http://www.eurogamer.net/articles/2011- ... -interview
QuoteOn the consoles we're 60 frames per second. One of the things that always sucked about 60Hz games is traditionally, if you're v-syncing on there, if you miss by a tiny bit it drops to 30FPS, which is catastrophic. That's a fall off a cliff difference there.So what we do on the consoles, where we have this tight control, is we say, OK, you're going 60FPS, it's v-syncing, there are no tear lines. But if you miss by a tiny little bit, we'll let it tear at the top of the screen and we adjust the resolutions dynamically to let it catch back up.
Nice! ![]()