TorQueMoD Posted January 11, 2008 Report Posted January 11, 2008 Hey guys! Trying to make a new map for CS and I was wondering if any of you know of any way to have the round time set to 0 after triggering an event. Basically after this specific event happens, I want the round to end. If anyone knows how to do this you will be my hero forever and I will have your babies. Even though I have junk, I'll figure out a way somehow Thanks!
Nexus Posted January 20, 2008 Report Posted January 20, 2008 u said CS. not cs source but in your topic name it is written CS Source. now what do you mean, cs or cs source? It is a big difference between these both. try mp_roundtime and hell no, i don't wanna own babies from you.
mmk Posted February 23, 2008 Report Posted February 23, 2008 The console command you want is simple enough it is: endround While this may seem obvious in hindsight, it took me a long time to realize this myself. I only found it after mindlessly scrolling through cvars for awhile when I was bored. If you want to have an entity to trigger this then add in the point entity point_servercommand to your map with the output Command and the parameter endround. One of the main advantages that this cvar has over similar ones (like mp_restartgame) is that all the player's scores remain intact and mp_timelimit isn't reset.
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