Section_Ei8ht Posted October 27, 2004 Author Report Posted October 27, 2004 i know the feeling, im becomming addicted to the editor. Quote
RD Posted October 27, 2004 Report Posted October 27, 2004 i havent seen anyone making anything good with doom3 editor yet, wuts up wiv dat? Not that ur stuff sux 8, but i just havent seen anyone do any terrain, trees and stuff, only corridors wiv pipes Quote
Section_Ei8ht Posted October 27, 2004 Author Report Posted October 27, 2004 terrain looks much better if its done in lightwave. Most people are too lazy to learn lightwave on top of D3Radiant. Quote
KungFuSquirrel Posted October 27, 2004 Report Posted October 27, 2004 It'd probably be pretty easy to do a quick export to .lwo format from another program, though I dunno if vertex maps for texture blending would work very well across the conversion. Lightwave's not too bad, though, and if you've already taken the step to learn Radiant, you're going to have an easier time with it. Some operations are similar, and the interface is very much keyboard-oriented. I'm still known to accidentally use the wrong key in one or the other, but that's pretty common regardless. I should write up a simple crash course on LW for designer-types to make use of. Biggest thing you'll use it for is terrain, which nice and easy, but sometimes it's handy to export some geometry and convert it to a model as well. Dunno if that'd be overstepping my bounds, though, I'd have to probably check with someone at work for clearance. Quote
InsaneSingingBlender Posted October 27, 2004 Report Posted October 27, 2004 you can make some nice terrain with 3ds and vertex paint. like this http://www.forumplanet.com/planetdoom/t ... id=1502142 Quote
InsaneSingingBlender Posted October 28, 2004 Report Posted October 28, 2004 heh, well i guess thats a bad example. but its better terrain than the simple patch mesh terrain Quote
Taylor Swift Posted October 28, 2004 Report Posted October 28, 2004 any good news, about the map of course. Quote
KungFuSquirrel Posted October 28, 2004 Report Posted October 28, 2004 Well, if it says anywhere he did it with Max, I guess that just confirms that vertex painting (and, thus, blending) can hold up on the conversion to .lwo. however awful that 'terrain' may be... Quote
InsaneSingingBlender Posted October 29, 2004 Report Posted October 29, 2004 actually its in .ase format. is there an advantage to .lwo? Quote
KungFuSquirrel Posted October 29, 2004 Report Posted October 29, 2004 Oh, duh, .ase works, too. *slaps self*. I'm just so used to LightWave I don't really think in terms of non-.lwo files for map objects Quote
Section_Ei8ht Posted October 29, 2004 Author Report Posted October 29, 2004 any good news, about the map of course. working on the final room. might be awhile for some screens. Time is becoming more and more scarse (sp?) And yeah, i dont think that was the best example of terrain modelling. Quote
poweri Posted November 9, 2004 Report Posted November 9, 2004 ... ERROR: wglMakeCurrent failed.. Please restart DOOMEdit if the Z view is not working I had that same problem for about a week until I finally found out what's causing it: You must have antialising turned off for the editor to work. Quote
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