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[TF2] Cp_studio_rc4


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Hey everyone,

RC4 has been in the works for the past month, with many playtests and hours spent with multiple communities. According to them, the map has improved quite a bit over that month, so it's time for me to see what you all think :)

You can download the file as either a zip or a rar archive, off the following links:

ZIP: http://s156119498.onlinehome.us/furyo/cp_studio_rc4.zip

RAR: http://s156119498.onlinehome.us/furyo/cp_studio_rc4.zip














Many changes have taken place, so without going into too much detail, here is the non comprehensive list from the readme file:



GAME: Team Fortress 2

FILE TYPE: Custom Map

RECOMMENDED FOR 20-32 players

DATE: 2-10-07

AUTHOR: Francois "Furyo" Roughol

WEBSITE: http://www.froughol.com

E-MAIL: francois[at]froughol.com



\SteamApps\username\team fortress 2\tf\maps



Too many changes to list them all in details, but the most important:

- Reworked 2nd CP areas to provide much better gameplay.

- Reworked middle CP to fix gameplay issues/balance.

- Fixed all known bugs, noticeably the infamous spawn doors

- Improved optimization.

- Implemented setup time to create a fast encounter around the middle at the start of each round

- Multiple grease monkey passes throughout the map



In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios

fight it off to entertain the world of TF2.

The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups.

5 Capture Points total, with two sets of advanced spawn points and a symmetrical layout.

The map takes place on the movie sets of cartoon remakes of Lord of the Rings, Terminator 2 and Back to the Future.

Feel free to drop me a line as all constructive comments and feedback are welcome. The map will have a final release

at some point in the future, once all feedback has been taken into account.



Map by Francois "Furyo" Roughol

Custom assets by Francois "Furyo" Roughol and Pedroleum

Thanks to all the playtesters throughout the beta versions. This map surely has evolved and it's thanks to you.

Special thanks to our friends at Valve for the playtesting and feedback, helpful as usual :)


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  • 3 weeks later...

Final release is some way off. I've come to the conclusion spawn locations need to be tweaked, so that's coming to. I just have other mapping priorities for now. I guess some time within the next 3 months is a good guess

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  • 3 weeks later...

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