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RAGE

  • Buddy
  • July 15, 2008 at 10:01 AM
  • -HP-
    • July 1, 2011 at 4:47 PM
    • #421

    http://www.eurogamer.net/articles/2011- ... -interview

    Quote

    On the consoles we're 60 frames per second. One of the things that always sucked about 60Hz games is traditionally, if you're v-syncing on there, if you miss by a tiny bit it drops to 30FPS, which is catastrophic. That's a fall off a cliff difference there.So what we do on the consoles, where we have this tight control, is we say, OK, you're going 60FPS, it's v-syncing, there are no tear lines. But if you miss by a tiny little bit, we'll let it tear at the top of the screen and we adjust the resolutions dynamically to let it catch back up.

    Nice!

  • mjens
    • July 1, 2011 at 5:37 PM
    • #422

    That sounds fantastic. I just can't wait to put my hands on their level editor!

  • Rick_D
    • July 2, 2011 at 2:22 PM
    • #423
    Quote from Sentura

    well...

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    fuck off

    textures are still second to geometry

  • -HP-
    • July 7, 2011 at 10:18 PM
    • #424

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  • PhilipK
    • July 9, 2011 at 4:14 AM
    • #425

    looks awesome!! cant wait for it

  • -HP-
    • July 14, 2011 at 3:21 PM
    • #426

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  • Puddy
    • July 14, 2011 at 9:22 PM
    • #427

    Don't get me wrong, this looks good and all and I'm definitely going to buy it...

    but... is it just me or has every RAGE-trailer/walkthrough with commentary talked us through the simplest and most un-original mechanics while presenting them as revolutionary?

    "Instead of just tossing a grenade, you toss down a TURRET"

  • Nysuatro
    • July 14, 2011 at 9:40 PM
    • #428

    yes!!! Then I am not the only one who noticed

  • Pampers
    • July 14, 2011 at 10:05 PM
    • #429

    ALL dev videos are like that

  • Sentura
    • July 15, 2011 at 12:28 AM
    • #430
    Quote from Pericolos0

    well...

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    textures are still second to geometry

    ehhh, with the amount of triangles engines today can push, I have no problems achieving the geometry I want. Texture memory is usually the issue and imo textures are very very important to communicate the look of something, way more important than geometry.

    What I hope post-rage megetexture technology will be like: Some kind of virtual megatexture, where everything isn't baked in one huge texture, but this is done in realtime while the game is running. Basically imagine some objects that really need it having huge (mega)textures, while at the same time a lot of stuff is made the old school way of tiling textures, decals and instancing. This way there wont be any restrictions on texture density which seems to be a problem in rage because of there is only a certain ammount of gigabytes that will fit on a disk .

    so it would be a bad thing to be able to replace what i assume to be at least some worthwhile amount of texture memory for triangles?

  • Puddy
    • July 15, 2011 at 8:37 AM
    • #431
    Quote from Pampers

    ALL dev videos are like that

    Nu-uh. Usually they talk about something a bit new, or atleast "re-packaged" with a fancy name, or some gameplay gimmick at least.

    Images

    • mapplcore.webp
      • 16.42 kB
      • 339 × 554
  • -HP-
    • July 15, 2011 at 11:01 AM
    • #432
    Quote from Puddy

    Nu-uh. Usually they talk about something a bit new, or atleast "re-packaged" with a fancy name, or some gameplay gimmick at least.

    It's id dude, not thatgamecompany, they make competitive MP games, and mindless fun SP experiences. Deal with it.

  • Puddy
    • July 15, 2011 at 11:20 AM
    • #433
    Quote

    ":3ehfmsfy]It's id dude, not thatgamecompany, they make competitive MP games, and mindless fun SP experiences. Deal with it.

    I know I know and I love them for it (also, I'm not a fan of thatgamescompany).

    But they're trying to angle it as something revolutionary, and it's oh so funny

  • -HP-
    • July 21, 2011 at 10:27 AM
    • #434

    New vids up

    The Wasteland

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  • dux
    • July 21, 2011 at 4:17 PM
    • #435

    Borderlands 2. I'm cool with that.

  • -HP-
    • July 21, 2011 at 5:01 PM
    • #436

    Dux ...

  • Grinwhrl
    • July 21, 2011 at 5:29 PM
    • #437

    cant wait!

  • channie
    • July 22, 2011 at 1:44 AM
    • #438

    oh god i want this so bad! :x

  • 2d-chris
    • July 23, 2011 at 2:51 PM
    • #439

    I couldn't resist watching it, so hyped now, hope that's a good thing ;P

  • -HP-
    • July 23, 2011 at 3:46 PM
    • #440

    Hype really is through the roof for this one.

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