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Seeing as I'm on the team, best promote this!

Fortress-Forever is a free Source Mod that builds on the classic game TFC and is more of a true successor to it than TF2. It is not just TFC:Source!

Changelog:

GENERIC / Misc stuff:

* Walls no longer apply friction to grenades, concmaps should be possible now!

* Small auto-conc for HH concs when you dont jump

* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.

* Throwing the flag is now upwards slightly rather than skidding along the floor

* Re-added recoil for some weapons (e.g. IC)

* Suiciding no longer causes you to lose 100 fortress points

* bhop now 1.20 up from 1.10

* Flags now GLOW

* Better intermission scoreboard/player handling

* Made the currently held grenade timer bar more visible than the dropped ones

* pyro scream time only triggers once every 1.7 seconds now

* Added cl_reducedexplosions to help fps problems

* Added a cvar for ragdoll lifetime

* NEW!! assault cannon fire sound

Visuals:

* Grenades now have trails and halo's around them

* Blue and yellow pipes now have trails

* Player models have been tweaked to increase visibility

* Grenade models have been tweaked to increase visibility

* SG models have been tweaked to increase visibility

* SG now throws out sparks when it's below 50% health

* New IC model!

* No more ugly background for build timers

* New HUD security icons for shutdown style maps

* Shotgun muzzle flash more visible

* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)

* New EMP effect

* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)

* Grenade 2 timer up a bit so it's not so far down

* New explosion scorch decal which doesnt make your whole base black.

* 'on fire' hud HUD redness reduced a lot

* Cvars for turning off targets + gren trails

* Demoman grenades hopefully dont bounce of people any more

* Readded interpolation for projectiles

* Put in a fix for grenade timers not showing up

* Teamcolour hud can now go back to normal again

Bug fixes:

* Grenade target timing bug (

* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.

* Dispenser / SG health now displays properly on the HUD even if you are far away.

* CL_CopyExistingEntity crash fixed at last (!!)

* SG now tracks properly when built on a slope

* Death by burning is no longer a suicide

* Fixed LUA error causing security icons to disappear when players connected

* Fix for spies being able to sabotage when they're dead

Class-specific changes:

Scout:

* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.

* Players can only use a jump pad once every second, so they dont get multiple triggers.

* Max conc speed after using the jumppad

* Reduced conc time for Scout down to Medic level

* Scouts now don't take fall damage.

Sniper:

* Sniper rifle base damage has been reduced from 42 to 35

* Radiotag duration reduced from 60 to 15 seconds.

* AR damage down from 7 to 5.5

Soldier:

* RPG damage radius increased slightly (from 108 to 125).

* RPG reload time decreased from 1.0 to 0.9 seconds.

* Nail grens tweaked a lot.

* Soldier special now quickswitches between shotgun and RPG.

Demoman:

* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.

Medic:

* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)

HWGuy:

* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.

* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)

Pyro:

* IC base damage has come down (from 60 to 50).

* Flamethrower damage increased to 16 from 13

* Flamethrower pushforce cap increased to 850 from 550.

* Pyro special now quickswitches between flamethrower and IC.

* Pyro vs Pyro now takes 100% damage up from 50%

* Flamethrower uppush up to 110 from 50.

Spy:

* Spy now has a 'last disguise' option on the menu

* knife damage up to 50 from 32.

* Disguise time halved.

Engineer:

* SG health has come down to 113% from 120% of TFC level(ish).

* SG bulletpush now works on the ground (thanks jiggs!).

* SG air bulletpush reduced to 15 from 24

ALL CLASSES (except medic):

* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.

New functionality:

* New splash screen to tell you about any updates to FF if you are playing an old version.

* New options screen with a load more stuff on it.

Map changes

Epicenter:

* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.

* Extended balcony area around cap point for additional SG position

* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)

* Epicenter 3-cap LUA system added, some various tweaks

* Epicenter tweaks

Crossover

* VIS fixed, massive performance increase

* Test middle area structure for additional route

* Lasers! (currently invisible due to engine bug)

* Misc brush fixes

* Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)

* Various crossover tweaks including a revamped midmap

* Crossover tweaks

Openfire

* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff

Monkey

* monkey is now Red vs Blue

* monkey FPS vastly improved

Well

* Well front door buttons removed, walk up to it = it opens

Dustbowl

* Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)

Dropdown

* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer

Waterpolo

* A bunch of gameplay changes for this fun map. Give it a shot!

Release thread and download links:

http://www.fortress-forever.com/forum/s ... post327967

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