1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The Ball - Indie FPS Action/Puzzle Game

  • Hourences
  • June 26, 2008 at 11:14 AM
  • Scinbed
    • August 23, 2009 at 10:13 PM
    • #61
    Quote from dux

    I've finally figured out what it is that annoys me the most about unreal 3, it's the lack of anti aliasing.Really like the first shot though.

    And you can tell that Hourences is involved with this because everything is red and dark brown

    I believe there was recently a patch or driver update that enables you to use AA in UE3 games.

    Also: Balls!

  • Hourences
    • August 24, 2009 at 7:33 PM
    • #62

    My pc is also not strong enough to do AA even if it were possible:)

    We released Hueca - Fileplanet Exclusive for monday - tomorrow the rest is coming along with website updates and everything else!

    http://www.fileplanet.com/promotions/mod/the-ball.aspx

  • Hourences
    • August 25, 2009 at 8:59 PM
    • #63

    Full Release:

    Hueca takes place in a gigantic cavern with three large pyramids. Each pyramid contains several puzzles and challenges. The player travels from pyramid to pyramid using a large and ancient vehicle.

    Features

    # Solve the pyramids in any order and freely roam the desert.

    # The introduction of a vehicle!

    # Three new enemies: A giant bomb dropping bird, a cannonfodder beetle, and a big sandworm.

    # Introduction of ball modifications. The ball will acts as a local low gravity field or as flashlight in certain areas of Hueca.

    # The introduction of a brand new environment theme.

    # A new Survival level and further improvements done to the gametype in general.

    # A range of changes including new voice acting, more parts of the menu replaced, a stats system, and you are even able to save your game now!

    DOWNLOAD - 395 MB

    http://%7boption%7d

    http://%7boption%7d

    This installer also includes all previous episodes!

    Check out ModDB's Preview special! - http://%7boption%7d

  • Hourences
    • November 4, 2009 at 12:40 AM
    • #64

    Lets start the fun

    Much more to follow in the coming days!

    [Blocked Image: http://www.nijnka.com/hourences/theball/stuff/splash.jpg]

    The Ball's Grand Finals submission for the Make Something Unreal contest is set for release on November the 10th. We are well on track, and have entered beta 1 a few days ago. Beta 2 set for thursday or friday.

    This will be the final mod release of The Ball, and features two new levels. One new survival level, and one new campaign level. The campaign level offers about half an hour of gameplay in an all new environment, with an all new enemy, and a new approach on combat.

    In order to start building out a community, we have also created a facebook page!

    [Blocked Image: http://www.nijnka.com/hourences/theball/images/facebook.gif]

    http://%7boption%7d

    And since pictures say more than a thousand words...Our team is proud to present you what we have been working on the past 2 months! Enjoy!

    [Blocked Image: http://www.nijnka.com/hourences/theb…andfinals16.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…randfinals4.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…andfinals10.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…randfinals2.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…andfinals18.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…randfinals5.jpg]

    [Blocked Image: http://www.nijnka.com/hourences/theb…randfinals8.jpg]

  • Nysuatro
    • November 4, 2009 at 7:18 AM
    • #65

    That looks 'again' impressive.

  • Freak
    • November 4, 2009 at 12:20 PM
    • #66

    thats not impressive thats fucking awesome! 8|

  • Hourences
    • November 5, 2009 at 4:07 PM
    • #67

    A stand alone demo build of The Ball is now available, operating on the very latest version of the Unreal Engine.

    [Blocked Image: http://www.nijnka.com/hourences/theball/images/udk.jpg]

    Over the past few months we had been working with Epic Games on porting The Ball to the brand new UDK. That got released today. The Ball UDK Demo is one of the example games that showcase this new engine license from Epic Games.

    http://udk.com/showcase-the-ball.html

    The demo consists of two levels. One brand new survival level. And one 40 minutes long singleplay level. The singleplay level is basically a compilation level made from parts of Pehua, Oztoc, and Hueca.

    http://download.udk.com/UDKInstall-TheBallDemo.exe

    We hereby also announce that we will turn this project into a full and stand alone indie game, with an expectant release in spring 2010.

    Interview about our plans, the UDK, and The Ball in general: http://news.bigdownload.com/2009/11/05/ ... f-the-bal/

    Join us on Facebook! - http://www.facebook.com/pages/The-Ball/151208229313

  • Jenn0_Bing
    • November 5, 2009 at 9:23 PM
    • #68

    Wow, nice stuff guys. Congrats.

  • Pampers
    • November 5, 2009 at 9:55 PM
    • #69

    congratulations

  • Hourences
    • December 30, 2009 at 6:14 PM
    • #70

    We are making good progress on the full stand alone game and we recently released a new screenshot, displaying the Oztoc Mine that is currently being build. The player will travel through these mines using a small train. The Ball is transported in the back on the train, the player takes position in front of it. The ride starts easy, and then picks up the speed. Think Indiana Jones II. Along the way the player will come across a rural village, and a pyramid that never got completed.

