1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

ins_buhriz (Insurgency)

  • Majoris
  • July 2, 2008 at 10:55 PM
  • Majoris
    • July 23, 2008 at 9:03 PM
    • #21

    I did manage to change a few things you all mentioned, so the map looks a little different in the most recent compile. I went for an "earthier" brown lighting, changed shadow colors a little, changed water color and texture, and reduced HDR brightness, along with the majority of graphical glitches. Here's a sample, and more can be found in my portfolio.

    This version will be included with Insurgency 2.1 RC2, which comes out today.

    http://www.insmod.net

    What do you guys think?

    [Blocked Image: http://www.freewebs.com/mikemajoris/ins_buhriz_07.jpg]

    [Blocked Image: http://www.freewebs.com/mikemajoris/ins_buhriz_10.jpg]

  • PogoP
    • July 23, 2008 at 9:34 PM
    • #22

    Looks better, but I think the fog still seems to cut off too abruptly. That's my only criticism in terms of aesthetics though!

    Gameplay-wise, this map seems to be very favourably tipped towards Insurgents, I've never played this map in a game in which Marines have actually won... I think it's because there is only one way to get in to the village (from the front), though I guess there is a sort of side-route, but that is always heavily guarded.

  • Bic-B@ll
    • July 25, 2008 at 7:18 PM
    • #23

    looks very nice. i think it would be nice if the tall grass around the river area was a brighter green, it blends in with the ground too much and looks dead.

  • Nexus
    • July 26, 2008 at 11:58 AM
    • #24

    played this map.. well it's ok it's nice map u can run everywhere

  • Majoris
    • August 12, 2008 at 4:40 AM
    • #25

    I've been working on the lighting and fog, here's a preview.

    [Blocked Image: http://www.freewebs.com/mikemajoris/buhriz_newlighting_02.jpg]

  • m8nkey
    • August 12, 2008 at 8:18 AM
    • #26
    Quote from Majoris

    I've been working on the lighting and fog, here's a preview.

    I'm really liking it. Introducing some colour to the sky has really livened it up. The fog colour looks appropriate for the lighting and skybox too. Great stuff.

    *edit: I'm assuming you're using the fog to simulate a dust storm or just the generally dusty atmosphere in the middle east. It's perfectly feasible to have a blue sky yet a sandy haze on the horizon.

  • skdr
    • August 12, 2008 at 11:11 AM
    • #27

    Now that you can see the horizon better I'd like to see some detail there too. Some height differences, some prop models like huge antennas and such.

  • e-freak
    • August 12, 2008 at 11:25 AM
    • #28

    maybe something like a burning (and heavily smoking) oilpipeline or skyline will just do the effect...

    little offtopic: will insurgency launch friday at steam as well?

  • Majoris
    • August 12, 2008 at 4:09 PM
    • #29

    There actually are antennas, smoke, buildings, etc.. but facing the other direction of this screenshot

    Thanks for the constructive crit everyone!

    I can't comment on the Steamworks thing but apparently it was all leaked by another mod, soo... hehe

  • Freak
    • August 12, 2008 at 7:52 PM
    • #30

    well, seems like i´m the only one who liked it more before

    but one question, why are the sandbags in the back black?

  • m8nkey
    • August 13, 2008 at 11:47 AM
    • #31
    Quote from Freak

    well, seems like i´m the only one who liked it more before

    The original scheme was well implemented. It was definately atmospheric. Personally, I prefer a bit of variety in colour though, particularly if I'm going to play a map repeatedly.

    Both have merits and I think it just comes down to personal opinion.

  • Majoris
    • August 19, 2008 at 4:38 PM
    • #32

    Still doing some more work on the bridge area, how's it look so far?

    Compiled without HDR btw.

    [Blocked Image: http://img176.imageshack.us/img176/9094/buhriznew01sn3.jpg]

    EDIT: One more new one

    [Blocked Image: http://img515.imageshack.us/img515/8596/buhrizwtfzt7.jpg]

  • Majoris
    • September 1, 2008 at 7:16 AM
    • #33

    Any constructive crit?

    I've gone from the blue scheme to the more atmospheric browns of the original version, while keeping the longer viewdistance and light settings. New skybox texture also. What do you think?

    [Blocked Image: http://img296.imageshack.us/img296/5380/eatsomeballszc3.jpg]

  • Freak
    • September 1, 2008 at 8:02 AM
    • #34

    i still like the biginning the most the new brown´ish style doesn´t look as good as the other 2 styles i think

  • Jenn0_Bing
    • September 1, 2008 at 10:07 AM
    • #35

    That brown style looks very cinematic to me. I felt the blue looked a little forced, didnt seem very natural in your execution of it. The yellow lighting just seemed odd to me.

  • PogoP
    • September 1, 2008 at 4:44 PM
    • #36

    The latest screenshot is the best style. As Mark said, it looks very cinematic.

    However, a third of the screenshot is obscured by black smoke

  • Meotwister
    • September 1, 2008 at 7:10 PM
    • #37

    I agree, work more with what you got there in that last shot.

  • m8nkey
    • September 12, 2008 at 3:30 PM
    • #38

    the last shot looks spot on to me. Everything works very nicely.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™