TorQueMoD Posted January 11, 2008 Report Share Posted January 11, 2008 Hey guys! Trying to make a new map for CS and I was wondering if any of you know of any way to have the round time set to 0 after triggering an event. Basically after this specific event happens, I want the round to end. If anyone knows how to do this you will be my hero forever and I will have your babies. Even though I have junk, I'll figure out a way somehow Thanks! Link to comment Share on other sites More sharing options...
Nexus Posted January 20, 2008 Report Share Posted January 20, 2008 u said CS. not cs source but in your topic name it is written CS Source. now what do you mean, cs or cs source? It is a big difference between these both. try mp_roundtime and hell no, i don't wanna own babies from you. Link to comment Share on other sites More sharing options...
mmk Posted February 23, 2008 Report Share Posted February 23, 2008 The console command you want is simple enough it is: endround While this may seem obvious in hindsight, it took me a long time to realize this myself. I only found it after mindlessly scrolling through cvars for awhile when I was bored. If you want to have an entity to trigger this then add in the point entity point_servercommand to your map with the output Command and the parameter endround. One of the main advantages that this cvar has over similar ones (like mp_restartgame) is that all the player's scores remain intact and mp_timelimit isn't reset. Link to comment Share on other sites More sharing options...
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