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Posted

CDialogTextures::BuildTree() took 2202 milliseconds

WARNING: couldn't create font dlists

WARNING: wglUseFontBitmaps failed (6). Trying again.

WARNING: wglUseFontBitmaps failed again (6). Trying outlines.

WARNING: wglUseFontOutlines also failed (6), no coordinate text will be visible.

GL_VENDOR: (null)

GL_RENDERER: (null)

GL_VERSION: (null)

GL_EXTENSIONS: (null)

QE_LoadProject (doom.qe4)

WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist'

Map_New

Entering message loop

ERROR: wglMakeCurrent failed..

Please restart DOOMEdit if the camera view is not working

ERROR: wglMakeCurrent failed..

Please restart DOOMEdit if the Z view is not working

ERROR: wglMakeCurrent failed.. Error:1282

Please restart Q3Radiant if the Map view is not working

ERROR: wglMakeCurrent failed.. Error:1282

Please restart Q3Radiant if the Map view is not working

ERROR: wglMakeCurrent failed..

Please restart DOOMEdit if the camera view is not working

ERROR: wglMakeCurrent failed..

Please restart DOOMEdit if the Z view is not working

Posted

I have a 9800xt and runs great. I was having a few problems getting it to start, but then I found this shortcut command and now everything works fine. Worth a shot.

"E:\Programs\Games\Doom 3\Doom3.exe" +r_fullscreen 0 +vid_restart +wait +wait +wait +wait +editor

Course the only problem I was having was the mouse cursor not showing up, but you never know. Could help you out.

Posted

7 fps? Theres something seriously wrong with that.

Not bad, but waaaaaay too plain for my tastes. Also might want to fix the texture on the far wall. Seems very outta place. Ferret is right, though. Tis what I did. This is my first map for Doom3.

[edit] Ah, the low fps is cuz you still got d3radiant running. gotcha.

Posted

After trying doom3 mapping it hurts so bad to go back to non-dynamic light editing in other games. :( And compiling. :( D3 you still compile but its like .120381203 seconds long.

I have an X800 and doom3 ed runs fine.

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