Neil Squibb Posted January 9, 2008 Report Share Posted January 9, 2008 Hey guys, just a quick one here. This is either stupidly easy to do or not possible. Either way, I can't find any viable method to do this (even after extensive searching on the web). What I want to do is use Portal assets (models, textures and the like) in Hammer, but for use in Counter Strike: Source level creation (-engine ep1). There are some useful textures and models I wish to use in a map for CSS that I am currently creating but, as they are in Portal, they are not currently availible for use in non-Orange Box games. I'm guessing this will involve moving WADs and archive files around, it's just I am not sure which files to move or whether this is possible. If you have an idea how to do this I would love to hear your suggestions. Thanks. Link to comment Share on other sites More sharing options...
e-freak Posted January 9, 2008 Report Share Posted January 9, 2008 First off: Source does not work with WADs anymore! Second: As you mentioned your self is Counter-Strike Source within the Engine-Ranking of Episode 1 while Portal is in the Source07 Engine-Version and whereby uses the VTF-5 (or 6 i'm not sure) Format while Episode 1 uses VTF-4 - so basically: not compatible, even if you would link the Portalcontent via the gameinfo.txt. Soooo: There's still a way: Get yourself via Google or Forumsearch the VTF-to-ep1-tool and extract with GCF-Scape all the textures you need and change them to old version with above told tool. Buuuuut: you know this is not legal (to share content of one game to the other) but Valve tolerates in most cases. My tip: Get yourself a decent 2D-App and have a look why these textures are so awesome. Then you create them yourself. Or for the lazyhalf: Wait another ~6 months until Valve patched the old Sourcegames to the new Engine Version and link the content then via gameinfo.txt - that way you would make sure no one without portal can play the level (which means you didn't do anything illegal) Link to comment Share on other sites More sharing options...
Neil Squibb Posted January 9, 2008 Author Report Share Posted January 9, 2008 Thanks for the suggestions. Ha, I did not realise WADs were not used now (I haven't used them but have read about them). Most of the textures I want from Portal I have found substitues for or created my own simular texture, but there are one or two that have properties that I can't (with my limited texture creation skills) copy. I will try and find the actual name of these textures but the one I really want is the shiny metal texture used on the pistons during the last part of Portal. It suprised me that the other main Portal asset I wish to use is not already availible in mdl or prefab form (due to it's mass popularity). I have been looking for a weighted cube mdl or prefab that I can use is CSS for a while now but to no avail. I tried creating a prefab myself but I didn't like the outcome (mostly due to it having too many brush faces). Thanks for your help though. I am trying to think of ways I could make substitutes for these assets. I would disclose more information but it would give away the nature of my new CSS map that I wish to keep a semi-suprise till launch. :wink: Link to comment Share on other sites More sharing options...
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