Jump to content

Crysis Map ~ Vulcano [WIP]


Recommended Posts

  • Replies 214
  • Created
  • Last Reply

Top Posters In This Topic

Posted

2002068256128364378_rs.jpg

2002007795965623309_rs.jpg

2002043793021101484_rs.jpg

2002024468365170656_rs.jpg

(If you see the images are being cropped, right click on them and click "view image".)

Hey guys!

I was here, thinking about what kind of gameplay-flow will I have on my map, and I thought, what the hell I'm gonna ask for advices with the gurus! :quagmire:

So, thing is,

The level start in a small boat, you have to swim to the main island and climb to the top of the mountain.

And get to the center of the dead Vulcan where there's a KPA encampment (Or underground mine, yet to decide) and the player will have to make a certain objective. (maybe blow something, or a assassinate someone, not sure yet.)

Then, the player must escape back to the boat!

Ok, sounds simple, right? Now, I got a question, should I keep the (#1) gameplay linear as shown in the pic "MapPreview.jpg" and be sure the player plays through the entire island or (#2) unlock the two paths and let the player decide which one to enter the mountain, and which one to leave the mountain.

#1 -> By choosing this one, I'm forcing the player to run through the entire playable area of the map, but it might feel as a too linear map if not implemented correctly.

#2 -> This ones gives more free roam, BUT, the downside of freeroam is that it's easy for the player to get lost in the big environment.

Looking forward to suggestions and opinions!

Oh and btw, secondary objectives are also a possibility.

Posted

You are using a VERY bad texture/texture scaling on an otherwise great map.

Use Materials/terrain/cliff_white_and_grey and scale it higher than you are now so it doesn't repeat as much

Also, desaturate your colors, as they are a bit bright now.

Posted

Oooh, looks good ...but don't overdo the height of the waves! :P

Also, in your shot with the hut, you could try to use 'suit rocks' there on the side of the cliff to allow Players to strength jump around that area.

Since it's a volcanic island, I'd imagine using/making a particle effect (and adding sound and camera shake Flowgraph) in the middle of the island to actually have the volcano erupting while the player's on the island might be the 'gimmick' of sorts that separates this map from other island maps.

Posted

Looks fucking gorgeous, obviously :)

It really makes me wanna start fiddling around with the editor, looks like great fun to sit and create these unique looking areas~

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...