bit too uniform and noticable over all the panels. Probably won't notice in a small space but it doesn't seem very tileable.
Ah yeah well thats a bit of the problem as I'm keeping the size down as much as possible. But I believe the spec removes quite some of that problem tbh.
And rather have that then remove the dirt.
A pic of them heavily tiled.
Phillip if I was gay I'd so do you ![]()
I mean.. uhh.. fantastic work sir ![]()
pfft, straight people will do him
i would ;D
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