st0lve Posted October 3, 2004 Report Posted October 3, 2004 Oh noes, its modified abit, but I do not care... ~700 polys UPDATED NEW MAPS: http://www.st0lve.net/files/rm31.zip Skin it D:!!!11 And I sux Quote
Acumen Posted October 3, 2004 Report Posted October 3, 2004 pretty cool. Good to see you getting back into modeling The poly distribution could be a tad better, like the "handle" hasn't too much polies, but the trigger guard has this little extrusion that's not too noticable (hope that's a word - if not, put "visible" in there). I'd say either make the handle/grip (whatever this is called) have more polies or reduce them on the trigger guard, next time. Well and you said the Uv could be better, anyways, so whatever Quote
Splitta Posted October 3, 2004 Report Posted October 3, 2004 my wip.. the barrel needs a lesser structure (?) and have to be more shiny Quote
st0lve Posted October 4, 2004 Author Report Posted October 4, 2004 When you have finished the maps (if you ever do ), send them to me as .bmp's, and I'll get it compiled for TS.. Mind if I post your WIP on the TS forums? Quote
Minos Posted October 4, 2004 Report Posted October 4, 2004 looks nice, but the tail looks very gay (use more polys there) Quote
st0lve Posted October 4, 2004 Author Report Posted October 4, 2004 Won't be seen ingame stupid >_> Quote
st0lve Posted October 4, 2004 Author Report Posted October 4, 2004 Oh noes, I am reworking the maps since they are to stretched and stuff But send the maps anyway Quote
Splitta Posted October 5, 2004 Report Posted October 5, 2004 dl link: http://www.katy-fan.de/rm31.zip Quote
Minos Posted October 5, 2004 Report Posted October 5, 2004 Won't be seen ingame stupid >_> hello moron~~ you could make a very sexy tail and then after making the renders remake it Quote
st0lve Posted October 5, 2004 Author Report Posted October 5, 2004 UPDATED NEW MAPS: http://www.st0lve.net/files/rm31.zip Quote
st0lve Posted October 6, 2004 Author Report Posted October 6, 2004 Nevermind, these are quite fucked aswell. I give up. Quote
OL Posted October 6, 2004 Report Posted October 6, 2004 when youre making your maps, put this texture on your object so you can easily see stretching and tile errors: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.