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Arbogast (HL2-DM)


Mazy

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So, I started this thing shortly after finishing HL2 (in....yikes, 2004), since the City 17 textures and props are just so universally awesome and transcend time and never get old [/sarcasm], I simply had to do something with em. Little did I know that it would end up taking over 3 years to finish this crap. It's been lying around for ages, just staring at me when I accidentally went into the wrong folder and then went the fuck out (then it would cry itself to sleep). Anyway, I cant live with this kinda thing being pretty much complete and just ditching it because I'm not in the mood, so I pulled myself together and did whatever could be done to finish the map in a playable state as quickly as possible. Good thing is that the layout actually turned out pretty damn awesome if I must say so myself. Now its maybe not that interesting visually, but I did what I could to make the HL2 assets spin, and I think it turned out quite nicely (lighting could maybe use some tweaking, I know).

Anyway, enough mindless rambling, pictures! (I'll get the weapon/item placement sorted soon, then some of us can probably have a small play test for shits n giggles :))

arbogast_01.jpg

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arbogast_02.jpg

arbogast_04.jpg

arbogast_05.jpg

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arbogast_07.jpg

arbogast_08.jpg

arbogast_09.jpg

arbogast_10.jpg

Suggestions are very welcome, but I doubt I can be bothered to fix much stuff unless its really easy/fast to do :D

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Nice to see you finally finishing this little baby :)

Lighting could use some work in my opinion, as it looks very 2004'ish at the moment (no HDR, color correction etc). I also noticed there are no cubemaps at all which make some areas look weird :banjo: Last but not least, this can't be a Mazy map without lots of pringles ;o How about some pringles crates? (just pick a stock model and modify the texture a bit ;) )

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Ahaha Mazelteschev is takin yuo BACK INTO TIME!!!!##"/$/&$~~+!"/&!&11~~~~

2004? Man, time flies :tinfoil: Looks very "old school", I agree...a bit underwhelming to be honest, I wish the pillars (of which there are plenty) had more detail, they look like 6 sided brushes right now (hence the "old school" feeling I guess...). I'm sure it's fun to play, as all Mazy maps are!

I love the little red house by the way, you need more of that.

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It looks quite decent but it seems like you spammed all walls inside the house with graffiti or posters, maybe a bit less of it.

Also needs more props, physics, etc., you know, there's a gravity gun in the game and more details for the roofs (add windows, pipes, antennas, etc.).

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