knj Posted February 12, 2013 Report Posted February 12, 2013 Rick - worth da cash for an alien fan ? Quote
Mazy Posted February 12, 2013 Report Posted February 12, 2013 Well clearly they're more invested in their in house projects rather than what they're contractually obligated to work on (which I can totally understand, even if it's not classy). Seems that the majority of the game was outsourced, with Gearbox primarily focusing on the MP. http://www.eurogamer.net/articles/2013-02-12-aliens-colonial-marines-primary-development-outsourced-to-section-8-developer-timegate-studios-report Quote
Rick_D Posted February 12, 2013 Report Posted February 12, 2013 Rick - worth da cash for an alien fan ? that's a really tough call to make. if money is an issue i would wait until a sale. it's not really worth the 50 euros, even for a fan. -HP- and knj 2 Quote
knj Posted February 12, 2013 Report Posted February 12, 2013 (edited) alright gonna check it out Edited February 12, 2013 by knj Quote
Skacky Posted February 12, 2013 Report Posted February 12, 2013 How can you fuck up an Alien game? Mazy, syver and KoKo5oVaR 3 Quote
Zyn Posted February 12, 2013 Report Posted February 12, 2013 (edited) I ... I just finished the game, on Hardened difficulty. Now, in the GIF above, you see an alien just walking around. That is the ONLY level in the game where you face those guys, and they only react to sound, and simply just blow up. Overall, I felt like I was shooting way more human enemies than xenomorphs, plus the human enemies are actually deadlier than the xenos we know and love/hate. Another mechanic is the weapons. Instead of finding them laying around the levels like in most games, all weapons unlock through ranks in the game. The top right corner is an XP-bar, and when you unlock a weapon, it becomes instantly available in the Inventory. Instead of carefully picking what weapons you need, you can just reach into your bottomless box and pull out Rapecannon 3000 at any given time! Same goes with any attachments you unlock too! Plus the pre-order weapon is a sticky-bomb launcher that makes quick work of anything it hits, making the game much easier. In total it was a 6 hour campaign at the difficulty I picked, and the ending that was just dull. The final "boss"-fight only managed to piss me off, because the cutscene after it just feels like a spit in the face. Score : Wait for 75% off on Steam sale / 10 Edited February 12, 2013 by Zyndrome knj and Kedhrin 2 Quote
Kedhrin Posted February 12, 2013 Report Posted February 12, 2013 :/ i really liked AVP/AVP2 (the originals) oh well i don't like how the aliens look themselves. it's like someone took edge highlighting and went overboard, just like the last AVP game. Quote
knj Posted February 12, 2013 Report Posted February 12, 2013 http://www.dsogaming.com/news/sega-aliens-colonial-marines-sp-was-not-outsourced-to-timegate-studios/ soo gearbox fucked it up ? even DNF is better than this lol Quote
Taylor Swift Posted February 12, 2013 Report Posted February 12, 2013 i played the alien vs predator 2010 edition it was pretty good dont know how it compares to this. might give it a try Quote
-HP- Posted February 12, 2013 Report Posted February 12, 2013 How can you fuck up an Alien game? robert.briscoe, knj, Mazy and 3 others 6 Quote
knj Posted February 12, 2013 Report Posted February 12, 2013 PulseRifle + red dot sight + laser targeting system <- !? Quote
Sprony Posted February 12, 2013 Report Posted February 12, 2013 This shit is apparently so bad that I'm selling my preorder key. My friends are returning their preorders. I never expected it to be next best thing in gaming. But as said before, how can your really mess up Aliens this bad? Quote
selmitto Posted February 12, 2013 Report Posted February 12, 2013 OMG what a crappy execution. This is very, very sad. Quote
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