Jump to content

DICE: Mirrors Edge Screenshots


Recommended Posts

Posted

":10qrabfn]
According to this and this it uses prerendered shadows.

Pre-rendered shadows?! Call me an ignorant, but I had never hear such thing before! How come the shadows be pre-rendered?!

Prebaked lightmaps and global illumination...

Posted

pre-rendered shadows doesn't really bother me... probably means there isn't going to be any kind of day-night cycle, though.

Just to clarify, I'm fairly sure this game isn't a GTA clone and is a fairly linear story-based adventure like a traditional FPS. The magazine article I read about it totally implied that, anyway. As such, day/night cycle probably isn't too important -- there's most likely loading screens.

Posted

Yeah, I wouldn’t imagine it to be a sandbox kind of deal. It seems to be a series of missions asking you to run a gauntlet across town, with your mobility shtick being the way to not become deaded. The first screen in particular gives a very strong platformer vibe, everything’s nicely aligned and that crane load looks suspiciously traversable.

I really like the look of the thing as other people have said, very clean and vibrant. It’s actually pretty funny/scary how much it draws the eye just because it has colour in it.

Posted

The description sounds great, finally somebody is doing something new with movement in an fps game. I also like the fact that you don't have to kill a thousand baddies to complete the mission, instead you are the haunted and have to escape. It's become a rare occasion (sadly) that I get excited about a game by just reading its gameplay description, without any further screenshots or trailers (although the screenshots look cool, I like the stylized colors!) :banjo:

Posted

Er..... why is it in first person? Games with focus on movement and environmental interaction usually work better in third person. I'd at least like a choice in the matter, but then again I'd like that in most any game.......

Posted

realtime radiosity is still far off =).

not really

see for yourself in this downloadable demo:

http://dee.cz/rrb/

it works quite nicely on my (mediocre) laptop. ofcourse this is only a demo and a really small scene, but there are other realtime radiosity implementations which may work even better. we'll see how long it will take to successfully be working in a game environment but i dont think its all too far off.

Posted

Er..... why is it in first person? Games with focus on movement and environmental interaction usually work better in third person. I'd at least like a choice in the matter, but then again I'd like that in most any game.......

Personally, I think first person provides a higher level of immersion and if they manage to pull off their ambition of natural movement and the impression of an entire body, it'll be a big step forward for the fps genre. Sure they could have made it as a third person game. Then it would of just been another prince of persia clone and brought nothing new to the table.

Dark Messiah comes to mind as a reasonable attempt to introduce an entire body to an fps though it fell short as a game in a few areas.

I'm with FrieChamp, this is one of the rare occasions I'm highly anticipating a game.

Posted

Er..... why is it in first person? Games with focus on movement and environmental interaction usually work better in third person. I'd at least like a choice in the matter, but then again I'd like that in most any game.......

That's kind of the point.

They're trying to take first-person shooters beyond running, crouching, and jumping. If they can do it, it could be a new way of playing games. If they fail, it'll be a disaster.

It's easy to be sceptical, but there was a lot of development shots taken in the article I read and it really does look like they might be able to pull it off. The two shots in this thread don't really show it much (you can see her right leg as she's jumping onto her side and that's about it).

Posted

Great construction work.. but what's with all the blue and other colours?

I also suspect there may be gameplay landmarking done within the color scheme - Note that everything red looks like it would be critical in a sweet stunt move, and that orange and yellow seems to line what appears to be the accessible zones. If so, simple but damn stylish way to address the issue of clear navigation in an environment like this.

This look beautiful, btw.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...