So another try ![]()
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So another try ![]()
[Blocked Image: http://www.minerality.fr/images/textures/previews/metal_floor_preview_05.jpg]
[Blocked Image: http://www.minerality.fr/images/textures/previews/metal_floor_preview_04.jpg]
Metal parts are okay, I think you just have a problem with the scratched painting...
But the rest is okay
Bump §
[Blocked Image: http://www.minerality.fr/images/textures/previews/tile_01_preview_01.jpg]
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(woops ! green channel is flipped
)
Want to make a little project in UE3, probably an abandonned place.
Now, that's something great! Good job on that one!
Did you sculpt an high poly?
I made it in photoshop. working with the Xnormal plugin is cool.
And thank you ![]()
Really like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals.
Quote from e-freakReally like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals.
I will take a look at how to do that. Good idea!
Edit : so ok, not the best paint, but it works ![]()
[Blocked Image: http://www.minerality.fr/images/textures/previews/tile_01_preview_03.jpg]
That is one very sexy texture, sir. Bake out from zbrush, maybe?
I'm currently baking high poly meshes to low poly props, so I should have something to show in a bit. I've encountered a strange problem with this, though. These meshes are not enclosed, and they share the same UV space as the high poly mesh. I'm lost as to how to fix this ![]()
Need advice on making textures for spilled oil, here's where I'm at:
[Blocked Image: http://dl.dropbox.com/u/9300049/oiltest.jpg]
Not sure if I should darken the cubemap or do most of the darkening in the envmapmask. I dunno how does it look to you guys, somethings wrong.
Try adding a tight, yet subtle specular to it.
in unreal do emissive textures ignore all other properties?
Im trying to make a see through slightly glowing texture but am having trouble getting the results I want.
Another materials ![]()
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The cracks don't make sense, I'd just remove them altogether. Notice how the middle area of your tiles is all cracked and the edges are perfect. If you want to have cracks on the texture you will also need broader gradients, suggesting more structural damage. Right now it seems that someone grabbed a knife and cracked the tiles ![]()
The diffuse/specular look pretty good though!
PS: your green channel is inverted.
Hey, my green channel is fine ![]()
So I made another one without any cracks, I can use a blend master now.
[Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_preview2.jpg]
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My first selfmade texture
is it ok ?
Started today to really learn texturing, results so far ingame:
[Blocked Image: http://img703.imageshack.us/img703/6059/shiaat.jpg]
I re-textured this environment for a friend's Nokia N8 game. He's going to GDC next week to present the game, hope that helps somehow!
[Blocked Image: http://thiagoklafke.com/misc/temp/ff_beforeafter.jpg]
Here's the arena ingame after he tweaked it a little:
[Blocked Image: http://i.imgur.com/PLqCc.png]
Working on low poly handpainted textures is so much fun. You are free to do all kinds of crazy uv mappings that is usually not possible with normal mapped textures.
No trees and bushes near the rocks?
But still great to watch, hand painted textures in cartoon style is great! ![]()
today:
texture practice... normally i do 3d stuff. not the photoshop pro. looks ok though. approx. 1 hour "working" time.
VERY W.i.P. of course. blueish stuff on the top half is just a placeholder.
[Blocked Image: http://www.IMG-Teufel.de/thumbs/walla6bb1808JPG.jpg]
tiny update. removed placeholder with better looking placeholder.
new dirt layer(s). also, put it ingame with experimental bump+specular.
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Quote from 3DnjHey, my green channel is fine
So I made another one without any cracks, I can use a blend master now.
[Blocked Image: http://www.minerality.fr/images/textures/previews/concrete_tile_floor_01_preview2.jpg]
I approve of this! ![]()
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