-HP- Posted January 10, 2008 Report Share Posted January 10, 2008 I saw this back at Crymod, and I had to post it here! The German Magazine PC Games Hardware has published an interesting article about characters and their very lifelike details in the world of Crysis. They went through the game and had a closer look at the human characters of Crysis, and showcasing several screenshots for those who couldn't have a look on them during the stressful fights. These character models show much attention to detail as the character artist did a very good job making them look like real people. Overall there are two sets with facial detail shots available. Unfortunately all articles are in German only, but still the screenshots are definitely worth a look or two! Those guys were nominated for for the 6th Annual Visual Effects Society (VES) http://www.visualeffectssociety.com/dow ... se2008.pdf Related Links - Facial Detail Article #1 http://www.pcgameshardware.de/?article_id=623362 - Facial Detail Gallery #1 http://www.pcgameshardware.de/?menu=bro ... _id=623362 - Facial Detail Article #2 http://www.pcgameshardware.de/?article_id=626513 - Facial Detail Gallery #2 http://www.pcgameshardware.de/?menu=bro ... _id=753473 Quote Link to comment Share on other sites More sharing options...
e-freak Posted January 10, 2008 Report Share Posted January 10, 2008 First: The Facial Animation looks better in Source - don't know why exactly but the choreography of the different parts in the face just works better there. Second: As much as these are awesome models, they are just proof of how talented the artists are but I somehow dislike how they are rendered in cryengine - they look like plastic (especially: this guy and he as well) Quote Link to comment Share on other sites More sharing options...
Thrik Posted January 10, 2008 Report Share Posted January 10, 2008 One thing I'll say is that resolution makes a big difference in Crysis. On something like 1920x1200 you can actually see all this immense detail especially during cutscenes, while on lower resolutions it's kind of blurred out. Just a shame that resolution makes it run about -50 fps unless you turn everything down. Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted January 10, 2008 Report Share Posted January 10, 2008 teh charcters are really awesome in crysis, especially because they don't really use that complex shaders, it's just a case of good modelling and texturing. The normal maps used are actually pretty low res (something like 256*256), and most of the detail comes out of the diffuse. And the post processing gives the shadow areas a purpleish desaturated hue which looks really good aswel. Quote Link to comment Share on other sites More sharing options...
D3ads Posted January 10, 2008 Report Share Posted January 10, 2008 teh charcters are really awesome in crysis, especially because they don't really use that complex shaders, it's just a case of good modelling and texturing. The normal maps used are actually pretty low res (something like 256*256), and most of the detail comes out of the diffuse. And the post processing gives the shadow areas a purpleish desaturated hue which looks really good aswel. This is the way it should be done imho, there's too much reliance on the normal and specular and the defuse maps end up being very basic when they could have a lot more detail. Unlike say Doom 3 or F.E.A.R., FarCry's character defuses were always well done, especially Jack's, Crytek have upped the stakes further still! Quote Link to comment Share on other sites More sharing options...
Nexus Posted January 10, 2008 Report Share Posted January 10, 2008 Second: As much as these are awesome models, they are just proof of how talented the artists are but I somehow dislike how they are rendered in cryengine - they look like plastic (especially: this guy and he as well) Agreed, and they look strange. Quote Link to comment Share on other sites More sharing options...
-HP- Posted January 10, 2008 Author Report Share Posted January 10, 2008 Second: As much as these are awesome models, they are just proof of how talented the artists are but I somehow dislike how they are rendered in cryengine - they look like plastic (especially: this guy and he as well) Agreed, and they look strange. God damn fanboys!! Quote Link to comment Share on other sites More sharing options...
Algor Posted January 10, 2008 Report Share Posted January 10, 2008 I think the Crysis heads look really damn good. I hadn't even seen most of those, but it looks like there's a lot more than I thought, and they all look pretty unique. It's hard to judge the facial animation when locked in horrible first person cinematics Quote Link to comment Share on other sites More sharing options...
Buddy Posted January 10, 2008 Report Share Posted January 10, 2008 No matter how they look and are rendered, I still find more "life" in HL2 chararcters than in those from Crysis. Quote Link to comment Share on other sites More sharing options...
-HP- Posted January 10, 2008 Author Report Share Posted January 10, 2008 ------- Quote Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted January 10, 2008 Report Share Posted January 10, 2008 way to pick the worst ones for your post! The galleries are beautiful, but I saw #4 above and was like "uhhh... what?" Quote Link to comment Share on other sites More sharing options...
Thrik Posted January 11, 2008 Report Share Posted January 11, 2008 No, I agree with Buddy. The aesthetic quality of Crysis' characters clearly far exceeds that of those in Half-Life 2, but I think Valve better executed the art of moving the muscles in a realistic way (helped by them getting actual face doctors or some shit in). Crysis' characters seem more like scarily realistic robots rather than living, breathing characters. I've played Crysis and this is something that stood out to me immediately -- I'm not just basing it on your screenshots. That's a really poor example of Half-Life 2, though. The lighting in Episode Two is infinitely better than the shitty model viewer, and bridges the cap between looking like a low-resolution mess and the ultra-high-resolution Crysis detail a bit. Alyx in particular has great facial animation in Episode Two. Quote Link to comment Share on other sites More sharing options...
-HP- Posted January 11, 2008 Author Report Share Posted January 11, 2008 Alyx in particular has great facial animation in Episode Two. I totally agree with you there Quote Link to comment Share on other sites More sharing options...
Wunderboy Posted January 11, 2008 Report Share Posted January 11, 2008 All I see is higher-res photo-textures with Crysis. Is that it? Is that what makes them more realistic? Still not quite in the uncanny valley yet. Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted January 11, 2008 Report Share Posted January 11, 2008 All I see is higher-res photo-textures with Crysis. Is that it? Is that what makes them more realistic? Still not quite in the uncanny valley yet. What do you mean with "photo textures"? Take a photo of an actor and slap that on the mesh? That's not how these textures were done... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.