Hey there!
So my problem is that Vrad (+HDR) compiles 2 times....and I also have to "buildcubemaps" 2 times..
Anyone know what might be causing this ?
My log just in case:
QuoteDisplay More** Executing...Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\SteamApps\SourceMods\zombie_master\materials
Loading C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.prt...done (0)
*** Error: Skybox vtf files for skybox/bvelvet weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/bvelvet to build the default cubemap!
No such variable "$hdrbasetexture" for material "skybox/bvelvetrt"
Can't load skybox file skybox/bvelvet to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (579217 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3521 texinfos to 1672
Reduced 395 texdatas to 312 (14846 bytes to 12212)
Writing C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.bsp
6 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp
reading c:\documents and settings\john\mes documents\maps\b4tob5_15.prt
1064 portalclusters
3506 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 43704 visible clusters (0.00%)
Total clusters visible: 362958
Average clusters visible: 341
Building PAS...
Average clusters audible: 507
visdatasize:151202 compressed from 289408
writing c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp
1 second elapsed
** Executing...
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp
4203 faces
488978 square feet [70412920.00 square inches]
1 displacements
34572 square feet [4978450.00 square inches]
4203 patches before subdivision
60547 patches after subdivision
67 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (91)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
transfers 7196301, max 610
transfer lists: 54.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(75064, 85063, 95544)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(14130, 15821, 17040)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3223, 3676, 3929)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(844, 985, 1044)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(238, 284, 299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(71, 86, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(22, 27, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(7, 9, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0272 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
2 of 6 (33% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 83/1024 3984/49152 ( 8.1%)
brushes 1602/8192 19224/98304 (19.6%)
brushsides 10322/65536 82576/524288 (15.8%)
planes 4822/65536 96440/1310720 ( 7.4%)
vertexes 10269/65536 123228/786432 (15.7%)
nodes 3162/65536 101184/2097152 ( 4.8%)
texinfos 1672/12288 120384/884736 (13.6%)
texdata 312/2048 9984/65536 (15.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 4/0 4/0 ( 0.0%)
faces 4203/65536 235368/3670016 ( 6.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3032/65536 169792/3670016 ( 4.6%)
leaves 3246/65536 103872/2097152 ( 5.0%)
leaffaces 5311/65536 10622/131072 ( 8.1%)
leafbrushes 2665/65536 5330/131072 ( 4.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 31272/512000 125088/2048000 ( 6.1%)
edges 19882/256000 79528/1024000 ( 7.8%)
LDR worldlights 67/8192 5896/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 293/32768 2930/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4794/65536 9588/131072 ( 7.3%)
cubemapsamples 29/1024 464/16384 ( 2.8%)
overlays 50/512 17600/180224 ( 9.8%)
LDR lightdata [variable] 2955464/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 151202/16777216 ( 0.9%)
entdata [variable] 175164/393216 (44.5%)
LDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24206 ( 0.0%)
pakfile [variable] 60344/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 579217/4194304 (13.8%)
==== Total Win32 BSP file data space used: 5324459 bytes ====
Total triangle count: 10778
Writing c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp
2 minutes, 2 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp
4203 faces
488978 square feet [70412920.00 square inches]
1 displacements
34572 square feet [4978450.00 square inches]
4203 patches before subdivision
60547 patches after subdivision
67 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (92)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
transfers 7196301, max 610
transfer lists: 54.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(75064, 85063, 95544)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(14130, 15821, 17040)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3223, 3676, 3929)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(844, 985, 1044)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(238, 284, 299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(71, 86, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(22, 27, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(7, 9, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0271 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
2 of 6 (33% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 83/1024 3984/49152 ( 8.1%)
brushes 1602/8192 19224/98304 (19.6%)
brushsides 10322/65536 82576/524288 (15.8%)
planes 4822/65536 96440/1310720 ( 7.4%)
vertexes 10269/65536 123228/786432 (15.7%)
nodes 3162/65536 101184/2097152 ( 4.8%)
texinfos 1672/12288 120384/884736 (13.6%)
texdata 312/2048 9984/65536 (15.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 4/0 4/0 ( 0.0%)
faces 4203/65536 235368/3670016 ( 6.4%)
hdr faces 4203/65536 235368/3670016 ( 6.4%)
origfaces 3032/65536 169792/3670016 ( 4.6%)
leaves 3246/65536 103872/2097152 ( 5.0%)
leaffaces 5311/65536 10622/131072 ( 8.1%)
leafbrushes 2665/65536 5330/131072 ( 4.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 31272/512000 125088/2048000 ( 6.1%)
edges 19882/256000 79528/1024000 ( 7.8%)
LDR worldlights 67/8192 5896/720896 ( 0.8%)
HDR worldlights 67/8192 5896/720896 ( 0.8%)
waterstrips 293/32768 2930/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4794/65536 9588/131072 ( 7.3%)
cubemapsamples 29/1024 464/16384 ( 2.8%)
overlays 50/512 17600/180224 ( 9.8%)
LDR lightdata [variable] 2955464/0 ( 0.0%)
HDR lightdata [variable] 2955464/0 ( 0.0%)
visdata [variable] 151202/16777216 ( 0.9%)
entdata [variable] 175164/393216 (44.5%)
LDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)
HDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24206 ( 0.0%)
pakfile [variable] 60344/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 579217/4194304 (13.8%)
==== Total Win32 BSP file data space used: 8599091 bytes ====
Total triangle count: 10778
2 minutes, 3 seconds elapsed
** Executing...
** Command: Copy File