Furyo Posted December 24, 2007 Report Share Posted December 24, 2007 Hey everyone, I'm finally releasing my first TF2 map, just in time for Christmas. The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future. You can download it off Filefront in either a zip or a rar file: zip (30 Mb) : http://files.filefront.com/cp+studio+rc1zip/;9314890;/fileinfo.html rar (25 Mb) : http://files.filefront.com/cp+studio+rc1rar/;9314889;/fileinfo.html Screenshots (large, High res) : http://froughol.com/misc/cp_studio_01.jpg http://froughol.com/misc/cp_studio_02.jpg http://froughol.com/misc/cp_studio_03.jpg http://froughol.com/misc/cp_studio_04.jpg http://froughol.com/misc/cp_studio_05.jpg http://froughol.com/misc/cp_studio_06.jpg http://froughol.com/misc/cp_studio_07.jpg Here is the readme file: CP_Studio_RC1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME: Team Fortress 2 FILE TYPE: Custom Map DATE: 12-24-07 AUTHOR: Francois "Furyo" Roughol WEBSITE: http://www.froughol.com E-MAIL: francois.at.froughol.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INSTALL TO: \SteamApps\username\team fortress 2\tf\maps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP DESCRIPTION: In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capture Points total, with two sets of advanced spawn points and a close to symmetrical layout. The map takes place on the movie sets of cartoon remakes of Lord of the Rings, Terminator 2 and Back to the Future. This is the first TF2 map I have made, but my commitment to the Source community can be seen in other Source games such as DoDS (Camp Packs) and Ubisoft's upcoming Dark Messiah of Might and Magic Elements on the X360. Feel free to drop me a line as all constructive comments and feedback are welcome. The map will have a final release in a couple months once all feedback has been taken into account. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS: Map by Francois "Furyo" Roughol Custom assets by Francois "Furyo" Roughol and Pedroleum Thanks to all the playtesters throughout the beta versions. This map surely has evolved and it's thanks to you. Special thanks to our friends at Valve for the playtesting and feedback, helpful as usual ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MERRY CHRISTMAS TO EVERYONE ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quote Link to comment Share on other sites More sharing options...
e-freak Posted December 24, 2007 Report Share Posted December 24, 2007 THAT'S ACE! these models look superb! Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted December 24, 2007 Report Share Posted December 24, 2007 Looks great and original Quote Link to comment Share on other sites More sharing options...
Minos Posted December 24, 2007 Report Share Posted December 24, 2007 Looks awesome, love the BTTF area Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted December 24, 2007 Report Share Posted December 24, 2007 wow! that looks hawt!!~ Quote Link to comment Share on other sites More sharing options...
RA7 Posted December 24, 2007 Report Share Posted December 24, 2007 Sweet work !! Quote Link to comment Share on other sites More sharing options...
Nysuatro Posted December 28, 2007 Report Share Posted December 28, 2007 Great concept Quote Link to comment Share on other sites More sharing options...
Furyo Posted December 28, 2007 Author Report Share Posted December 28, 2007 Sorry, the map literally contains too many entities, causing invariably the engine to run out of memory, making any server crash ultimately. Take this out of your rotation if it still is in, and rest assured RC2 isn't far out, with a fix for this as well as improvements on the feedback given so far. Sorry for the inconvenience. Quote Link to comment Share on other sites More sharing options...
skdr Posted December 29, 2007 Report Share Posted December 29, 2007 What kind of entities you have there if it's crashing and why so many? Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted December 29, 2007 Report Share Posted December 29, 2007 TF maps of any game (TF, TF2, FF, TF2) always tend to crop up with entity related problems as they simply have so much going on entity wise. 32 players + projectiles + grenades + explosion fx + map entities. Then again if theres a lot of custom high detail content on top it doesnt help either. Quote Link to comment Share on other sites More sharing options...
Furyo Posted December 29, 2007 Author Report Share Posted December 29, 2007 It's the total amount that's causing the crash, not a single type I'd use too many of. Easy choice is to delete all point_spotlight entities. Quote Link to comment Share on other sites More sharing options...
Furyo Posted December 29, 2007 Author Report Share Posted December 29, 2007 For the record, and those who will experience similar problems, the error is reported this way "ED_Alloc: no free edicts" Quote Link to comment Share on other sites More sharing options...
-HP- Posted January 2, 2008 Report Share Posted January 2, 2008 dude, this is pure awesomeness... Quote Link to comment Share on other sites More sharing options...
Nexus Posted January 3, 2008 Report Share Posted January 3, 2008 ahaha cp studio r se 1, men begriper ni, namnet är ju helt cp. Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted January 5, 2008 Report Share Posted January 5, 2008 What did he say ? ----- Even if I don't own the orangebox, this map looks really cool ! Quote Link to comment Share on other sites More sharing options...
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