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Glass refraction/blur in CS Source.


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Posted

I'm trying to create a glass texture which blurs and distorts anything behind it, similar to the lab windows in Portal, for CS Source. Is this even possible or is it utilising features post Orange Box?

Posted

this is possible since the beginning.

usually you need two maps: a dudv and a normal map. i think there are several examples avaible. best way would be to look out for a standard material in the gcf files and import it into photoshop / texteditor.

Posted

apologies for the stupid question. I had a look through the standard materials in the gcf file and although there are examples there, I couldn't find 'em. I ended up finding an excellent reference map with many examples (25 different maps!!!) for refractive maps made by a guy called "nudel" http://nudel.omega2k3.de/refract/refract_upd.rar

I still have no idea what a dudv map is and intend to look into that further. They look unusual and I'm interested in finding out how they're produced.

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