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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • ElectroSheep
    • November 23, 2010 at 4:55 PM
    • #2,701

    So another try

    [Blocked Image: http://www.minerality.fr/images/textures/previews/metal_floor_preview_05.jpg]

    [Blocked Image: http://www.minerality.fr/images/textures/previews/metal_floor_preview_04.jpg]

  • Em'
    • November 23, 2010 at 5:45 PM
    • #2,702

    Metal parts are okay, I think you just have a problem with the scratched painting...

    But the rest is okay

  • ElectroSheep
    • December 6, 2010 at 12:30 PM
    • #2,703

    Bump §

    [Blocked Image: http://www.minerality.fr/images/textures/previews/tile_01_preview_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/textures/previews/tile_01_preview_02.jpg]

    (woops ! green channel is flipped )

    Want to make a little project in UE3, probably an abandonned place.

  • -HP-
    • December 6, 2010 at 1:06 PM
    • #2,704

    Now, that's something great! Good job on that one!

    Did you sculpt an high poly?

  • ElectroSheep
    • December 6, 2010 at 1:17 PM
    • #2,705

    I made it in photoshop. working with the Xnormal plugin is cool.

    And thank you

  • e-freak
    • December 6, 2010 at 1:24 PM
    • #2,706

    Really like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals.

  • ElectroSheep
    • December 6, 2010 at 1:27 PM
    • #2,707
    Quote from e-freak

    Really like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals.

    I will take a look at how to do that. Good idea!

    Edit : so ok, not the best paint, but it works

    [Blocked Image: http://www.minerality.fr/images/textures/previews/tile_01_preview_03.jpg]

  • keres
    • December 16, 2010 at 3:40 AM
    • #2,708

    That is one very sexy texture, sir. Bake out from zbrush, maybe?

    I'm currently baking high poly meshes to low poly props, so I should have something to show in a bit. I've encountered a strange problem with this, though. These meshes are not enclosed, and they share the same UV space as the high poly mesh. I'm lost as to how to fix this

  • Mr. Happy
    • December 21, 2010 at 4:49 PM
    • #2,709

    Need advice on making textures for spilled oil, here's where I'm at:

    [Blocked Image: http://dl.dropbox.com/u/9300049/oiltest.jpg]

    Not sure if I should darken the cubemap or do most of the darkening in the envmapmask. I dunno how does it look to you guys, somethings wrong.

  • keres
    • December 23, 2010 at 6:56 PM
    • #2,710

    Try adding a tight, yet subtle specular to it.

  • Vilham
    • January 22, 2011 at 9:34 PM
    • #2,711

    in unreal do emissive textures ignore all other properties?

    Im trying to make a see through slightly glowing texture but am having trouble getting the results I want.

  • ElectroSheep
    • February 12, 2011 at 2:52 PM
    • #2,712

    Another materials

    [Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_maps.jpg]

    [Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_preview.jpg]

  • Minos
    • February 12, 2011 at 3:43 PM
    • #2,713

    The cracks don't make sense, I'd just remove them altogether. Notice how the middle area of your tiles is all cracked and the edges are perfect. If you want to have cracks on the texture you will also need broader gradients, suggesting more structural damage. Right now it seems that someone grabbed a knife and cracked the tiles

    The diffuse/specular look pretty good though!

    PS: your green channel is inverted.

  • ElectroSheep
    • February 12, 2011 at 4:20 PM
    • #2,714

    Hey, my green channel is fine

    So I made another one without any cracks, I can use a blend master now.

    [Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_preview2.jpg]

  • Trempler
    • February 18, 2011 at 5:42 PM
    • #2,715

    [Blocked Image: http://www.bilderload.com/daten/crate1R1I7V.jpg]

    My first selfmade texture is it ok ?

    Started today to really learn texturing, results so far ingame:

    [Blocked Image: http://img703.imageshack.us/img703/6059/shiaat.jpg]

  • Minos
    • February 26, 2011 at 12:18 AM
    • #2,716

    I re-textured this environment for a friend's Nokia N8 game. He's going to GDC next week to present the game, hope that helps somehow!

    [Blocked Image: http://thiagoklafke.com/misc/temp/ff_beforeafter.jpg]

    Here's the arena ingame after he tweaked it a little:

    [Blocked Image: http://i.imgur.com/PLqCc.png]

    Working on low poly handpainted textures is so much fun. You are free to do all kinds of crazy uv mappings that is usually not possible with normal mapped textures.

  • mjens
    • February 26, 2011 at 10:54 AM
    • #2,717

    No trees and bushes near the rocks? But still great to watch, hand painted textures in cartoon style is great!

  • killmachine8
    • April 20, 2011 at 3:40 PM
    • #2,718

    today:

    texture practice... normally i do 3d stuff. not the photoshop pro. looks ok though. approx. 1 hour "working" time.

    VERY W.i.P. of course. blueish stuff on the top half is just a placeholder.

    [Blocked Image: http://www.IMG-Teufel.de/thumbs/walla6bb1808JPG.jpg]

  • killmachine8
    • April 20, 2011 at 7:25 PM
    • #2,719

    tiny update. removed placeholder with better looking placeholder. new dirt layer(s). also, put it ingame with experimental bump+specular.

    [Blocked Image: http://www.IMG-Teufel.de/thumbs/walld846b72bJPG.jpg]

    [Blocked Image: http://www.IMG-Teufel.de/thumbs/walltex6dc50298jpg.jpg]

  • -HP-
    • April 20, 2011 at 7:31 PM
    • #2,720
    Quote from 3Dnj

    Hey, my green channel is fine So I made another one without any cracks, I can use a blend master now.

    [Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_preview2.jpg]

    I approve of this!

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