    [Blocked Image: http://www.toltecstudios.com/theball/media/trainball.jpg]

    Another thing we are currently working on is the "Tractor Ball". The Ball is able to attach itself to certain objects, and pull those around. Practical example: to gain entrance to a building you use the Tractor Ball and hook it up to big tree trunks blocking the entrance, and slowly pull those away. This feature also allows us to explain how the buildings in the world have been constructed, the Ball being their tool to move these massive blocks and trunks around. For example the under-construction pyramid mentioned above, is added exactly for that reason. We are working on adding extra depth and logic to our world.

    Also we have been nominated for Fileplanet Best of 2009 - Best Mod - Please vote for us if you enjoyed our work so far! - http://www.fileplanet.com/promotions/be ... /mods.aspx

    And ModDB are holding their annual MOTY awards, voting is open for that as well! - http://www.moddb.com/mods/the-ball

    Next up a new trailer, and we are of course also still eagerly awaiting the MSU results of both Phase 4 and the Grand Finals.

  • 2d-chris
    • December 31, 2009 at 12:03 AM
    • #71

    zomg too awesome!

  • arhurt
    • December 31, 2009 at 1:54 AM
    • #72

    Made of Win. I'm enjoying the game a lot so far and you can count my vote in!

    Congrats!

  • jaboo224
    • January 1, 2010 at 7:42 AM
    • #73

    Awesome stuff !!! cant wait for the final product

  • Hourences
    • January 6, 2010 at 6:35 PM
    • #74

    Thanks people

    We reached the ModDB Top 100 of the 2009 MOTY awards - please vote for us if you enjoyed it

    http://www.moddb.com/mods/the-ball

  • Hourences
    • January 14, 2010 at 1:10 PM
    • #75

    The Ball Hueca has won Best FPS Mod in Phase 4 of Makesomething Unreal. We also won 4th place Best Art in Mod.


    We now hold 9 top-5 places, and 5 first places. We won Best Mod in 3 out of the 4 phases.

    Furthermore we have half a page large screenshot in the latest edition of Game Developer Magazine, as part of an article on Unreal Engine 3 - http://www.gdmag.com/

    And the Swedish PC Gamer has given us a page in their latest edition as well - http://www.toltecstudios.com/theball/ne ... weden1.jpg

    Newspost on our website - http://www.toltecstudios.com/theball/20 ... f-msu.html

    More news soon! Two more interviews scheduled, grand finals results set for mid February, and trailer coming up.

    You can still vote for us over at http://www.facebook.com/pages/The-Ball/ ... 313?ref=ts

  • Nysuatro
    • January 14, 2010 at 1:22 PM
    • #76

    Congratz on your team. I already read it on your twitter. You owned that contest. I guess next is releasing the full game?

  • Hourences
    • January 14, 2010 at 1:58 PM
    • #77

    The Haunted owned it too, we are head to head with them. So it is going to be a very exciting grand final...

    June is the target date for the full game, but first the grand finals, announced mid next month, at the DICE convention.

  • Hourences
    • January 26, 2010 at 10:41 PM
    • #78

    We have two all new screenshots of Oztoc for you. These show the little train station where you begin your journey by train, and "the village". A big cavern with an abandoned (or is it?) village, surrounded by grain fields. A big unfinished pyramid looms in the distance. That pyramid is the entrance to Oztoc II.

    [Blocked Image: http://www.toltecstudios.com/theball/media/oztocmines2.jpg][Blocked Image: http://www.toltecstudios.com/theball/media/oztocmines4.jpg]

    We also released a Press Kit. The Press Kit contains three high resolution logos, and a presentation that is meant to introduce the game to the reader in under two minutes. This will allow us to contact magazines and websites, and quickly explain them what our game is about. It is basically about making it as easy as possible for the press to talk about us.

    [Blocked Image: http://www.toltecstudios.com/theball/newsimages/presskit.jpg]

    http://www.toltecstudios.com/theball/th ... esskit.zip

    Also on our schedule are some wallpapers, a community kit with some images that can be used for forum signatures and such, and we still have a trailer coming up. We decided to push back the trailer a little, so we can get some new footage of for example Cahua II in. The trailer should be out somewhere in February. February in general is going to be a very exciting month for us. We are awaiting the outcome of the MSU Grand Finals, the ModDB MOTY 2009 awards, and soon after those two we will begin pitching the game to distributors.

    http://www.toltecstudios.com/theball/20 ... s-kit.html

  • Pampers
    • January 26, 2010 at 11:37 PM
    • #79

    looks great as usual, but would love to see some more variation when it comes to colours

  • Hourences
    • January 27, 2010 at 12:13 AM
    • #80

    Those areas are being added into existing levels and have to fit that level's style and color. The environment changes every two levels on average. The color pallet has to be specific and recognizable so the game gets a stronger identity. Of course it is risky to go too far with this and push it into "boring", but I think we are doing OK with our current balance.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™