Jump to content

Recommended Posts

Posted

The mod is really better than the screens/videos can tell. It plays nice online which was my fear due to issues with Source engine and vehicles. It could be a blast with more weapons and game modes.

Posted

Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

http://www.diprip.com/images/news/News_ ... 06_big.JPG

http://www.diprip.com/images/news/News_ ... 05_big.JPG

http://www.diprip.com/images/news/News_ ... 04_big.JPG

http://www.diprip.com/images/news/News_ ... 03_big.JPG

Looks to me like they do (notice the cannon).

My guess is they have a weapon selection, and only the selected weapon moves. And then it seems like, from the pictures, that the other weapons' positions remain unchanged upon switching weapons. ie. no resetting.

Posted

Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

http://www.diprip.com/images/news/News_ ... 06_big.JPG

http://www.diprip.com/images/news/News_ ... 05_big.JPG

http://www.diprip.com/images/news/News_ ... 04_big.JPG

http://www.diprip.com/images/news/News_ ... 03_big.JPG

Looks to me like they do (notice the cannon).

My guess is they have a weapon selection, and only the selected weapon moves. And then it seems like, from the pictures, that the other weapons' positions remain unchanged upon switching weapons. ie. no resetting.

it's just nitpicking anyhow. i'd say it's pretty damn impressive someone made a mod like this.

Posted

Maybe the vehicles are in fact the player models? Just a thought, I don't know :X

Obviously not, the vehicles have the same physics features than the HL2 jeep, for example. I played today online and it responded quite well (and I had no a great ping).

The only problem is most coders cannot figure the way to predict vehicle movement, but Empires did long ago. And there is a simple work around to make it work decent at least, fixing the camera jittering. This mod, whatever it does, does well.

Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

There is a turret and moves around (machine gun and grenade launcher, very cool btw), rest weapons are static. But it makes sense because you have to face other vehicles.

As I said, the technical stuff is very well solved. Gameplay needs more depth, but is worth as is now as well.

Posted

Those vehicle models look pretty good even though I don't really feel that the texturing is any good on them. The environments are not particularly interesting either.

Posted

I've taken the Alpha for a spin and overall I was impressed. The visuals are polished and the sound is good too. The weapon particle effects are awesome and the environments are very destructable.

The only thing I feel is letting it down is the controls. It uses WASD for steering and acceleration and as a result it feels very stiff and not very vehicle like. If they impliment mouse steering it would be awesome.

*edit: apparently they plan to overhaul the controls and integrate joypad support after migrating to the Orange Box SDK

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...