LeJean Posted February 24, 2008 Report Share Posted February 24, 2008 Hey there, the last few months, I've been working on some kind of remake of a TFC map called "flagrun". So basically, only the major layout is the same.. as the old TFC maps are nothing more than a lot of blocks. Perhaps someone will recognize some structures, but the architecture and details all around have changed, though. I know that there are missing some details, the upper parts of the rocks and the 3D-Sky, but that's why it's still work in progress. This map has 3 control points and 2 spawn rooms for each team (no association of spawn rooms to capture points). No custom content 'til now. Take a look.. The two base points (former capture areas for the 5 flags): Some parts of BLU's area: ..and some of RED's: and - of course - the central control point: Well, please let me have some comments and critic.. just tell me everything For those of you, who want to take a run inside: You can download a beta version here. But note, that it is still work in progress (as the name is). http://jean.cocktail-db.net/tf2/fourth.zip Perhaps, you can meet some guys playing it at: spezi-clan.de:27075 - but don't expect too many players If someone has an idea for a name, please tell me Thanks! LeJean Quote Link to comment Share on other sites More sharing options...
e-freak Posted February 24, 2008 Report Share Posted February 24, 2008 the wooden parts shouldn't be that round. apart from that I wonder if you are at the spezi clan? Quote Link to comment Share on other sites More sharing options...
LeJean Posted February 24, 2008 Author Report Share Posted February 24, 2008 I am not at the spezi clan, but I know the two guys for some time now (You're asking because you have a HLPortal.de link in your signature yourself, right?) What would you propose to do with that rounded stuff - simple 90-degrees-corners look too bad.. perhaps I could add in some more angular architecture. Thanks, I'll keep that in mind. Quote Link to comment Share on other sites More sharing options...
Thrik Posted February 24, 2008 Report Share Posted February 24, 2008 Oh man, I loved that map in TFC. Good to see a MapCore-quality remake in the works. Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 25, 2008 Report Share Posted February 25, 2008 Good to see a MapCore-quality remake in the works. Yes indeed! Btw, if it's a remake, and as far as i can see, a very good remake, why not adopt the very same original name, flagrun!? Quote Link to comment Share on other sites More sharing options...
Mr. Happy Posted February 25, 2008 Report Share Posted February 25, 2008 Flaaaagrun! Your certainly doing it justice, keep up the good work The ground/floor in the final cp rooms looks a bit odd at that distance. Blue one looks like you haven't put any time on it in though, so I guess that's just the nature of a wip. I hope your fiddling around with entities so you can make a version with the same gameplay as the original..maybe you'll make an FF version that follows the original gameplay if it's not possible in TF2? <_< Quote Link to comment Share on other sites More sharing options...
Deathy Posted March 1, 2008 Report Share Posted March 1, 2008 Hey LeJean, didn't know you're around here too. The map looks good so far... keep up the good work. Quote Link to comment Share on other sites More sharing options...
Psy Posted March 2, 2008 Report Share Posted March 2, 2008 I love the architect. Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted March 2, 2008 Report Share Posted March 2, 2008 I love the architect. o_O Looks solid man Keep it up! Quote Link to comment Share on other sites More sharing options...
LeJean Posted March 2, 2008 Author Report Share Posted March 2, 2008 Hey, thanks a lot! In the last few days, I did some changes: - changed lighting, shadowing, a little fog - added 3d-skybox - fixed some small clipping problems - fixed doors and cubemaps take a look at the overview: The referenced shots follow up: (Some of them are similar to the pictures above, so I'll just link them) http://jean.cocktail-db.net/tf2/fr01.jpg http://jean.cocktail-db.net/tf2/fr02.jpg http://jean.cocktail-db.net/tf2/fr03.jpg http://jean.cocktail-db.net/tf2/fr04.jpg http://jean.cocktail-db.net/tf2/fr05.jpg http://jean.cocktail-db.net/tf2/fr06.jpg http://jean.cocktail-db.net/tf2/fr07.jpg Well.. and for now, I chose the name "fragrun" - because the original map by valve was called "flagrun", but there is no flag in my version (Still searching for the perfect name..) Even the download has changed: http://jean.cocktail-db.net/tf2/cp_fragrun.bsp.bz2 Cheers, Jean Edit: Deathy == DrDeath? Hey! Quote Link to comment Share on other sites More sharing options...
Deathy Posted March 2, 2008 Report Share Posted March 2, 2008 Nope, Deathy from Mapping-Tutorials... ( you posted Down-There there) I see you intensified the lighting... looks better now. Quote Link to comment Share on other sites More sharing options...
LeJean Posted March 2, 2008 Author Report Share Posted March 2, 2008 Aye okay. Sorry I didn't remember you Thanks for your comment! ... and eh - should I post the map at mapping-tutorials, too? Quote Link to comment Share on other sites More sharing options...
Freak Posted March 3, 2008 Report Share Posted March 3, 2008 It looks a bit empty anyway, i didn´t play the old flagrun but i really look forward to play this one good job Quote Link to comment Share on other sites More sharing options...
Deathy Posted March 4, 2008 Report Share Posted March 4, 2008 should I post the map at mapping-tutorials, too? Yea, why not... I think you would be the first who pimped a tf2 map there. poor m-t ;P Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted March 5, 2008 Report Share Posted March 5, 2008 The wood could be standing up, that way it would be technically possible to make a round corner out of wood. But perhaps you should make it stick out and add some beams (talking about this location http://jean.cocktail-db.net/tf2/tf_wip_07.jpg) In TF2's official maps the wood is always 90 degrees corners and they got away with it :-) Quote Link to comment Share on other sites More sharing options...
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