e-freak Posted January 21, 2008 Report Posted January 21, 2008 ":30c65kfn]Lets' see if I can win this contest: http://icmc.crymod.com/assignments.php def win Quote
D3ads Posted January 21, 2008 Report Posted January 21, 2008 Holy mother of God, that looks fantastic Quote
-HP- Posted January 24, 2008 Author Report Posted January 24, 2008 (If you see the images are being cropped, right click on them and click "view image".) Hey guys! I was here, thinking about what kind of gameplay-flow will I have on my map, and I thought, what the hell I'm gonna ask for advices with the gurus! So, thing is, The level start in a small boat, you have to swim to the main island and climb to the top of the mountain. And get to the center of the dead Vulcan where there's a KPA encampment (Or underground mine, yet to decide) and the player will have to make a certain objective. (maybe blow something, or a assassinate someone, not sure yet.) Then, the player must escape back to the boat! Ok, sounds simple, right? Now, I got a question, should I keep the (#1) gameplay linear as shown in the pic "MapPreview.jpg" and be sure the player plays through the entire island or (#2) unlock the two paths and let the player decide which one to enter the mountain, and which one to leave the mountain. #1 -> By choosing this one, I'm forcing the player to run through the entire playable area of the map, but it might feel as a too linear map if not implemented correctly. #2 -> This ones gives more free roam, BUT, the downside of freeroam is that it's easy for the player to get lost in the big environment. Looking forward to suggestions and opinions! Oh and btw, secondary objectives are also a possibility. Quote
JeanPaul Posted January 25, 2008 Report Posted January 25, 2008 You are using a VERY bad texture/texture scaling on an otherwise great map. Use Materials/terrain/cliff_white_and_grey and scale it higher than you are now so it doesn't repeat as much Also, desaturate your colors, as they are a bit bright now. Quote
Alf-Life Posted January 28, 2008 Report Posted January 28, 2008 Oooh, looks good ...but don't overdo the height of the waves! Also, in your shot with the hut, you could try to use 'suit rocks' there on the side of the cliff to allow Players to strength jump around that area. Since it's a volcanic island, I'd imagine using/making a particle effect (and adding sound and camera shake Flowgraph) in the middle of the island to actually have the volcano erupting while the player's on the island might be the 'gimmick' of sorts that separates this map from other island maps. Quote
-HP- Posted January 30, 2008 Author Report Posted January 30, 2008 Thanks Alf-Life! Anyways, just another screenshot of my first waterfall! Quote
Freak Posted January 30, 2008 Report Posted January 30, 2008 the waterfall itself looks cool but the rocks beside it look to empty Quote
Gorion Posted January 31, 2008 Report Posted January 31, 2008 i agree with freak. Especially if there is water near, there should be some sort of plant growing out of the rock. what would be cool if there was a passage behind the waterfall. for example, maybe something like this: http://weblog.pell.portland.or.us/~orc/images/BehindSouthFallsSilverCreek.jpg but then some sort of tunnel. Quote
-HP- Posted February 4, 2008 Author Report Posted February 4, 2008 Yeah, a secret cave behind the waterfall is on my "to-do" list already! Anyways, here's a few more screens people, enjoy. Quote
Hourences Posted February 5, 2008 Report Posted February 5, 2008 Makes me wonder how the shed on the shoreline can survive with such a little support pillars and such big waves. Looks good besides that, but more custom content would always be welcome Quote
Mazy Posted February 5, 2008 Report Posted February 5, 2008 Looks fucking gorgeous, obviously It really makes me wanna start fiddling around with the editor, looks like great fun to sit and create these unique looking areas~ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.