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Posted

i havent seen anyone making anything good with doom3 editor yet, wuts up wiv dat?

Not that ur stuff sux 8, but i just havent seen anyone do any terrain, trees and stuff, only corridors wiv pipes

Posted

It'd probably be pretty easy to do a quick export to .lwo format from another program, though I dunno if vertex maps for texture blending would work very well across the conversion.

Lightwave's not too bad, though, and if you've already taken the step to learn Radiant, you're going to have an easier time with it. Some operations are similar, and the interface is very much keyboard-oriented. I'm still known to accidentally use the wrong key in one or the other, but that's pretty common regardless. :)

I should write up a simple crash course on LW for designer-types to make use of. Biggest thing you'll use it for is terrain, which nice and easy, but sometimes it's handy to export some geometry and convert it to a model as well. Dunno if that'd be overstepping my bounds, though, I'd have to probably check with someone at work for clearance.

  • 2 weeks later...
Posted

...

ERROR: wglMakeCurrent failed..

Please restart DOOMEdit if the Z view is not working

I had that same problem for about a week until I finally found out what's causing it:

You must have antialising turned off for the editor to work.

:)

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